Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00037 #ifndef FCL_BROAD_PHASE_BRUTE_FORCE_H
00038 #define FCL_BROAD_PHASE_BRUTE_FORCE_H
00039
00040 #include "fcl/broadphase/broadphase.h"
00041 #include <list>
00042
00043
00044 namespace fcl
00045 {
00046
00048 class NaiveCollisionManager : public BroadPhaseCollisionManager
00049 {
00050 public:
00051 NaiveCollisionManager() {}
00052
00054 void registerObjects(const std::vector<CollisionObject*>& other_objs);
00055
00057 void registerObject(CollisionObject* obj);
00058
00060 void unregisterObject(CollisionObject* obj);
00061
00063 void setup();
00064
00066 void update();
00067
00069 void clear();
00070
00072 void getObjects(std::vector<CollisionObject*>& objs) const;
00073
00075 void collide(CollisionObject* obj, void* cdata, CollisionCallBack callback) const;
00076
00078 void distance(CollisionObject* obj, void* cdata, DistanceCallBack callback) const;
00079
00081 void collide(void* cdata, CollisionCallBack callback) const;
00082
00084 void distance(void* cdata, DistanceCallBack callback) const;
00085
00087 void collide(BroadPhaseCollisionManager* other_manager, void* cdata, CollisionCallBack callback) const;
00088
00090 void distance(BroadPhaseCollisionManager* other_manager, void* cdata, DistanceCallBack callback) const;
00091
00093 bool empty() const;
00094
00096 inline size_t size() const { return objs.size(); }
00097
00098 protected:
00099
00101 std::list<CollisionObject*> objs;
00102 };
00103
00104
00105 }
00106
00107 #endif