Brute force N-body collision manager. More...
#include <broadphase_bruteforce.h>
Public Member Functions | |
void | clear () |
clear the manager | |
void | collide (CollisionObject *obj, void *cdata, CollisionCallBack callback) const |
perform collision test between one object and all the objects belonging to the manager | |
void | collide (void *cdata, CollisionCallBack callback) const |
perform collision test for the objects belonging to the manager (i.e., N^2 self collision) | |
void | collide (BroadPhaseCollisionManager *other_manager, void *cdata, CollisionCallBack callback) const |
perform collision test with objects belonging to another manager | |
void | distance (CollisionObject *obj, void *cdata, DistanceCallBack callback) const |
perform distance computation between one object and all the objects belonging to the manager | |
void | distance (void *cdata, DistanceCallBack callback) const |
perform distance test for the objects belonging to the manager (i.e., N^2 self distance) | |
void | distance (BroadPhaseCollisionManager *other_manager, void *cdata, DistanceCallBack callback) const |
perform distance test with objects belonging to another manager | |
bool | empty () const |
whether the manager is empty | |
void | getObjects (std::vector< CollisionObject * > &objs) const |
return the objects managed by the manager | |
NaiveCollisionManager () | |
void | registerObject (CollisionObject *obj) |
add one object to the manager | |
void | registerObjects (const std::vector< CollisionObject * > &other_objs) |
add objects to the manager | |
void | setup () |
initialize the manager, related with the specific type of manager | |
size_t | size () const |
the number of objects managed by the manager | |
void | unregisterObject (CollisionObject *obj) |
remove one object from the manager | |
void | update () |
update the condition of manager | |
Protected Attributes | |
std::list< CollisionObject * > | objs |
objects belonging to the manager are stored in a list structure |
Brute force N-body collision manager.
Definition at line 48 of file broadphase_bruteforce.h.
fcl::NaiveCollisionManager::NaiveCollisionManager | ( | ) | [inline] |
Definition at line 51 of file broadphase_bruteforce.h.
void fcl::NaiveCollisionManager::clear | ( | ) | [virtual] |
clear the manager
Implements fcl::BroadPhaseCollisionManager.
Definition at line 68 of file broadphase_bruteforce.cpp.
void fcl::NaiveCollisionManager::collide | ( | CollisionObject * | obj, |
void * | cdata, | ||
CollisionCallBack | callback | ||
) | const [virtual] |
perform collision test between one object and all the objects belonging to the manager
Implements fcl::BroadPhaseCollisionManager.
Definition at line 79 of file broadphase_bruteforce.cpp.
void fcl::NaiveCollisionManager::collide | ( | void * | cdata, |
CollisionCallBack | callback | ||
) | const [virtual] |
perform collision test for the objects belonging to the manager (i.e., N^2 self collision)
Implements fcl::BroadPhaseCollisionManager.
Definition at line 106 of file broadphase_bruteforce.cpp.
void fcl::NaiveCollisionManager::collide | ( | BroadPhaseCollisionManager * | other_manager, |
void * | cdata, | ||
CollisionCallBack | callback | ||
) | const [virtual] |
perform collision test with objects belonging to another manager
Implements fcl::BroadPhaseCollisionManager.
Definition at line 142 of file broadphase_bruteforce.cpp.
void fcl::NaiveCollisionManager::distance | ( | CollisionObject * | obj, |
void * | cdata, | ||
DistanceCallBack | callback | ||
) | const [virtual] |
perform distance computation between one object and all the objects belonging to the manager
Implements fcl::BroadPhaseCollisionManager.
Definition at line 90 of file broadphase_bruteforce.cpp.
void fcl::NaiveCollisionManager::distance | ( | void * | cdata, |
DistanceCallBack | callback | ||
) | const [virtual] |
perform distance test for the objects belonging to the manager (i.e., N^2 self distance)
Implements fcl::BroadPhaseCollisionManager.
Definition at line 123 of file broadphase_bruteforce.cpp.
void fcl::NaiveCollisionManager::distance | ( | BroadPhaseCollisionManager * | other_manager, |
void * | cdata, | ||
DistanceCallBack | callback | ||
) | const [virtual] |
perform distance test with objects belonging to another manager
Implements fcl::BroadPhaseCollisionManager.
Definition at line 165 of file broadphase_bruteforce.cpp.
bool fcl::NaiveCollisionManager::empty | ( | ) | const [virtual] |
whether the manager is empty
Implements fcl::BroadPhaseCollisionManager.
Definition at line 191 of file broadphase_bruteforce.cpp.
void fcl::NaiveCollisionManager::getObjects | ( | std::vector< CollisionObject * > & | objs | ) | const [virtual] |
return the objects managed by the manager
Implements fcl::BroadPhaseCollisionManager.
Definition at line 73 of file broadphase_bruteforce.cpp.
void fcl::NaiveCollisionManager::registerObject | ( | CollisionObject * | obj | ) | [virtual] |
add one object to the manager
Implements fcl::BroadPhaseCollisionManager.
Definition at line 53 of file broadphase_bruteforce.cpp.
void fcl::NaiveCollisionManager::registerObjects | ( | const std::vector< CollisionObject * > & | other_objs | ) | [virtual] |
add objects to the manager
Reimplemented from fcl::BroadPhaseCollisionManager.
Definition at line 43 of file broadphase_bruteforce.cpp.
void fcl::NaiveCollisionManager::setup | ( | ) | [virtual] |
initialize the manager, related with the specific type of manager
Implements fcl::BroadPhaseCollisionManager.
Definition at line 58 of file broadphase_bruteforce.cpp.
size_t fcl::NaiveCollisionManager::size | ( | ) | const [inline, virtual] |
the number of objects managed by the manager
Implements fcl::BroadPhaseCollisionManager.
Definition at line 96 of file broadphase_bruteforce.h.
void fcl::NaiveCollisionManager::unregisterObject | ( | CollisionObject * | obj | ) | [virtual] |
remove one object from the manager
Implements fcl::BroadPhaseCollisionManager.
Definition at line 48 of file broadphase_bruteforce.cpp.
void fcl::NaiveCollisionManager::update | ( | ) | [virtual] |
update the condition of manager
Implements fcl::BroadPhaseCollisionManager.
Definition at line 63 of file broadphase_bruteforce.cpp.
std::list<CollisionObject*> fcl::NaiveCollisionManager::objs [protected] |
objects belonging to the manager are stored in a list structure
Definition at line 101 of file broadphase_bruteforce.h.