mesh_instance.h
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00001 /*
00002  * Copyright (c) 2010, Willow Garage, Inc.
00003  * All rights reserved.
00004  *
00005  * Redistribution and use in source and binary forms, with or without
00006  * modification, are permitted provided that the following conditions are met:
00007  *
00008  *     * Redistributions of source code must retain the above copyright
00009  *       notice, this list of conditions and the following disclaimer.
00010  *     * Redistributions in binary form must reproduce the above copyright
00011  *       notice, this list of conditions and the following disclaimer in the
00012  *       documentation and/or other materials provided with the distribution.
00013  *     * Neither the name of the Willow Garage, Inc. nor the names of its
00014  *       contributors may be used to endorse or promote products derived from
00015  *       this software without specific prior written permission.
00016  *
00017  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00018  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00019  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00020  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
00021  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00022  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00023  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00024  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00025  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00026  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00027  * POSSIBILITY OF SUCH DAMAGE.
00028  */
00029 
00030 #ifndef RVE_RENDER_CLIENT_MESH_INSTANCE_H
00031 #define RVE_RENDER_CLIENT_MESH_INSTANCE_H
00032 
00033 #include "forwards.h"
00034 #include "single_scene_object.h"
00035 #include "mesh.h"
00036 
00037 #include <rve_common/uuid.h>
00038 
00039 #include <rve_msgs/Vector3.h>
00040 #include <rve_msgs/Quaternion.h>
00041 
00042 namespace rve_interfaces
00043 {
00044 class MeshInstanceProxy;
00045 }
00046 
00047 namespace rve_render_client
00048 {
00049 
00050 class Material;
00051 class Color;
00052 
00053 class MeshInstance : public SingleSceneObject
00054 {
00055 public:
00056 
00057   void setPosition(const rve_msgs::Vector3& pos);
00058   void setOrientation(const rve_msgs::Quaternion& orient);
00059   void setScale(const rve_msgs::Vector3& scale);
00060 
00061   const rve_msgs::Vector3& getPosition() const { return position_; }
00062   const rve_msgs::Quaternion& getOrientation() const { return orientation_; }
00063   const rve_msgs::Vector3& getScale() const { return scale_; }
00064 
00065   const MeshPtr& getMesh() { return mesh_; }
00066 
00067   void setMaterial(const MaterialPtr& mat);
00068   void setMaterial(uint32_t submesh_index, const MaterialPtr& mat);
00069 
00070   virtual void doCreate(ContextInfo& info);
00071   virtual void doDestroy(ContextInfo& info);
00072   virtual void getContextDependencies(V_UUID& deps);
00073 
00074 private:
00075   MeshInstance(const MeshPtr& mesh);
00076   ~MeshInstance();
00077 
00078   rve_interfaces::MeshInstanceProxy* getProxy(const ContextInfo& info);
00079 
00080   rve_msgs::Vector3 position_;
00081   rve_msgs::Quaternion orientation_;
00082   rve_msgs::Vector3 scale_;
00083 
00084   MeshPtr mesh_;
00085 
00086   typedef std::map<uint32_t, MaterialPtr> M_Material;
00087   M_Material materials_;
00088 
00089   uint32_t proxy_index_;
00090 
00091   friend MeshInstancePtr createMeshInstance(Scene*, const MeshPtr&);
00092   friend MeshInstancePtr createMeshInstance(const MeshPtr& mesh);
00093   friend void destroyMeshInstance(MeshInstance*);
00094 };
00095 
00096 
00097 MeshInstancePtr createMeshInstance(const MeshPtr& mesh);
00098 MeshInstancePtr createMeshInstance(const std::string& mesh_resource);
00099 MeshInstancePtr createMeshInstance(Scene* scene, const MeshPtr& mesh);
00100 MeshInstancePtr createMeshInstance(Scene* scene, const std::string& mesh_resource);
00101 
00102 } // namespace rve_render_client
00103 
00104 #endif // RVE_RENDER_CLIENT_MESH_INSTANCE_H
00105 


rve_render_client
Author(s): Josh Faust
autogenerated on Wed Dec 11 2013 14:31:32