gl.h
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00001 #ifndef __gl_h_
00002 #define __gl_h_
00003 
00004 #ifdef __cplusplus
00005 extern "C" {
00006 #endif
00007 
00008 /*
00009 ** Copyright 1998-2002, NVIDIA Corporation.
00010 ** All Rights Reserved.
00011 ** 
00012 ** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO
00013 ** NVIDIA, CORPORATION.  USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY
00014 ** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION.
00015 ** 
00016 ** 
00017 ** Copyright 1992-1999, Silicon Graphics, Inc.
00018 ** All Rights Reserved.
00019 ** 
00020 ** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon
00021 ** Graphics, Inc.; the contents of this file may not be disclosed to third
00022 ** parties, copied or duplicated in any form, in whole or in part, without
00023 ** the prior written permission of Silicon Graphics, Inc.
00024 ** 
00025 ** RESTRICTED RIGHTS LEGEND:
00026 ** Use, duplication or disclosure by the Government is subject to
00027 ** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in
00028 ** Technical Data and Computer Software clause at DFARS 252.227-7013,
00029 ** and/or in similar or successor clauses in the FAR, DOD or NASA FAR
00030 ** Supplement.  Unpublished - rights reserved under the Copyright Laws of
00031 ** the United States.
00032 */
00033 
00034 #ifndef APIENTRY
00035 #define APIENTRY
00036 #endif
00037 
00038 #ifndef WIN32
00039 #define WINGDIAPI
00040 #endif
00041 
00042 #ifndef GLAPI
00043 # ifdef _WIN32
00044 #  define GLAPI __stdcall
00045 # else
00046 #  define GLAPI
00047 # endif
00048 # define __DEFINED_GLAPI
00049 #endif
00050 
00051 /*************************************************************/
00052 
00053 typedef unsigned int GLenum;
00054 typedef unsigned char GLboolean;
00055 typedef unsigned int GLbitfield;
00056 typedef signed char GLbyte;
00057 typedef short GLshort;
00058 typedef int GLint;
00059 typedef int GLsizei;
00060 typedef unsigned char GLubyte;
00061 typedef unsigned short GLushort;
00062 typedef unsigned int GLuint;
00063 typedef float GLfloat;
00064 typedef float GLclampf;
00065 typedef double GLdouble;
00066 typedef double GLclampd;
00067 typedef void GLvoid;
00068 
00069 
00070 /*************************************************************/
00071 
00072 /* Version */
00073 #define GL_VERSION_1_1                    1
00074 
00075 /* AttribMask */
00076 #define GL_CURRENT_BIT                    0x00000001
00077 #define GL_POINT_BIT                      0x00000002
00078 #define GL_LINE_BIT                       0x00000004
00079 #define GL_POLYGON_BIT                    0x00000008
00080 #define GL_POLYGON_STIPPLE_BIT            0x00000010
00081 #define GL_PIXEL_MODE_BIT                 0x00000020
00082 #define GL_LIGHTING_BIT                   0x00000040
00083 #define GL_FOG_BIT                        0x00000080
00084 #define GL_DEPTH_BUFFER_BIT               0x00000100
00085 #define GL_ACCUM_BUFFER_BIT               0x00000200
00086 #define GL_STENCIL_BUFFER_BIT             0x00000400
00087 #define GL_VIEWPORT_BIT                   0x00000800
00088 #define GL_TRANSFORM_BIT                  0x00001000
00089 #define GL_ENABLE_BIT                     0x00002000
00090 #define GL_COLOR_BUFFER_BIT               0x00004000
00091 #define GL_HINT_BIT                       0x00008000
00092 #define GL_EVAL_BIT                       0x00010000
00093 #define GL_LIST_BIT                       0x00020000
00094 #define GL_TEXTURE_BIT                    0x00040000
00095 #define GL_SCISSOR_BIT                    0x00080000
00096 #define GL_ALL_ATTRIB_BITS                0xFFFFFFFF
00097 
00098 /* ClearBufferMask */
00099 /*      GL_COLOR_BUFFER_BIT */
00100 /*      GL_ACCUM_BUFFER_BIT */
00101 /*      GL_STENCIL_BUFFER_BIT */
00102 /*      GL_DEPTH_BUFFER_BIT */
00103 
00104 /* ClientAttribMask */
00105 #define GL_CLIENT_PIXEL_STORE_BIT         0x00000001
00106 #define GL_CLIENT_VERTEX_ARRAY_BIT        0x00000002
00107 #define GL_CLIENT_ALL_ATTRIB_BITS         0xFFFFFFFF
00108 
00109 /* Boolean */
00110 #define GL_FALSE                          0
00111 #define GL_TRUE                           1
00112 
00113 /* BeginMode */
00114 #define GL_POINTS                         0x0000
00115 #define GL_LINES                          0x0001
00116 #define GL_LINE_LOOP                      0x0002
00117 #define GL_LINE_STRIP                     0x0003
00118 #define GL_TRIANGLES                      0x0004
00119 #define GL_TRIANGLE_STRIP                 0x0005
00120 #define GL_TRIANGLE_FAN                   0x0006
00121 #define GL_QUADS                          0x0007
00122 #define GL_QUAD_STRIP                     0x0008
00123 #define GL_POLYGON                        0x0009
00124 
00125 /* AccumOp */
00126 #define GL_ACCUM                          0x0100
00127 #define GL_LOAD                           0x0101
00128 #define GL_RETURN                         0x0102
00129 #define GL_MULT                           0x0103
00130 #define GL_ADD                            0x0104
00131 
00132 /* AlphaFunction */
00133 #define GL_NEVER                          0x0200
00134 #define GL_LESS                           0x0201
00135 #define GL_EQUAL                          0x0202
00136 #define GL_LEQUAL                         0x0203
00137 #define GL_GREATER                        0x0204
00138 #define GL_NOTEQUAL                       0x0205
00139 #define GL_GEQUAL                         0x0206
00140 #define GL_ALWAYS                         0x0207
00141 
00142 /* BlendingFactorDest */
00143 #define GL_ZERO                           0
00144 #define GL_ONE                            1
00145 #define GL_SRC_COLOR                      0x0300
00146 #define GL_ONE_MINUS_SRC_COLOR            0x0301
00147 #define GL_SRC_ALPHA                      0x0302
00148 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
00149 #define GL_DST_ALPHA                      0x0304
00150 #define GL_ONE_MINUS_DST_ALPHA            0x0305
00151 
00152 /* BlendingFactorSrc */
00153 /*      GL_ZERO */
00154 /*      GL_ONE */
00155 #define GL_DST_COLOR                      0x0306
00156 #define GL_ONE_MINUS_DST_COLOR            0x0307
00157 #define GL_SRC_ALPHA_SATURATE             0x0308
00158 /*      GL_SRC_ALPHA */
00159 /*      GL_ONE_MINUS_SRC_ALPHA */
00160 /*      GL_DST_ALPHA */
00161 /*      GL_ONE_MINUS_DST_ALPHA */
00162 
00163 /* ColorMaterialFace */
00164 /*      GL_FRONT */
00165 /*      GL_BACK */
00166 /*      GL_FRONT_AND_BACK */
00167 
00168 /* ColorMaterialParameter */
00169 /*      GL_AMBIENT */
00170 /*      GL_DIFFUSE */
00171 /*      GL_SPECULAR */
00172 /*      GL_EMISSION */
00173 /*      GL_AMBIENT_AND_DIFFUSE */
00174 
00175 /* ColorPointerType */
00176 /*      GL_BYTE */
00177 /*      GL_UNSIGNED_BYTE */
00178 /*      GL_SHORT */
00179 /*      GL_UNSIGNED_SHORT */
00180 /*      GL_INT */
00181 /*      GL_UNSIGNED_INT */
00182 /*      GL_FLOAT */
00183 /*      GL_DOUBLE */
00184 
00185 /* CullFaceMode */
00186 /*      GL_FRONT */
00187 /*      GL_BACK */
00188 /*      GL_FRONT_AND_BACK */
00189 
00190 /* DepthFunction */
00191 /*      GL_NEVER */
00192 /*      GL_LESS */
00193 /*      GL_EQUAL */
00194 /*      GL_LEQUAL */
00195 /*      GL_GREATER */
00196 /*      GL_NOTEQUAL */
00197 /*      GL_GEQUAL */
00198 /*      GL_ALWAYS */
00199 
00200 /* DrawBufferMode */
00201 #define GL_NONE                           0
00202 #define GL_FRONT_LEFT                     0x0400
00203 #define GL_FRONT_RIGHT                    0x0401
00204 #define GL_BACK_LEFT                      0x0402
00205 #define GL_BACK_RIGHT                     0x0403
00206 #define GL_FRONT                          0x0404
00207 #define GL_BACK                           0x0405
00208 #define GL_LEFT                           0x0406
00209 #define GL_RIGHT                          0x0407
00210 #define GL_FRONT_AND_BACK                 0x0408
00211 #define GL_AUX0                           0x0409
00212 #define GL_AUX1                           0x040A
00213 #define GL_AUX2                           0x040B
00214 #define GL_AUX3                           0x040C
00215 
00216 /* EnableCap */
00217 /*      GL_FOG */
00218 /*      GL_LIGHTING */
00219 /*      GL_TEXTURE_1D */
00220 /*      GL_TEXTURE_2D */
00221 /*      GL_LINE_STIPPLE */
00222 /*      GL_POLYGON_STIPPLE */
00223 /*      GL_CULL_FACE */
00224 /*      GL_ALPHA_TEST */
00225 /*      GL_BLEND */
00226 /*      GL_INDEX_LOGIC_OP */
00227 /*      GL_COLOR_LOGIC_OP */
00228 /*      GL_DITHER */
00229 /*      GL_STENCIL_TEST */
00230 /*      GL_DEPTH_TEST */
00231 /*      GL_CLIP_PLANE0 */
00232 /*      GL_CLIP_PLANE1 */
00233 /*      GL_CLIP_PLANE2 */
00234 /*      GL_CLIP_PLANE3 */
00235 /*      GL_CLIP_PLANE4 */
00236 /*      GL_CLIP_PLANE5 */
00237 /*      GL_LIGHT0 */
00238 /*      GL_LIGHT1 */
00239 /*      GL_LIGHT2 */
00240 /*      GL_LIGHT3 */
00241 /*      GL_LIGHT4 */
00242 /*      GL_LIGHT5 */
00243 /*      GL_LIGHT6 */
00244 /*      GL_LIGHT7 */
00245 /*      GL_TEXTURE_GEN_S */
00246 /*      GL_TEXTURE_GEN_T */
00247 /*      GL_TEXTURE_GEN_R */
00248 /*      GL_TEXTURE_GEN_Q */
00249 /*      GL_MAP1_VERTEX_3 */
00250 /*      GL_MAP1_VERTEX_4 */
00251 /*      GL_MAP1_COLOR_4 */
00252 /*      GL_MAP1_INDEX */
00253 /*      GL_MAP1_NORMAL */
00254 /*      GL_MAP1_TEXTURE_COORD_1 */
00255 /*      GL_MAP1_TEXTURE_COORD_2 */
00256 /*      GL_MAP1_TEXTURE_COORD_3 */
00257 /*      GL_MAP1_TEXTURE_COORD_4 */
00258 /*      GL_MAP2_VERTEX_3 */
00259 /*      GL_MAP2_VERTEX_4 */
00260 /*      GL_MAP2_COLOR_4 */
00261 /*      GL_MAP2_INDEX */
00262 /*      GL_MAP2_NORMAL */
00263 /*      GL_MAP2_TEXTURE_COORD_1 */
00264 /*      GL_MAP2_TEXTURE_COORD_2 */
