TakeOff.hpp
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00001 /*
00002  * TakeOff.hpp
00003  *
00004  *  Created on: Nov 3, 2011
00005  *      Author: mriedel
00006  */
00007 
00008 #ifndef TAKEOFF_HPP_
00009 #define TAKEOFF_HPP_
00010 
00011 #include <telekyb_defines/telekyb_defines.hpp>
00012 #include <tk_behavior/Behavior.hpp>
00013 
00014 #include <telekyb_base/Spaces.hpp>
00015 
00016 // plugin stuff
00017 //#include <pluginlib/class_list_macros.h>
00018 
00019 using namespace TELEKYB_NAMESPACE;
00020 
00021 namespace telekyb_behavior {
00022 
00023 class TakeOff : public Behavior {
00024 protected:
00025         // Options
00026         Option<Position3D>* tTakeOffDestination;
00027         Option<double>* tTakeOffVelocity;
00028         Option<double>* tTakeOffDestinationRadius;
00029         Option<bool>* tTakeOffVertically;
00030 
00031         Position3D actualTakeOffDestination;
00032         double yawAngle;
00033 
00034 public:
00035         TakeOff();
00036 
00037         // from BehaviorController
00038         virtual void initialize();
00039         virtual void destroy();
00040 
00041         // Called directly after Change Event is registered.
00042         virtual bool willBecomeActive(const TKState& currentState, const Behavior& previousBehavior);
00043         // Called after actual Switch. Note: During execution trajectoryStepCreation is used
00044         virtual void didBecomeActive(const TKState& currentState, const Behavior& previousBehavior);
00045         // Called directly after Change Event is registered: During execution trajectoryStepTermination is used
00046         virtual void willBecomeInActive(const TKState& currentState, const Behavior& nextBehavior);
00047         // Called after actual Switch. Runs in seperate Thread.
00048         virtual void didBecomeInActive(const TKState& currentState, const Behavior& nextBehavior);
00049 
00050         // called everytime a new TKState is available AND it is the NEW Behavior of an active Switch
00051         virtual void trajectoryStepCreation(const TKState& currentState, TKTrajectory& generatedTrajInput);
00052 
00053         // called everytime a new TKState is available. Should return false if invalid (swtich to next behavior, or Hover if undef).
00054         virtual void trajectoryStepActive(const TKState& currentState, TKTrajectory& generatedTrajInput);
00055 
00056         // called everytime a new TKState is available AND it is the OLD Behavior of an active Switch
00057         virtual void trajectoryStepTermination(const TKState& currentState, TKTrajectory& generatedTrajInput);
00058 
00059         // Return true if the active Behavior is (still) valid. Initiate Switch otherwise
00060         virtual bool isValid(const TKState& currentState) const;
00061 };
00062 
00063 }
00064 
00065 #endif /* TAKEOFF_HPP_ */
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tk_behavior
Author(s): Dr. Antonio Franchi and Martin Riedel
autogenerated on Mon Nov 11 2013 11:13:36