Contact information returned by collision. More...
#include <collision_data.h>
Public Member Functions | |
Contact () | |
Contact (const CollisionGeometry *o1_, const CollisionGeometry *o2_, int b1_, int b2_) | |
Contact (const CollisionGeometry *o1_, const CollisionGeometry *o2_, int b1_, int b2_, const Vec3f &pos_, const Vec3f &normal_, FCL_REAL depth_) | |
bool | operator< (const Contact &other) const |
Public Attributes | |
int | b1 |
contact primitive in object 1 if object 1 is mesh or point cloud, it is the triangle or point id if object 1 is geometry shape, it is NONE (-1), if object 1 is octree, it is the id of the cell | |
int | b2 |
contact primitive in object 2 if object 2 is mesh or point cloud, it is the triangle or point id if object 2 is geometry shape, it is NONE (-1), if object 2 is octree, it is the id of the cell | |
Vec3f | normal |
contact normal, pointing from o1 to o2 | |
const CollisionGeometry * | o1 |
collision object 1 | |
const CollisionGeometry * | o2 |
collision object 2 | |
FCL_REAL | penetration_depth |
penetration depth | |
Vec3f | pos |
contact position, in world space | |
Static Public Attributes | |
static const int | NONE = -1 |
invalid contact primitive information |
Contact information returned by collision.
Definition at line 52 of file collision_data.h.
fcl::Contact::Contact | ( | ) | [inline] |
Definition at line 86 of file collision_data.h.
fcl::Contact::Contact | ( | const CollisionGeometry * | o1_, |
const CollisionGeometry * | o2_, | ||
int | b1_, | ||
int | b2_ | ||
) | [inline] |
Definition at line 92 of file collision_data.h.
fcl::Contact::Contact | ( | const CollisionGeometry * | o1_, |
const CollisionGeometry * | o2_, | ||
int | b1_, | ||
int | b2_, | ||
const Vec3f & | pos_, | ||
const Vec3f & | normal_, | ||
FCL_REAL | depth_ | ||
) | [inline] |
Definition at line 98 of file collision_data.h.
bool fcl::Contact::operator< | ( | const Contact & | other | ) | const [inline] |
Definition at line 108 of file collision_data.h.
int fcl::Contact::b1 |
contact primitive in object 1 if object 1 is mesh or point cloud, it is the triangle or point id if object 1 is geometry shape, it is NONE (-1), if object 1 is octree, it is the id of the cell
Definition at line 64 of file collision_data.h.
int fcl::Contact::b2 |
contact primitive in object 2 if object 2 is mesh or point cloud, it is the triangle or point id if object 2 is geometry shape, it is NONE (-1), if object 2 is octree, it is the id of the cell
Definition at line 71 of file collision_data.h.
const int fcl::Contact::NONE = -1 [static] |
invalid contact primitive information
Definition at line 84 of file collision_data.h.
contact normal, pointing from o1 to o2
Definition at line 74 of file collision_data.h.
collision object 1
Definition at line 55 of file collision_data.h.
collision object 2
Definition at line 58 of file collision_data.h.
penetration depth
Definition at line 80 of file collision_data.h.
contact position, in world space
Definition at line 77 of file collision_data.h.