00265 /*      GL_MAP2_TEXTURE_COORD_3 */
00266 /*      GL_MAP2_TEXTURE_COORD_4 */
00267 /*      GL_POINT_SMOOTH */
00268 /*      GL_LINE_SMOOTH */
00269 /*      GL_POLYGON_SMOOTH */
00270 /*      GL_SCISSOR_TEST */
00271 /*      GL_COLOR_MATERIAL */
00272 /*      GL_NORMALIZE */
00273 /*      GL_AUTO_NORMAL */
00274 /*      GL_POLYGON_OFFSET_POINT */
00275 /*      GL_POLYGON_OFFSET_LINE */
00276 /*      GL_POLYGON_OFFSET_FILL */
00277 /*      GL_VERTEX_ARRAY */
00278 /*      GL_NORMAL_ARRAY */
00279 /*      GL_COLOR_ARRAY */
00280 /*      GL_INDEX_ARRAY */
00281 /*      GL_TEXTURE_COORD_ARRAY */
00282 /*      GL_EDGE_FLAG_ARRAY */
00283 
00284 /* ErrorCode */
00285 #define GL_NO_ERROR                       0
00286 #define GL_INVALID_ENUM                   0x0500
00287 #define GL_INVALID_VALUE                  0x0501
00288 #define GL_INVALID_OPERATION              0x0502
00289 #define GL_STACK_OVERFLOW                 0x0503
00290 #define GL_STACK_UNDERFLOW                0x0504
00291 #define GL_OUT_OF_MEMORY                  0x0505
00292 #define GL_TABLE_TOO_LARGE                0x8031
00293 
00294 /* FeedbackType */
00295 #define GL_2D                             0x0600
00296 #define GL_3D                             0x0601
00297 #define GL_3D_COLOR                       0x0602
00298 #define GL_3D_COLOR_TEXTURE               0x0603
00299 #define GL_4D_COLOR_TEXTURE               0x0604
00300 
00301 /* FeedBackToken */
00302 #define GL_PASS_THROUGH_TOKEN             0x0700
00303 #define GL_POINT_TOKEN                    0x0701
00304 #define GL_LINE_TOKEN                     0x0702
00305 #define GL_POLYGON_TOKEN                  0x0703
00306 #define GL_BITMAP_TOKEN                   0x0704
00307 #define GL_DRAW_PIXEL_TOKEN               0x0705
00308 #define GL_COPY_PIXEL_TOKEN               0x0706
00309 #define GL_LINE_RESET_TOKEN               0x0707
00310 
00311 /* FogMode */
00312 /*      GL_LINEAR */
00313 #define GL_EXP                            0x0800
00314 #define GL_EXP2                           0x0801
00315 
00316 /* FogParameter */
00317 /*      GL_FOG_COLOR */
00318 /*      GL_FOG_DENSITY */
00319 /*      GL_FOG_END */
00320 /*      GL_FOG_INDEX */
00321 /*      GL_FOG_MODE */
00322 /*      GL_FOG_START */
00323 
00324 /* FrontFaceDirection */
00325 #define GL_CW                             0x0900
00326 #define GL_CCW                            0x0901
00327 
00328 /* GetMapQuery */
00329 #define GL_COEFF                          0x0A00
00330 #define GL_ORDER                          0x0A01
00331 #define GL_DOMAIN                         0x0A02
00332 
00333 /* GetPixelMap */
00334 #define GL_PIXEL_MAP_I_TO_I               0x0C70
00335 #define GL_PIXEL_MAP_S_TO_S               0x0C71
00336 #define GL_PIXEL_MAP_I_TO_R               0x0C72
00337 #define GL_PIXEL_MAP_I_TO_G               0x0C73
00338 #define GL_PIXEL_MAP_I_TO_B               0x0C74
00339 #define GL_PIXEL_MAP_I_TO_A               0x0C75
00340 #define GL_PIXEL_MAP_R_TO_R               0x0C76
00341 #define GL_PIXEL_MAP_G_TO_G               0x0C77
00342 #define GL_PIXEL_MAP_B_TO_B               0x0C78
00343 #define GL_PIXEL_MAP_A_TO_A               0x0C79
00344 
00345 /* GetPointervPName */
00346 #define GL_VERTEX_ARRAY_POINTER           0x808E
00347 #define GL_NORMAL_ARRAY_POINTER           0x808F
00348 #define GL_COLOR_ARRAY_POINTER            0x8090
00349 #define GL_INDEX_ARRAY_POINTER            0x8091
00350 #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
00351 #define GL_EDGE_FLAG_ARRAY_POINTER        0x8093
00352 
00353 /* GetPName */
00354 #define GL_CURRENT_COLOR                  0x0B00
00355 #define GL_CURRENT_INDEX                  0x0B01
00356 #define GL_CURRENT_NORMAL                 0x0B02
00357 #define GL_CURRENT_TEXTURE_COORDS         0x0B03
00358 #define GL_CURRENT_RASTER_COLOR           0x0B04
00359 #define GL_CURRENT_RASTER_INDEX           0x0B05
00360 #define GL_CURRENT_RASTER_TEXTURE_COORDS  0x0B06
00361 #define GL_CURRENT_RASTER_POSITION        0x0B07
00362 #define GL_CURRENT_RASTER_POSITION_VALID  0x0B08
00363 #define GL_CURRENT_RASTER_DISTANCE        0x0B09
00364 #define GL_POINT_SMOOTH                   0x0B10
00365 #define GL_POINT_SIZE                     0x0B11
00366 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
00367 #define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
00368 #define GL_POINT_SIZE_RANGE               GL_SMOOTH_POINT_SIZE_RANGE
00369 #define GL_POINT_SIZE_GRANULARITY         GL_SMOOTH_POINT_SIZE_GRANULARITY
00370 #define GL_LINE_SMOOTH                    0x0B20
00371 #define GL_LINE_WIDTH                     0x0B21
00372 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
00373 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
00374 #define GL_LINE_WIDTH_RANGE               GL_SMOOTH_LINE_WIDTH_RANGE
00375 #define GL_LINE_WIDTH_GRANULARITY         GL_SMOOTH_LINE_WIDTH_GRANULARITY
00376 #define GL_LINE_STIPPLE                   0x0B24
00377 #define GL_LINE_STIPPLE_PATTERN           0x0B25
00378 #define GL_LINE_STIPPLE_REPEAT            0x0B26
00379 #define GL_LIST_MODE                      0x0B30
00380 #define GL_MAX_LIST_NESTING               0x0B31
00381 #define GL_LIST_BASE                      0x0B32
00382 #define GL_LIST_INDEX                     0x0B33
00383 #define GL_POLYGON_MODE                   0x0B40
00384 #define GL_POLYGON_SMOOTH                 0x0B41
00385 #define GL_POLYGON_STIPPLE                0x0B42
00386 #define GL_EDGE_FLAG                      0x0B43
00387 #define GL_CULL_FACE                      0x0B44
00388 #define GL_CULL_FACE_MODE                 0x0B45
00389 #define GL_FRONT_FACE                     0x0B46
00390 #define GL_LIGHTING                       0x0B50
00391 #define GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
00392 #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
00393 #define GL_LIGHT_MODEL_AMBIENT            0x0B53
00394 #define GL_SHADE_MODEL                    0x0B54
00395 #define GL_COLOR_MATERIAL_FACE            0x0B55
00396 #define GL_COLOR_MATERIAL_PARAMETER       0x0B56
00397 #define GL_COLOR_MATERIAL                 0x0B57
00398 #define GL_FOG                            0x0B60
00399 #define GL_FOG_INDEX                      0x0B61
00400 #define GL_FOG_DENSITY                    0x0B62
00401 #define GL_FOG_START                      0x0B63
00402 #define GL_FOG_END                        0x0B64
00403 #define GL_FOG_MODE                       0x0B65
00404 #define GL_FOG_COLOR                      0x0B66
00405 #define GL_DEPTH_RANGE                    0x0B70
00406 #define GL_DEPTH_TEST                     0x0B71
00407 #define GL_DEPTH_WRITEMASK                0x0B72
00408 #define GL_DEPTH_CLEAR_VALUE              0x0B73
00409 #define GL_DEPTH_FUNC                     0x0B74
00410 #define GL_ACCUM_CLEAR_VALUE              0x0B80
00411 #define GL_STENCIL_TEST                   0x0B90
00412 #define GL_STENCIL_CLEAR_VALUE            0x0B91
00413 #define GL_STENCIL_FUNC                   0x0B92
00414 #define GL_STENCIL_VALUE_MASK             0x0B93
00415 #define GL_STENCIL_FAIL                   0x0B94
00416 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
00417 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
00418 #define GL_STENCIL_REF                    0x0B97
00419 #define GL_STENCIL_WRITEMASK              0x0B98
00420 #define GL_MATRIX_MODE                    0x0BA0
00421 #define GL_NORMALIZE                      0x0BA1
00422 #define GL_VIEWPORT                       0x0BA2
00423 #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
00424 #define GL_PROJECTION_STACK_DEPTH         0x0BA4
00425 #define GL_TEXTURE_STACK_DEPTH            0x0BA5
00426 #define GL_MODELVIEW_MATRIX               0x0BA6
00427 #define GL_PROJECTION_MATRIX              0x0BA7
00428 #define GL_TEXTURE_MATRIX                 0x0BA8
00429 #define GL_ATTRIB_STACK_DEPTH             0x0BB0
00430 #define GL_CLIENT_ATTRIB_STACK_DEPTH      0x0BB1
00431 #define GL_ALPHA_TEST                     0x0BC0
00432 #define GL_ALPHA_TEST_FUNC                0x0BC1
00433 #define GL_ALPHA_TEST_REF                 0x0BC2
00434 #define GL_DITHER                         0x0BD0
00435 #define GL_BLEND_DST                      0x0BE0
00436 #define GL_BLEND_SRC                      0x0BE1
00437 #define GL_BLEND                          0x0BE2
00438 #define GL_LOGIC_OP_MODE                  0x0BF0
00439 #define GL_INDEX_LOGIC_OP                 0x0BF1
00440 #define GL_LOGIC_OP                       GL_INDEX_LOGIC_OP
00441 #define GL_COLOR_LOGIC_OP                 0x0BF2
00442 #define GL_AUX_BUFFERS                    0x0C00
00443 #define GL_DRAW_BUFFER                    0x0C01
00444 #define GL_READ_BUFFER                    0x0C02
00445 #define GL_SCISSOR_BOX                    0x0C10
00446 #define GL_SCISSOR_TEST                   0x0C11
00447 #define GL_INDEX_CLEAR_VALUE              0x0C20
00448 #define GL_INDEX_WRITEMASK                0x0C21
00449 #define GL_COLOR_CLEAR_VALUE              0x0C22
00450 #define GL_COLOR_WRITEMASK                0x0C23
00451 #define GL_INDEX_MODE                     0x0C30
00452 #define GL_RGBA_MODE                      0x0C31
00453 #define GL_DOUBLEBUFFER                   0x0C32
00454 #define GL_STEREO                         0x0C33
00455 #define GL_RENDER_MODE                    0x0C40
00456 #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
00457 #define GL_POINT_SMOOTH_HINT              0x0C51
00458 #define GL_LINE_SMOOTH_HINT               0x0C52
00459 #define GL_POLYGON_SMOOTH_HINT            0x0C53
00460 #define GL_FOG_HINT                       0x0C54
00461 #define GL_TEXTURE_GEN_S                  0x0C60
