#include <rve_render_client/texture.h>#include <rve_render_client/client_context.h>#include <rve_interfaces/Texture.h>#include <ros/assert.h>#include <map>
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Namespaces | |
| namespace | rve_render_client |
Typedefs | |
| typedef std::map < rve_common::UUID, TextureWPtr > | rve_render_client::M_Texture |
Functions | |
| TexturePtr | rve_render_client::createTexture (ClientContext *context, uint32_t num_mips=0) |
| TexturePtr | rve_render_client::createTexture (uint32_t num_mips=0) |
| void | rve_render_client::destroyTexture (Texture *texture) |
| TexturePtr | rve_render_client::getTexture (const rve_common::UUID &id) |
| TexturePtr | rve_render_client::loadTexture (ClientContext *context, const std::string &resource_path, uint32_t num_mips=0) |
| TexturePtr | rve_render_client::loadTexture (const std::string &resource_path, uint32_t num_mips=0) |
Variables | |
| M_ResourceToID | rve_render_client::g_texture_resource_to_id |
| M_Texture | rve_render_client::g_textures |