robotMeshModel.h
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00036 
00037 /*
00038  * robotMeshModel.h
00039  *
00040  *  Created on: Oct 7, 2010
00041  *      Author: Christian Bersch
00042  */
00043 
00044 #ifndef ROBOTMESHMODEL_H_
00045 #define ROBOTMESHMODEL_H_
00046 
00047 
00048 #include <boost/shared_ptr.hpp>
00049 
00050 #include <ros/ros.h>
00051 #include <image_geometry/pinhole_camera_model.h>
00052 #include <tf/transform_listener.h>
00053 #include <urdf/model.h>
00054 
00055 #define GL_GLEXT_PROTOTYPES
00056 #include <GL/gl.h>
00057 #include <GL/glext.h>
00058 
00059 #include <assimp/assimp.hpp> 
00060 #include <assimp/aiScene.h>
00061 #include <assimp/aiPostProcess.h>
00062 #include <assimp/IOStream.h>
00063 #include <assimp/IOSystem.h>
00064 
00065 #include <resource_retriever/retriever.h>
00066 
00067 class RobotMeshModel
00068 {
00069 public:
00070 
00071 
00072 
00073     tf::TransformListener tf_;
00074     ros::NodeHandle nh_;
00075     ros::NodeHandle nh_priv_;
00076 
00077         sensor_msgs::CameraInfoConstPtr cam_info_;
00078         ros::ServiceServer srver_;
00079         urdf::Model urdf_;
00080         std::string description_path;
00081 
00082         std::string modelframe_;
00083         std::string cameraframe_;
00084         std::string camera_topic_;
00085         std::string camera_info_topic_;
00086 
00087         tf::StampedTransform cameraPose;
00088     bool use_assimp_;
00089 
00090     std::map<std::string, const aiScene *> as_meshes;
00091         std::map<std::string, tf::Transform > offsets_;
00092         std::map<std::string, tf::StampedTransform > robotLinks_;
00093     std::vector<boost::shared_ptr<urdf::Link> > links_with_meshes;
00094 
00095     ros::Time current_time_stamp_;
00096 
00097 
00098     RobotMeshModel();
00099     ~RobotMeshModel();
00100 
00101 
00102     void setCamera();
00103     void setCameraInfo(sensor_msgs::CameraInfoConstPtr cam_info);
00104     bool setCameraPose();
00105     void initRobot();
00106     void updateRobotLinks(const ros::Time time_stamp);
00107     void paintRobot();
00108 
00109 
00110   //from Nico Blodow for now
00111   struct Vertex
00112   {
00113     float x,y,z;
00114     float nx,ny,nz;
00115     Vertex ()
00116     {}
00117     ~Vertex ()
00118     {}
00119     Vertex (float x, float y, float z, float nx, float ny, float nz)
00120       : x(x), y(y), z(z), nx(nx), ny(ny), nz(nz)
00121     {}
00122   };
00123   
00124   struct SubMesh
00125   {
00126     enum {INVALID_VALUE = 0xFFFFFFFF};
00127     SubMesh ();
00128     ~SubMesh ();
00129     // void init (const std::vector<Vertex>& vertices,
00130     //            const std::vector<unsigned int>& indices);
00131     //GLuint vbo, ibo;
00132     unsigned int num_indices;
00133     std::vector<Vertex> vertices;
00134     std::vector<unsigned int> indices;
00135   };
00136 
00137   void fromAssimpScene (const aiScene* scene);
00138   void initMesh (const aiMesh* mesh);
00139 
00140   std::vector<SubMesh> meshes_vec;
00141 
00142 };
00143 
00144 
00145 
00146 #endif /* ROBOTMESHMODEL_H_ */


camera_self_filter
Author(s): Christian Bersch (Maintained by Benjamin Pitzer)
autogenerated on Mon Oct 6 2014 10:08:56