00462 #define GL_TEXTURE_GEN_T                  0x0C61
00463 #define GL_TEXTURE_GEN_R                  0x0C62
00464 #define GL_TEXTURE_GEN_Q                  0x0C63
00465 #define GL_PIXEL_MAP_I_TO_I_SIZE          0x0CB0
00466 #define GL_PIXEL_MAP_S_TO_S_SIZE          0x0CB1
00467 #define GL_PIXEL_MAP_I_TO_R_SIZE          0x0CB2
00468 #define GL_PIXEL_MAP_I_TO_G_SIZE          0x0CB3
00469 #define GL_PIXEL_MAP_I_TO_B_SIZE          0x0CB4
00470 #define GL_PIXEL_MAP_I_TO_A_SIZE          0x0CB5
00471 #define GL_PIXEL_MAP_R_TO_R_SIZE          0x0CB6
00472 #define GL_PIXEL_MAP_G_TO_G_SIZE          0x0CB7
00473 #define GL_PIXEL_MAP_B_TO_B_SIZE          0x0CB8
00474 #define GL_PIXEL_MAP_A_TO_A_SIZE          0x0CB9
00475 #define GL_UNPACK_SWAP_BYTES              0x0CF0
00476 #define GL_UNPACK_LSB_FIRST               0x0CF1
00477 #define GL_UNPACK_ROW_LENGTH              0x0CF2
00478 #define GL_UNPACK_SKIP_ROWS               0x0CF3
00479 #define GL_UNPACK_SKIP_PIXELS             0x0CF4
00480 #define GL_UNPACK_ALIGNMENT               0x0CF5
00481 #define GL_PACK_SWAP_BYTES                0x0D00
00482 #define GL_PACK_LSB_FIRST                 0x0D01
00483 #define GL_PACK_ROW_LENGTH                0x0D02
00484 #define GL_PACK_SKIP_ROWS                 0x0D03
00485 #define GL_PACK_SKIP_PIXELS               0x0D04
00486 #define GL_PACK_ALIGNMENT                 0x0D05
00487 #define GL_MAP_COLOR                      0x0D10
00488 #define GL_MAP_STENCIL                    0x0D11
00489 #define GL_INDEX_SHIFT                    0x0D12
00490 #define GL_INDEX_OFFSET                   0x0D13
00491 #define GL_RED_SCALE                      0x0D14
00492 #define GL_RED_BIAS                       0x0D15
00493 #define GL_ZOOM_X                         0x0D16
00494 #define GL_ZOOM_Y                         0x0D17
00495 #define GL_GREEN_SCALE                    0x0D18
00496 #define GL_GREEN_BIAS                     0x0D19
00497 #define GL_BLUE_SCALE                     0x0D1A
00498 #define GL_BLUE_BIAS                      0x0D1B
00499 #define GL_ALPHA_SCALE                    0x0D1C
00500 #define GL_ALPHA_BIAS                     0x0D1D
00501 #define GL_DEPTH_SCALE                    0x0D1E
00502 #define GL_DEPTH_BIAS                     0x0D1F
00503 #define GL_MAX_EVAL_ORDER                 0x0D30
00504 #define GL_MAX_LIGHTS                     0x0D31
00505 #define GL_MAX_CLIP_PLANES                0x0D32
00506 #define GL_MAX_TEXTURE_SIZE               0x0D33
00507 #define GL_MAX_PIXEL_MAP_TABLE            0x0D34
00508 #define GL_MAX_ATTRIB_STACK_DEPTH         0x0D35
00509 #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
00510 #define GL_MAX_NAME_STACK_DEPTH           0x0D37
00511 #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
00512 #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
00513 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
00514 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH  0x0D3B
00515 #define GL_SUBPIXEL_BITS                  0x0D50
00516 #define GL_INDEX_BITS                     0x0D51
00517 #define GL_RED_BITS                       0x0D52
00518 #define GL_GREEN_BITS                     0x0D53
00519 #define GL_BLUE_BITS                      0x0D54
00520 #define GL_ALPHA_BITS                     0x0D55
00521 #define GL_DEPTH_BITS                     0x0D56
00522 #define GL_STENCIL_BITS                   0x0D57
00523 #define GL_ACCUM_RED_BITS                 0x0D58
00524 #define GL_ACCUM_GREEN_BITS               0x0D59
00525 #define GL_ACCUM_BLUE_BITS                0x0D5A
00526 #define GL_ACCUM_ALPHA_BITS               0x0D5B
00527 #define GL_NAME_STACK_DEPTH               0x0D70
00528 #define GL_AUTO_NORMAL                    0x0D80
00529 #define GL_MAP1_COLOR_4                   0x0D90
00530 #define GL_MAP1_INDEX                     0x0D91
00531 #define GL_MAP1_NORMAL                    0x0D92
00532 #define GL_MAP1_TEXTURE_COORD_1           0x0D93
00533 #define GL_MAP1_TEXTURE_COORD_2           0x0D94
00534 #define GL_MAP1_TEXTURE_COORD_3           0x0D95
00535 #define GL_MAP1_TEXTURE_COORD_4           0x0D96
00536 #define GL_MAP1_VERTEX_3                  0x0D97
00537 #define GL_MAP1_VERTEX_4                  0x0D98
00538 #define GL_MAP2_COLOR_4                   0x0DB0
00539 #define GL_MAP2_INDEX                     0x0DB1
00540 #define GL_MAP2_NORMAL                    0x0DB2
00541 #define GL_MAP2_TEXTURE_COORD_1           0x0DB3
00542 #define GL_MAP2_TEXTURE_COORD_2           0x0DB4
00543 #define GL_MAP2_TEXTURE_COORD_3           0x0DB5
00544 #define GL_MAP2_TEXTURE_COORD_4           0x0DB6
00545 #define GL_MAP2_VERTEX_3                  0x0DB7
00546 #define GL_MAP2_VERTEX_4                  0x0DB8
00547 #define GL_MAP1_GRID_DOMAIN               0x0DD0
00548 #define GL_MAP1_GRID_SEGMENTS             0x0DD1
00549 #define GL_MAP2_GRID_DOMAIN               0x0DD2
00550 #define GL_MAP2_GRID_SEGMENTS             0x0DD3
00551 #define GL_TEXTURE_1D                     0x0DE0
00552 #define GL_TEXTURE_2D                     0x0DE1
00553 #define GL_FEEDBACK_BUFFER_POINTER        0x0DF0
00554 #define GL_FEEDBACK_BUFFER_SIZE           0x0DF1
00555 #define GL_FEEDBACK_BUFFER_TYPE           0x0DF2
00556 #define GL_SELECTION_BUFFER_POINTER       0x0DF3
00557 #define GL_SELECTION_BUFFER_SIZE          0x0DF4
00558 #define GL_POLYGON_OFFSET_UNITS           0x2A00
00559 #define GL_POLYGON_OFFSET_POINT           0x2A01
00560 #define GL_POLYGON_OFFSET_LINE            0x2A02
00561 #define GL_POLYGON_OFFSET_FILL            0x8037
00562 #define GL_POLYGON_OFFSET_FACTOR          0x8038
00563 #define GL_TEXTURE_BINDING_1D             0x8068
00564 #define GL_TEXTURE_BINDING_2D             0x8069
00565 #define GL_TEXTURE_BINDING_3D             0x806A
00566 #define GL_VERTEX_ARRAY                   0x8074
00567 #define GL_NORMAL_ARRAY                   0x8075
00568 #define GL_COLOR_ARRAY                    0x8076
00569 #define GL_INDEX_ARRAY                    0x8077
00570 #define GL_TEXTURE_COORD_ARRAY            0x8078
00571 #define GL_EDGE_FLAG_ARRAY                0x8079
00572 #define GL_VERTEX_ARRAY_SIZE              0x807A
00573 #define GL_VERTEX_ARRAY_TYPE              0x807B
00574 #define GL_VERTEX_ARRAY_STRIDE            0x807C
00575 #define GL_NORMAL_ARRAY_TYPE              0x807E
00576 #define GL_NORMAL_ARRAY_STRIDE            0x807F
00577 #define GL_COLOR_ARRAY_SIZE               0x8081
00578 #define GL_COLOR_ARRAY_TYPE               0x8082
00579 #define GL_COLOR_ARRAY_STRIDE             0x8083
00580 #define GL_INDEX_ARRAY_TYPE               0x8085
00581 #define GL_INDEX_ARRAY_STRIDE             0x8086
00582 #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
00583 #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
00584 #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
00585 #define GL_EDGE_FLAG_ARRAY_STRIDE         0x808C
00586 /*      GL_VERTEX_ARRAY_COUNT_EXT */
00587 /*      GL_NORMAL_ARRAY_COUNT_EXT */
00588 /*      GL_COLOR_ARRAY_COUNT_EXT */
00589 /*      GL_INDEX_ARRAY_COUNT_EXT */
00590 /*      GL_TEXTURE_COORD_ARRAY_COUNT_EXT */
00591 /*      GL_EDGE_FLAG_ARRAY_COUNT_EXT */
00592 
00593 /* GetTextureParameter */
00594 /*      GL_TEXTURE_MAG_FILTER */
00595 /*      GL_TEXTURE_MIN_FILTER */
00596 /*      GL_TEXTURE_WRAP_S */
00597 /*      GL_TEXTURE_WRAP_T */
00598 #define GL_TEXTURE_WIDTH                  0x1000
00599 #define GL_TEXTURE_HEIGHT                 0x1001
00600 #define GL_TEXTURE_INTERNAL_FORMAT        0x1003
00601 #define GL_TEXTURE_COMPONENTS             GL_TEXTURE_INTERNAL_FORMAT
00602 #define GL_TEXTURE_BORDER_COLOR           0x1004
00603 #define GL_TEXTURE_BORDER                 0x1005
00604 #define GL_TEXTURE_RED_SIZE               0x805C
00605 #define GL_TEXTURE_GREEN_SIZE             0x805D
00606 #define GL_TEXTURE_BLUE_SIZE              0x805E
00607 #define GL_TEXTURE_ALPHA_SIZE             0x805F
00608 #define GL_TEXTURE_LUMINANCE_SIZE         0x8060
00609 #define GL_TEXTURE_INTENSITY_SIZE         0x8061
00610 #define GL_TEXTURE_PRIORITY               0x8066
00611 #define GL_TEXTURE_RESIDENT               0x8067
00612 
00613 /* HintMode */
00614 #define GL_DONT_CARE                      0x1100
00615 #define GL_FASTEST                        0x1101
00616 #define GL_NICEST                         0x1102
00617 
00618 /* HintTarget */
00619 /*      GL_PERSPECTIVE_CORRECTION_HINT */
00620 /*      GL_POINT_SMOOTH_HINT */
00621 /*      GL_LINE_SMOOTH_HINT */
00622 /*      GL_POLYGON_SMOOTH_HINT */
00623 /*      GL_FOG_HINT */
00624 
00625 /* IndexMaterialParameterSGI */
00626 /*      GL_INDEX_OFFSET */
00627 
00628 /* IndexPointerType */
00629 /*      GL_SHORT */
00630 /*      GL_INT */
00631 /*      GL_FLOAT */
00632 /*      GL_DOUBLE */
00633 
00634 /* IndexFunctionSGI */
00635 /*      GL_NEVER */
00636 /*      GL_LESS */
00637 /*      GL_EQUAL */
00638 /*      GL_LEQUAL */
00639 /*      GL_GREATER */
00640 /*      GL_NOTEQUAL */
00641 /*      GL_GEQUAL */
00642 /*      GL_ALWAYS */
00643 
00644 /* LightModelParameter */
00645 /*      GL_LIGHT_MODEL_AMBIENT */
00646 /*      GL_LIGHT_MODEL_LOCAL_VIEWER */
00647 /*      GL_LIGHT_MODEL_TWO_SIDE */
00648 
00649 /* LightParameter */
00650 #define GL_AMBIENT                        0x1200
00651 #define GL_DIFFUSE                        0x1201
00652 #define GL_SPECULAR                       0x1202
00653 #define GL_POSITION                       0x1203
00654 #define GL_SPOT_DIRECTION                 0x1204
00655 #define GL_SPOT_EXPONENT                  0x1205
00656 #define GL_SPOT_CUTOFF                    0x1206
00657 #define GL_CONSTANT_ATTENUATION           0x1207
00658 #define GL_LINEAR_ATTENUATION             0x1208
