#include <GL/gl.h>
Go to the source code of this file.
Classes | |
| struct | glh::generic_filter< T > |
| class | glh::tex_indexer2< T > |
Namespaces | |
| namespace | glh |
Functions | |
| template<class F > | |
| void | glh::build_2D_mipmaps (GLenum target, GLenum internal_format, GLsizei w, GLsizei h, GLenum format, F filter, const void *vdata) |