distance result More...
#include <collision_data.h>
Public Member Functions | |
void | clear () |
clear the result | |
DistanceResult (FCL_REAL min_distance_=std::numeric_limits< FCL_REAL >::max()) | |
void | update (FCL_REAL distance, const CollisionGeometry *o1_, const CollisionGeometry *o2_, int b1_, int b2_) |
add distance information into the result | |
void | update (FCL_REAL distance, const CollisionGeometry *o1_, const CollisionGeometry *o2_, int b1_, int b2_, const Vec3f &p1, const Vec3f &p2) |
add distance information into the result | |
void | update (const DistanceResult &other_result) |
add distance information into the result | |
Public Attributes | |
int | b1 |
information about the nearest point in object 1 if object 1 is mesh or point cloud, it is the triangle or point id if object 1 is geometry shape, it is NONE (-1), if object 1 is octree, it is the id of the cell | |
int | b2 |
information about the nearest point in object 2 if object 2 is mesh or point cloud, it is the triangle or point id if object 2 is geometry shape, it is NONE (-1), if object 2 is octree, it is the id of the cell | |
FCL_REAL | min_distance |
minimum distance between two objects. if two objects are in collision, min_distance <= 0. | |
Vec3f | nearest_points [2] |
nearest points | |
const CollisionGeometry * | o1 |
collision object 1 | |
const CollisionGeometry * | o2 |
collision object 2 | |
Static Public Attributes | |
static const int | NONE = -1 |
invalid contact primitive information |
distance result
Definition at line 296 of file collision_data.h.
fcl::DistanceResult::DistanceResult | ( | FCL_REAL | min_distance_ = std::numeric_limits<FCL_REAL>::max() | ) | [inline] |
Definition at line 328 of file collision_data.h.
void fcl::DistanceResult::clear | ( | ) | [inline] |
clear the result
Definition at line 381 of file collision_data.h.
void fcl::DistanceResult::update | ( | FCL_REAL | distance, |
const CollisionGeometry * | o1_, | ||
const CollisionGeometry * | o2_, | ||
int | b1_, | ||
int | b2_ | ||
) | [inline] |
add distance information into the result
Definition at line 338 of file collision_data.h.
void fcl::DistanceResult::update | ( | FCL_REAL | distance, |
const CollisionGeometry * | o1_, | ||
const CollisionGeometry * | o2_, | ||
int | b1_, | ||
int | b2_, | ||
const Vec3f & | p1, | ||
const Vec3f & | p2 | ||
) | [inline] |
add distance information into the result
Definition at line 351 of file collision_data.h.
void fcl::DistanceResult::update | ( | const DistanceResult & | other_result | ) | [inline] |
add distance information into the result
Definition at line 366 of file collision_data.h.
information about the nearest point in object 1 if object 1 is mesh or point cloud, it is the triangle or point id if object 1 is geometry shape, it is NONE (-1), if object 1 is octree, it is the id of the cell
Definition at line 317 of file collision_data.h.
information about the nearest point in object 2 if object 2 is mesh or point cloud, it is the triangle or point id if object 2 is geometry shape, it is NONE (-1), if object 2 is octree, it is the id of the cell
Definition at line 323 of file collision_data.h.
minimum distance between two objects. if two objects are in collision, min_distance <= 0.
Definition at line 302 of file collision_data.h.
nearest points
Definition at line 305 of file collision_data.h.
const int fcl::DistanceResult::NONE = -1 [static] |
invalid contact primitive information
Definition at line 326 of file collision_data.h.
collision object 1
Definition at line 308 of file collision_data.h.
collision object 2
Definition at line 311 of file collision_data.h.