00659 #define GL_QUADRATIC_ATTENUATION          0x1209
00660 
00661 /* ListMode */
00662 #define GL_COMPILE                        0x1300
00663 #define GL_COMPILE_AND_EXECUTE            0x1301
00664 
00665 /* DataType */
00666 #define GL_BYTE                           0x1400
00667 #define GL_UNSIGNED_BYTE                  0x1401
00668 #define GL_SHORT                          0x1402
00669 #define GL_UNSIGNED_SHORT                 0x1403
00670 #define GL_INT                            0x1404
00671 #define GL_UNSIGNED_INT                   0x1405
00672 #define GL_FLOAT                          0x1406
00673 #define GL_2_BYTES                        0x1407
00674 #define GL_3_BYTES                        0x1408
00675 #define GL_4_BYTES                        0x1409
00676 #define GL_DOUBLE                         0x140A
00677 #define GL_DOUBLE_EXT                     0x140A
00678 
00679 /* ListNameType */
00680 /*      GL_BYTE */
00681 /*      GL_UNSIGNED_BYTE */
00682 /*      GL_SHORT */
00683 /*      GL_UNSIGNED_SHORT */
00684 /*      GL_INT */
00685 /*      GL_UNSIGNED_INT */
00686 /*      GL_FLOAT */
00687 /*      GL_2_BYTES */
00688 /*      GL_3_BYTES */
00689 /*      GL_4_BYTES */
00690 
00691 /* LogicOp */
00692 #define GL_CLEAR                          0x1500
00693 #define GL_AND                            0x1501
00694 #define GL_AND_REVERSE                    0x1502
00695 #define GL_COPY                           0x1503
00696 #define GL_AND_INVERTED                   0x1504
00697 #define GL_NOOP                           0x1505
00698 #define GL_XOR                            0x1506
00699 #define GL_OR                             0x1507
00700 #define GL_NOR                            0x1508
00701 #define GL_EQUIV                          0x1509
00702 #define GL_INVERT                         0x150A
00703 #define GL_OR_REVERSE                     0x150B
00704 #define GL_COPY_INVERTED                  0x150C
00705 #define GL_OR_INVERTED                    0x150D
00706 #define GL_NAND                           0x150E
00707 #define GL_SET                            0x150F
00708 
00709 /* MapTarget */
00710 /*      GL_MAP1_COLOR_4 */
00711 /*      GL_MAP1_INDEX */
00712 /*      GL_MAP1_NORMAL */
00713 /*      GL_MAP1_TEXTURE_COORD_1 */
00714 /*      GL_MAP1_TEXTURE_COORD_2 */
00715 /*      GL_MAP1_TEXTURE_COORD_3 */
00716 /*      GL_MAP1_TEXTURE_COORD_4 */
00717 /*      GL_MAP1_VERTEX_3 */
00718 /*      GL_MAP1_VERTEX_4 */
00719 /*      GL_MAP2_COLOR_4 */
00720 /*      GL_MAP2_INDEX */
00721 /*      GL_MAP2_NORMAL */
00722 /*      GL_MAP2_TEXTURE_COORD_1 */
00723 /*      GL_MAP2_TEXTURE_COORD_2 */
00724 /*      GL_MAP2_TEXTURE_COORD_3 */
00725 /*      GL_MAP2_TEXTURE_COORD_4 */
00726 /*      GL_MAP2_VERTEX_3 */
00727 /*      GL_MAP2_VERTEX_4 */
00728 
00729 /* MaterialFace */
00730 /*      GL_FRONT */
00731 /*      GL_BACK */
00732 /*      GL_FRONT_AND_BACK */
00733 
00734 /* MaterialParameter */
00735 #define GL_EMISSION                       0x1600
00736 #define GL_SHININESS                      0x1601
00737 #define GL_AMBIENT_AND_DIFFUSE            0x1602
00738 #define GL_COLOR_INDEXES                  0x1603
00739 /*      GL_AMBIENT */
00740 /*      GL_DIFFUSE */
00741 /*      GL_SPECULAR */
00742 
00743 /* MatrixMode */
00744 #define GL_MODELVIEW                      0x1700
00745 #define GL_PROJECTION                     0x1701
00746 #define GL_TEXTURE                        0x1702
00747 
00748 /* MeshMode1 */
00749 /*      GL_POINT */
00750 /*      GL_LINE */
00751 
00752 /* MeshMode2 */
00753 /*      GL_POINT */
00754 /*      GL_LINE */
00755 /*      GL_FILL */
00756 
00757 /* NormalPointerType */
00758 /*      GL_BYTE */
00759 /*      GL_SHORT */
00760 /*      GL_INT */
00761 /*      GL_FLOAT */
00762 /*      GL_DOUBLE */
00763 
00764 /* PixelCopyType */
00765 #define GL_COLOR                          0x1800
00766 #define GL_DEPTH                          0x1801
00767 #define GL_STENCIL                        0x1802
00768 
00769 /* PixelFormat */
00770 #define GL_COLOR_INDEX                    0x1900
00771 #define GL_STENCIL_INDEX                  0x1901
00772 #define GL_DEPTH_COMPONENT                0x1902
00773 #define GL_RED                            0x1903
00774 #define GL_GREEN                          0x1904
00775 #define GL_BLUE                           0x1905
00776 #define GL_ALPHA                          0x1906
00777 #define GL_RGB                            0x1907
00778 #define GL_RGBA                           0x1908
00779 #define GL_LUMINANCE                      0x1909
00780 #define GL_LUMINANCE_ALPHA                0x190A
00781 /*      GL_ABGR_EXT */
00782 
00783 /* PixelMap */
00784 /*      GL_PIXEL_MAP_I_TO_I */
00785 /*      GL_PIXEL_MAP_S_TO_S */
00786 /*      GL_PIXEL_MAP_I_TO_R */
00787 /*      GL_PIXEL_MAP_I_TO_G */
00788 /*      GL_PIXEL_MAP_I_TO_B */
00789 /*      GL_PIXEL_MAP_I_TO_A */
00790 /*      GL_PIXEL_MAP_R_TO_R */
00791 /*      GL_PIXEL_MAP_G_TO_G */
00792 /*      GL_PIXEL_MAP_B_TO_B */
00793 /*      GL_PIXEL_MAP_A_TO_A */
00794 
00795 /* PixelStoreParameter */
00796 /*      GL_UNPACK_SWAP_BYTES */
00797 /*      GL_UNPACK_LSB_FIRST */
00798 /*      GL_UNPACK_ROW_LENGTH */
00799 /*      GL_UNPACK_SKIP_ROWS */
00800 /*      GL_UNPACK_SKIP_PIXELS */
00801 /*      GL_UNPACK_ALIGNMENT */
00802 /*      GL_PACK_SWAP_BYTES */
00803 /*      GL_PACK_LSB_FIRST */
00804 /*      GL_PACK_ROW_LENGTH */
00805 /*      GL_PACK_SKIP_ROWS */
00806 /*      GL_PACK_SKIP_PIXELS */
00807 /*      GL_PACK_ALIGNMENT */
00808 
00809 /* PixelTransferParameter */
00810 /*      GL_MAP_COLOR */
00811 /*      GL_MAP_STENCIL */
00812 /*      GL_INDEX_SHIFT */
00813 /*      GL_INDEX_OFFSET */
00814 /*      GL_RED_SCALE */
00815 /*      GL_RED_BIAS */
00816 /*      GL_GREEN_SCALE */
00817 /*      GL_GREEN_BIAS */
00818 /*      GL_BLUE_SCALE */
00819 /*      GL_BLUE_BIAS */
00820 /*      GL_ALPHA_SCALE */
00821 /*      GL_ALPHA_BIAS */
00822 /*      GL_DEPTH_SCALE */
00823 /*      GL_DEPTH_BIAS */
00824 
00825 /* PixelType */
00826 #define GL_BITMAP                         0x1A00
00827 /*      GL_BYTE */
00828 /*      GL_UNSIGNED_BYTE */
00829 /*      GL_SHORT */
00830 /*      GL_UNSIGNED_SHORT */
00831 /*      GL_INT */
00832 /*      GL_UNSIGNED_INT */
00833 /*      GL_FLOAT */
00834 /*      GL_UNSIGNED_BYTE_3_3_2_EXT */
00835 /*      GL_UNSIGNED_SHORT_4_4_4_4_EXT */
00836 /*      GL_UNSIGNED_SHORT_5_5_5_1_EXT */
00837 /*      GL_UNSIGNED_INT_8_8_8_8_EXT */
00838 /*      GL_UNSIGNED_INT_10_10_10_2_EXT */
00839 
00840 /* PolygonMode */
00841 #define GL_POINT                          0x1B00
00842 #define GL_LINE                           0x1B01
00843 #define GL_FILL                           0x1B02
00844 
00845 /* ReadBufferMode */
00846 /*      GL_FRONT_LEFT */
00847 /*      GL_FRONT_RIGHT */
00848 /*      GL_BACK_LEFT */
00849 /*      GL_BACK_RIGHT */
00850 /*      GL_FRONT */
00851 /*      GL_BACK */
00852 /*      GL_LEFT */
00853 /*      GL_RIGHT */
00854 /*      GL_AUX0 */
00855 /*      GL_AUX1 */
00856 /*      GL_AUX2 */
00857 /*      GL_AUX3 */
00858 
00859 /* RenderingMode */
00860 #define GL_RENDER                         0x1C00
00861 #define GL_FEEDBACK                       0x1C01
00862 #define GL_SELECT                         0x1C02
00863 
00864 /* ShadingModel */
00865 #define GL_FLAT                           0x1D00
00866 #define GL_SMOOTH                         0x1D01
00867 
00868 /* StencilFunction */
00869 /*      GL_NEVER */
00870 /*      GL_LESS */
00871 /*      GL_EQUAL */
00872 /*      GL_LEQUAL */
00873 /*      GL_GREATER */
00874 /*      GL_NOTEQUAL */
00875 /*      GL_GEQUAL */
00876 /*      GL_ALWAYS */
00877 
00878 /* StencilOp */
00879 /*      GL_ZERO */
00880 #define GL_KEEP                           0x1E00
00881 #define GL_REPLACE                        0x1E01
00882 #define GL_INCR                           0x1E02
00883 #define GL_DECR                           0x1E03
00884 /*      GL_INVERT */
00885 
00886 /* StringName */
00887 #define GL_VENDOR                         0x1F00
00888 #define GL_RENDERER                       0x1F01
00889 #define GL_VERSION                        0x1F02
00890 #define GL_EXTENSIONS                     0x1F03
00891 
00892 /* TexCoordPointerType */
00893 /*      GL_SHORT */
00894 /*      GL_INT */
00895 /*      GL_FLOAT */
00896 /*      GL_DOUBLE */
00897 
00898 /* TextureCoordName */
00899 #define GL_S                              0x2000
00900 #define GL_T                              0x2001
00901 #define GL_R                              0x2002
00902 #define GL_Q                              0x2003
00903 
00904 /* TextureEnvMode */
00905 #define GL_MODULATE                       0x2100
00906 #define GL_DECAL                          0x2101
00907 /*      GL_BLEND */
00908 /*      GL_REPLACE */
00909 /*      GL_ADD */
00910 
00911 /* TextureEnvParameter */
00912 #define GL_TEXTURE_ENV_MODE               0x2200
00913 #define GL_TEXTURE_ENV_COLOR              0x2201
00914 
00915 /* TextureEnvTarget */
00916 #define GL_TEXTURE_ENV                    0x2300
00917 
00918 /* TextureGenMode */
00919 #define GL_EYE_LINEAR                     0x2400
00920 #define GL_OBJECT_LINEAR                  0x2401
00921 #define GL_SPHERE_MAP                     0x2402
00922 
00923 /* TextureGenParameter */
00924 #define GL_TEXTURE_GEN_MODE               0x2500
00925 #define GL_OBJECT_PLANE                   0x2501
00926 #define GL_EYE_PLANE                      0x2502
00927 
00928 /* TextureMagFilter */
00929 #define GL_NEAREST                        0x2600
00930 #define GL_LINEAR                         0x2601
00931 
00932 /* TextureMinFilter */
00933 /*      GL_NEAREST */
