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action_server :
pr2_tuck_arms_action.tuck_arms_main.TuckArmsActionServer
l_arm_state :
pr2_tuck_arms_action.tuck_arms_main.TuckArmsActionServer
l_received :
pr2_tuck_arms_action.tuck_arms_main.TuckArmsActionServer
left_joint_client :
pr2_tuck_arms_action.tuck_arms_main.TuckArmsActionServer
move_duration :
pr2_tuck_arms_action.tuck_arms_main.TuckArmsActionServer
node_name :
pr2_tuck_arms_action.tuck_arms_main.TuckArmsActionServer
r_arm_state :
pr2_tuck_arms_action.tuck_arms_main.TuckArmsActionServer
r_received :
pr2_tuck_arms_action.tuck_arms_main.TuckArmsActionServer
right_joint_client :
pr2_tuck_arms_action.tuck_arms_main.TuckArmsActionServer
success :
pr2_tuck_arms_action.tuck_arms_main.TuckArmsActionServer
pr2_tuck_arms_action
Author(s): Wim Meeussen
autogenerated on Sat Dec 28 2013 17:25:24