Here are the classes, structs, unions and interfaces with brief descriptions:
ogre_tools::Axes | An object that displays a set of X/Y/Z axes, with X=Red, Y=Green, Z=Blue |
ogre_tools::BillboardLine | An object that displays a multi-segment line strip rendered as billboards |
ogre_tools::CameraBase | Generic interface for a camera |
ogre_tools::FPSCamera | A first-person camera, controlled by yaw, pitch, and position |
FPSSetFromOrbit | |
ogre_tools::Grid | Displays a grid of cells, drawn with lines |
ogre_tools::MovableText | |
ogre_tools::Object | Base class for visible objects, providing a minimal generic interface |
ogre_tools::OrbitCamera | An orbital camera, controlled by yaw, pitch, distance, and focal point |
OrbitSetFromFPS | |
ogre_tools::OrthoCamera | |
ogre_tools::PointCloud::Point | Representation of a point, with x/y/z position and r/g/b color |
ogre_tools::PointCloud | A visual representation of a set of points |
ogre_tools::PointCloudRenderable | |
ogre_tools::QtOgreRenderWindow | |
ogre_tools::RenderSystem | |
ogre_tools::RenderWidget | |
ogre_tools::Shape | |
TestEnvironment | |