00934 /*      GL_LINEAR */
00935 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
00936 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
00937 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
00938 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
00939 
00940 /* TextureParameterName */
00941 #define GL_TEXTURE_MAG_FILTER             0x2800
00942 #define GL_TEXTURE_MIN_FILTER             0x2801
00943 #define GL_TEXTURE_WRAP_S                 0x2802
00944 #define GL_TEXTURE_WRAP_T                 0x2803
00945 /*      GL_TEXTURE_BORDER_COLOR */
00946 /*      GL_TEXTURE_PRIORITY */
00947 
00948 /* TextureTarget */
00949 /*      GL_TEXTURE_1D */
00950 /*      GL_TEXTURE_2D */
00951 #define GL_PROXY_TEXTURE_1D               0x8063
00952 #define GL_PROXY_TEXTURE_2D               0x8064
00953 
00954 /* TextureWrapMode */
00955 #define GL_CLAMP                          0x2900
00956 #define GL_REPEAT                         0x2901
00957 
00958 /* PixelInternalFormat */
00959 #define GL_R3_G3_B2                       0x2A10
00960 #define GL_ALPHA4                         0x803B
00961 #define GL_ALPHA8                         0x803C
00962 #define GL_ALPHA12                        0x803D
00963 #define GL_ALPHA16                        0x803E
00964 #define GL_LUMINANCE4                     0x803F
00965 #define GL_LUMINANCE8                     0x8040
00966 #define GL_LUMINANCE12                    0x8041
00967 #define GL_LUMINANCE16                    0x8042
00968 #define GL_LUMINANCE4_ALPHA4              0x8043
00969 #define GL_LUMINANCE6_ALPHA2              0x8044
00970 #define GL_LUMINANCE8_ALPHA8              0x8045
00971 #define GL_LUMINANCE12_ALPHA4             0x8046
00972 #define GL_LUMINANCE12_ALPHA12            0x8047
00973 #define GL_LUMINANCE16_ALPHA16            0x8048
00974 #define GL_INTENSITY                      0x8049
00975 #define GL_INTENSITY4                     0x804A
00976 #define GL_INTENSITY8                     0x804B
00977 #define GL_INTENSITY12                    0x804C
00978 #define GL_INTENSITY16                    0x804D
00979 #define GL_RGB4                           0x804F
00980 #define GL_RGB5                           0x8050
00981 #define GL_RGB8                           0x8051
00982 #define GL_RGB10                          0x8052
00983 #define GL_RGB12                          0x8053
00984 #define GL_RGB16                          0x8054
00985 #define GL_RGBA2                          0x8055
00986 #define GL_RGBA4                          0x8056
00987 #define GL_RGB5_A1                        0x8057
00988 #define GL_RGBA8                          0x8058
00989 #define GL_RGB10_A2                       0x8059
00990 #define GL_RGBA12                         0x805A
00991 #define GL_RGBA16                         0x805B
00992 
00993 /* InterleavedArrayFormat */
00994 #define GL_V2F                            0x2A20
00995 #define GL_V3F                            0x2A21
00996 #define GL_C4UB_V2F                       0x2A22
00997 #define GL_C4UB_V3F                       0x2A23
00998 #define GL_C3F_V3F                        0x2A24
00999 #define GL_N3F_V3F                        0x2A25
01000 #define GL_C4F_N3F_V3F                    0x2A26
01001 #define GL_T2F_V3F                        0x2A27
01002 #define GL_T4F_V4F                        0x2A28
01003 #define GL_T2F_C4UB_V3F                   0x2A29
01004 #define GL_T2F_C3F_V3F                    0x2A2A
01005 #define GL_T2F_N3F_V3F                    0x2A2B
01006 #define GL_T2F_C4F_N3F_V3F                0x2A2C
01007 #define GL_T4F_C4F_N3F_V4F                0x2A2D
01008 
01009 /* VertexPointerType */
01010 /*      GL_SHORT */
01011 /*      GL_INT */
01012 /*      GL_FLOAT */
01013 /*      GL_DOUBLE */
01014 
01015 /* ClipPlaneName */
01016 #define GL_CLIP_PLANE0                    0x3000
01017 #define GL_CLIP_PLANE1                    0x3001
01018 #define GL_CLIP_PLANE2                    0x3002
01019 #define GL_CLIP_PLANE3                    0x3003
01020 #define GL_CLIP_PLANE4                    0x3004
01021 #define GL_CLIP_PLANE5                    0x3005
01022 
01023 /* LightName */
01024 #define GL_LIGHT0                         0x4000
01025 #define GL_LIGHT1                         0x4001
01026 #define GL_LIGHT2                         0x4002
01027 #define GL_LIGHT3                         0x4003
01028 #define GL_LIGHT4                         0x4004
01029 #define GL_LIGHT5                         0x4005
01030 #define GL_LIGHT6                         0x4006
01031 #define GL_LIGHT7                         0x4007
01032 
01033 /* EXT_abgr */
01034 #define GL_ABGR_EXT                       0x8000
01035 
01036 /* EXT_blend_subtract */
01037 #define GL_FUNC_SUBTRACT_EXT              0x800A
01038 #define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
01039 
01040 /* EXT_packed_pixels */
01041 #define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
01042 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
01043 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
01044 #define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
01045 #define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
01046 
01047 /* OpenGL12 */
01048 #define GL_PACK_SKIP_IMAGES               0x806B
01049 #define GL_PACK_IMAGE_HEIGHT              0x806C
01050 #define GL_UNPACK_SKIP_IMAGES             0x806D
01051 #define GL_UNPACK_IMAGE_HEIGHT            0x806E
01052 #define GL_TEXTURE_3D                     0x806F
01053 #define GL_PROXY_TEXTURE_3D               0x8070
01054 #define GL_TEXTURE_DEPTH                  0x8071
01055 #define GL_TEXTURE_WRAP_R                 0x8072
01056 #define GL_MAX_3D_TEXTURE_SIZE            0x8073
01057 #define GL_BGR                            0x80E0
01058 #define GL_BGRA                           0x80E1
01059 #define GL_UNSIGNED_BYTE_3_3_2            0x8032
01060 #define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
01061 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
01062 #define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
01063 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
01064 #define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
01065 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
01066 #define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
01067 #define GL_UNSIGNED_INT_8_8_8_8           0x8035
01068 #define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
01069 #define GL_UNSIGNED_INT_10_10_10_2        0x8036
01070 #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
01071 #define GL_RESCALE_NORMAL                 0x803A
01072 #define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
01073 #define GL_SINGLE_COLOR                   0x81F9
01074 #define GL_SEPARATE_SPECULAR_COLOR        0x81FA
01075 #define GL_CLAMP_TO_EDGE                  0x812F
01076 #define GL_TEXTURE_MIN_LOD                0x813A
01077 #define GL_TEXTURE_MAX_LOD                0x813B
01078 #define GL_TEXTURE_BASE_LEVEL             0x813C
01079 #define GL_TEXTURE_MAX_LEVEL              0x813D
01080 #define GL_MAX_ELEMENTS_VERTICES          0x80E8
01081 #define GL_MAX_ELEMENTS_INDICES           0x80E9
01082 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
01083 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
01084 
01085 /* OpenGL13 */
01086 #define GL_ACTIVE_TEXTURE                 0x84E0
01087 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
01088 #define GL_MAX_TEXTURE_UNITS              0x84E2
01089 #define GL_TEXTURE0                       0x84C0
01090 #define GL_TEXTURE1                       0x84C1
01091 #define GL_TEXTURE2                       0x84C2
01092 #define GL_TEXTURE3                       0x84C3
01093 #define GL_TEXTURE4                       0x84C4
01094 #define GL_TEXTURE5                       0x84C5
01095 #define GL_TEXTURE6                       0x84C6
01096 #define GL_TEXTURE7                       0x84C7
01097 #define GL_TEXTURE8                       0x84C8
01098 #define GL_TEXTURE9                       0x84C9
01099 #define GL_TEXTURE10                      0x84CA
01100 #define GL_TEXTURE11                      0x84CB
01101 #define GL_TEXTURE12                      0x84CC
01102 #define GL_TEXTURE13                      0x84CD
01103 #define GL_TEXTURE14                      0x84CE
01104 #define GL_TEXTURE15                      0x84CF
01105 #define GL_TEXTURE16                      0x84D0
01106 #define GL_TEXTURE17                      0x84D1
01107 #define GL_TEXTURE18                      0x84D2
01108 #define GL_TEXTURE19                      0x84D3
01109 #define GL_TEXTURE20                      0x84D4
01110 #define GL_TEXTURE21                      0x84D5
01111 #define GL_TEXTURE22                      0x84D6
01112 #define GL_TEXTURE23                      0x84D7
01113 #define GL_TEXTURE24                      0x84D8
01114 #define GL_TEXTURE25                      0x84D9
01115 #define GL_TEXTURE26                      0x84DA
01116 #define GL_TEXTURE27                      0x84DB
01117 #define GL_TEXTURE28                      0x84DC
01118 #define GL_TEXTURE29                      0x84DD
01119 #define GL_TEXTURE30                      0x84DE
01120 #define GL_TEXTURE31                      0x84DF
01121 #define GL_NORMAL_MAP                     0x8511
01122 #define GL_REFLECTION_MAP                 0x8512
01123 #define GL_TEXTURE_CUBE_MAP               0x8513
01124 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
01125 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
01126 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
01127 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
01128 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
