Camera Member List
This is the complete list of members for Camera, including all inherited members.
activateGL(void)Camera
Camera(void)Camera
Camera(const Camera &other)Camera
direction(void) const Camera
fovY(void) const Camera [inline]
frame(void) const Camera [inline]
localRotate(const Eigen::Quaternionf &q)Camera
localTranslate(const Eigen::Vector3f &t)Camera
mFarDistCamera [protected]
mFovYCamera [protected]
mFrameCamera [protected]
mNearDistCamera [protected]
mProjectionMatrixCamera [mutable, protected]
mProjIsUptodateCamera [mutable, protected]
mTargetCamera [protected]
mViewIsUptodateCamera [mutable, protected]
mViewMatrixCamera [mutable, protected]
mVpHeightCamera [protected]
mVpWidthCamera [protected]
mVpXCamera [protected]
mVpYCamera [protected]
operator=(const Camera &other)Camera
orientation(void) const Camera [inline]
position(void) const Camera [inline]
projectionMatrix(void) const Camera
right(void) const Camera
rotateAroundTarget(const Eigen::Quaternionf &q)Camera
setDirection(const Eigen::Vector3f &newDirection)Camera
setFovY(float value)Camera
setFrame(const Frame &f)Camera
setOrientation(const Eigen::Quaternionf &q)Camera
setPosition(const Eigen::Vector3f &pos)Camera
setTarget(const Eigen::Vector3f &target)Camera
setUp(const Eigen::Vector3f &vectorUp)Camera
setViewport(uint offsetx, uint offsety, uint width, uint height)Camera
setViewport(uint width, uint height)Camera
target(void)Camera [inline]
unProject(const Eigen::Vector2f &uv, float depth, const Eigen::Matrix4f &invModelview) const Camera
unProject(const Eigen::Vector2f &uv, float depth) const Camera
up(void) const Camera
updateProjectionMatrix(void) const Camera [protected]
updateViewMatrix(void) const Camera [protected]
viewMatrix(void) const Camera
vpHeight(void) const Camera [inline]
vpWidth(void) const Camera [inline]
vpX(void) const Camera [inline]
vpY(void) const Camera [inline]
zoom(float d)Camera
~Camera()Camera [virtual]


libicr
Author(s): Robert Krug
autogenerated on Mon Jan 6 2014 11:34:10