01129 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
01130 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
01131 #define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
01132 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
01133 #define GL_COMBINE                        0x8570
01134 #define GL_COMBINE_RGB                    0x8571
01135 #define GL_COMBINE_ALPHA                  0x8572
01136 #define GL_RGB_SCALE                      0x8573
01137 #define GL_ADD_SIGNED                     0x8574
01138 #define GL_INTERPOLATE                    0x8575
01139 #define GL_CONSTANT                       0x8576
01140 #define GL_PRIMARY_COLOR                  0x8577
01141 #define GL_PREVIOUS                       0x8578
01142 #define GL_SOURCE0_RGB                    0x8580
01143 #define GL_SOURCE1_RGB                    0x8581
01144 #define GL_SOURCE2_RGB                    0x8582
01145 #define GL_SOURCE0_ALPHA                  0x8588
01146 #define GL_SOURCE1_ALPHA                  0x8589
01147 #define GL_SOURCE2_ALPHA                  0x858A
01148 #define GL_OPERAND0_RGB                   0x8590
01149 #define GL_OPERAND1_RGB                   0x8591
01150 #define GL_OPERAND2_RGB                   0x8592
01151 #define GL_OPERAND0_ALPHA                 0x8598
01152 #define GL_OPERAND1_ALPHA                 0x8599
01153 #define GL_OPERAND2_ALPHA                 0x859A
01154 #define GL_SUBTRACT                       0x84E7
01155 #define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
01156 #define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
01157 #define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
01158 #define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
01159 #define GL_COMPRESSED_ALPHA               0x84E9
01160 #define GL_COMPRESSED_LUMINANCE           0x84EA
01161 #define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
01162 #define GL_COMPRESSED_INTENSITY           0x84EC
01163 #define GL_COMPRESSED_RGB                 0x84ED
01164 #define GL_COMPRESSED_RGBA                0x84EE
01165 #define GL_TEXTURE_COMPRESSION_HINT       0x84EF
01166 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
01167 #define GL_TEXTURE_COMPRESSED             0x86A1
01168 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
01169 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
01170 #define GL_DOT3_RGB                       0x86AE
01171 #define GL_DOT3_RGBA                      0x86AF
01172 #define GL_CLAMP_TO_BORDER                0x812D
01173 #define GL_MULTISAMPLE                    0x809D
01174 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
01175 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
01176 #define GL_SAMPLE_COVERAGE                0x80A0
01177 #define GL_SAMPLE_BUFFERS                 0x80A8
01178 #define GL_SAMPLES                        0x80A9
01179 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
01180 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
01181 #define GL_MULTISAMPLE_BIT                0x20000000
01182 
01183 /* EXT_vertex_array */
01184 #define GL_VERTEX_ARRAY_EXT               0x8074
01185 #define GL_NORMAL_ARRAY_EXT               0x8075
01186 #define GL_COLOR_ARRAY_EXT                0x8076
01187 #define GL_INDEX_ARRAY_EXT                0x8077
01188 #define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
01189 #define GL_EDGE_FLAG_ARRAY_EXT            0x8079
01190 #define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
01191 #define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
01192 #define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
01193 #define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
01194 #define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
01195 #define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
01196 #define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
01197 #define GL_COLOR_ARRAY_SIZE_EXT           0x8081
01198 #define GL_COLOR_ARRAY_TYPE_EXT           0x8082
01199 #define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
01200 #define GL_COLOR_ARRAY_COUNT_EXT          0x8084
01201 #define GL_INDEX_ARRAY_TYPE_EXT           0x8085
01202 #define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
01203 #define GL_INDEX_ARRAY_COUNT_EXT          0x8087
01204 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
01205 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
01206 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
01207 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
01208 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
01209 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
01210 #define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
01211 #define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
01212 #define GL_COLOR_ARRAY_POINTER_EXT        0x8090
01213 #define GL_INDEX_ARRAY_POINTER_EXT        0x8091
01214 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
01215 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
01216 
01217 /* SGIS_texture_lod */
01218 #define GL_TEXTURE_MIN_LOD_SGIS           0x813A
01219 #define GL_TEXTURE_MAX_LOD_SGIS           0x813B
01220 #define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
01221 #define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
01222 
01223 /* EXT_shared_texture_palette */
01224 #define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
01225 
01226 /* EXT_rescale_normal */
01227 #define GL_RESCALE_NORMAL_EXT             0x803A
01228 
01229 /* SGIX_shadow */
01230 #define GL_TEXTURE_COMPARE_SGIX           0x819A
01231 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
01232 #define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
01233 #define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
01234 
01235 /* SGIX_depth_texture */
01236 #define GL_DEPTH_COMPONENT16_SGIX         0x81A5
01237 #define GL_DEPTH_COMPONENT24_SGIX         0x81A6
01238 #define GL_DEPTH_COMPONENT32_SGIX         0x81A7
01239 
01240 /* SGIS_generate_mipmap */
01241 #define GL_GENERATE_MIPMAP_SGIS           0x8191
01242 #define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
01243 
01244 /* OpenGL14 */
01245 #define GL_POINT_SIZE_MIN                 0x8126
01246 #define GL_POINT_SIZE_MAX                 0x8127
01247 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
01248 #define GL_POINT_DISTANCE_ATTENUATION     0x8129
01249 #define GL_FOG_COORDINATE_SOURCE          0x8450
01250 #define GL_FOG_COORDINATE                 0x8451
01251 #define GL_FRAGMENT_DEPTH                 0x8452
01252 #define GL_CURRENT_FOG_COORDINATE         0x8453
01253 #define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
01254 #define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
01255 #define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
01256 #define GL_FOG_COORDINATE_ARRAY           0x8457
01257 #define GL_COLOR_SUM                      0x8458
01258 #define GL_CURRENT_SECONDARY_COLOR        0x8459
01259 #define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
01260 #define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
01261 #define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
01262 #define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
01263 #define GL_SECONDARY_COLOR_ARRAY          0x845E
01264 #define GL_INCR_WRAP                      0x8507
01265 #define GL_DECR_WRAP                      0x8508
01266 #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
01267 #define GL_TEXTURE_FILTER_CONTROL         0x8500
01268 #define GL_TEXTURE_LOD_BIAS               0x8501
01269 #define GL_GENERATE_MIPMAP                0x8191
01270 #define GL_GENERATE_MIPMAP_HINT           0x8192
01271 #define GL_BLEND_DST_RGB                  0x80C8
01272 #define GL_BLEND_SRC_RGB                  0x80C9
01273 #define GL_BLEND_DST_ALPHA                0x80CA
01274 #define GL_BLEND_SRC_ALPHA                0x80CB
01275 #define GL_MIRRORED_REPEAT                0x8370
01276 #define GL_DEPTH_COMPONENT16              0x81A5
01277 #define GL_DEPTH_COMPONENT24              0x81A6
01278 #define GL_DEPTH_COMPONENT32              0x81A7
01279 #define GL_TEXTURE_DEPTH_SIZE             0x884A
01280 #define GL_DEPTH_TEXTURE_MODE             0x884B
01281 #define GL_TEXTURE_COMPARE_MODE           0x884C
01282 #define GL_TEXTURE_COMPARE_FUNC           0x884D
01283 #define GL_COMPARE_R_TO_TEXTURE           0x884E
01284 
01285 /*************************************************************/
01286 
01287 WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
01288 WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
01289 WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
01290 WINGDIAPI void APIENTRY glArrayElement (GLint i);
01291 WINGDIAPI void APIENTRY glBegin (GLenum mode);
01292 WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
01293 WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
01294 WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
01295 WINGDIAPI void APIENTRY glCallList (GLuint list);
01296 WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
01297 WINGDIAPI void APIENTRY glClear (GLbitfield mask);
01298 WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
01299 WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
01300 WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
01301 WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
01302 WINGDIAPI void APIENTRY glClearStencil (GLint s);
01303 WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
01304 WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
01305 WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
01306 WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
01307 WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
01308 WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
01309 WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
01310 WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
01311 WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
01312 WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
01313 WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
01314 WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
01315 WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
01316 WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
01317 WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
01318 WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
01319 WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
01320 WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
01321 WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
01322 WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
01323 WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
01324 WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
01325 WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
01326 WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
01327 WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
01328 WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
01329 WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
01330 WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
01331 WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
01332 WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
01333 WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
01334 WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
01335 WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
01336 WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
01337 WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
01338 WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
01339 WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
01340 WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
01341 WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
01342 WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
01343 WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
01344 WINGDIAPI void APIENTRY glCullFace (GLenum mode);
01345 WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
01346 WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
01347 WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
01348 WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
01349 WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
01350 WINGDIAPI void APIENTRY glDisable (GLenum cap);
01351 WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
01352 WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
01353 WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
01354 WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
01355 WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
01356 WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
01357 WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
01358 WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
01359 WINGDIAPI void APIENTRY glEnable (GLenum cap);
01360 WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
01361 WINGDIAPI void APIENTRY glEnd (void);
01362 WINGDIAPI void APIENTRY glEndList (void);
01363 WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
01364 WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
01365 WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
01366 WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
01367 WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
01368 WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
01369 WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
01370 WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
01371 WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
01372 WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
01373 WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
01374 WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
01375 WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
01376 WINGDIAPI void APIENTRY glFinish (void);
01377 WINGDIAPI void APIENTRY glFlush (void);
01378 WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
01379 WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
01380 WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
01381 WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
01382 WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
01383 WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
01384 WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
01385 WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
01386 WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
01387 WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
01388 WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
01389 WINGDIAPI GLenum APIENTRY glGetError (void);
01390 WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
01391 WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
01392 WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
01393 WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
01394 WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
01395 WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
01396 WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
01397 WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
01398 WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
01399 WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
01400 WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
01401 WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
01402 WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
01403 WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
01404 WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
01405 WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
01406 WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
01407 WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
01408 WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
01409 WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
01410 WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
01411 WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
01412 WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
01413 WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
01414 WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
01415 WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
01416 WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
01417 WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
01418 WINGDIAPI void APIENTRY glIndexd (GLdouble c);
01419 WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
01420 WINGDIAPI void APIENTRY glIndexf (GLfloat c);
01421 WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
01422 WINGDIAPI void APIENTRY glIndexi (GLint c);
01423 WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
01424 WINGDIAPI void APIENTRY glIndexs (GLshort c);
01425 WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
01426 WINGDIAPI void APIENTRY glIndexub (GLubyte c);
01427 WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
01428 WINGDIAPI void APIENTRY glInitNames (void);
01429 WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
01430 WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
01431 WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
01432 WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
01433 WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
01434 WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
01435 WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
01436 WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
01437 WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
01438 WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
01439 WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
01440 WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
01441 WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
01442 WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
01443 WINGDIAPI void APIENTRY glListBase (GLuint base);
01444 WINGDIAPI void APIENTRY glLoadIdentity (void);
01445 WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
01446 WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
01447 WINGDIAPI void APIENTRY glLoadName (GLuint name);
01448 WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
01449 WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
01450 WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
01451 WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
01452 WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
01453 WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
01454 WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
01455 WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
01456 WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
01457 WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
01458 WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
01459 WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
01460 WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
01461 WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
01462 WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
01463 WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
01464 WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
01465 WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
01466 WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
01467 WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
01468 WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
01469 WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
01470 WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
01471 WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
01472 WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
01473 WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
01474 WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
01475 WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
01476 WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
01477 WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
01478 WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
01479 WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
01480 WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
01481 WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
01482 WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
01483 WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
01484 WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
01485 WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
01486 WINGDIAPI void APIENTRY glPointSize (GLfloat size);
01487 WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
01488 WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
01489 WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
01490 WINGDIAPI void APIENTRY glPopAttrib (void);
01491 WINGDIAPI void APIENTRY glPopClientAttrib (void);
01492 WINGDIAPI void APIENTRY glPopMatrix (void);
01493 WINGDIAPI void APIENTRY glPopName (void);
01494 WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
01495 WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
01496 WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
01497 WINGDIAPI void APIENTRY glPushMatrix (void);
01498 WINGDIAPI void APIENTRY glPushName (GLuint name);
01499 WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
01500 WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
01501 WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
01502 WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
01503 WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
01504 WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
01505 WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
01506 WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
01507 WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
01508 WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
01509 WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
01510 WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
01511 WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
01512 WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
01513 WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
01514 WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
01515 WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
01516 WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
01517 WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
01518 WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
01519 WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
01520 WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
01521 WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
01522 WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
01523 WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
01524 WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
01525 WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
01526 WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
01527 WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
01528 WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
01529 WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
01530 WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
01531 WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
01532 WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
01533 WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
01534 WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
01535 WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
01536 WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
01537 WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
01538 WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
01539 WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
01540 WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
01541 WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
01542 WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
01543 WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
01544 WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
01545 WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
01546 WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
01547 WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
01548 WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
01549 WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
01550 WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
01551 WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
01552 WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
01553 WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
01554 WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
01555 WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
01556 WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
01557 WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
01558 WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
01559 WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
01560 WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
01561 WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
01562 WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
01563 WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
01564 WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
01565 WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
01566 WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
01567 WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
01568 WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
01569 WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
01570 WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
01571 WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
01572 WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
01573 WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
01574 WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
01575 WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
01576 WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
01577 WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
01578 WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
01579 WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
01580 WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
01581 WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
01582 WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
01583 WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
01584 WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
01585 WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
01586 WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
01587 WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
01588 WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
01589 WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
01590 WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
01591 WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
01592 WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
01593 WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
01594 WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
01595 WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
01596 WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
01597 WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
01598 WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
01599 WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
01600 WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
01601 WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
01602 WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
01603 WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
01604 WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
01605 WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
01606 WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
01607 WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
01608 WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
01609 WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
01610 WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
01611 WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
01612 WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
01613 WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
01614 WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
01615 WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
01616 WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
01617 WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
01618 WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
01619 WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
01620 WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
01621 WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
01622 WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
01623 
01624 #ifdef __DEFINED_GLAPI
01625 # undef GLAPI
01626 # undef __DEFINED_GLAPI
01627 #endif
01628 
01629 #ifndef GL_GLEXT_LEGACY
01630 #include <GL/glext.h>
01631 #endif
01632 
01633 #ifdef __cplusplus
01634 }
01635 #endif
01636 
01637 #endif /* __gl_h_ */


nao_openni
Author(s): Bener SUAY
autogenerated on Mon Jan 6 2014 11:27:50