#include "fcl/collision_object.h"#include <set>#include <vector>#include "fcl/broadphase/broadphase_bruteforce.h"#include "fcl/broadphase/broadphase_spatialhash.h"#include "fcl/broadphase/broadphase_SaP.h"#include "fcl/broadphase/broadphase_SSaP.h"#include "fcl/broadphase/broadphase_interval_tree.h"#include "fcl/broadphase/broadphase_dynamic_AABB_tree.h"#include "fcl/broadphase/broadphase_dynamic_AABB_tree_array.h"

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Classes | |
| class | fcl::BroadPhaseCollisionManager |
| Base class for broad phase collision. It helps to accelerate the collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects. More... | |
Namespaces | |
| namespace | fcl |
Main namespace. | |
Typedefs | |
| typedef bool(* | fcl::CollisionCallBack )(CollisionObject *o1, CollisionObject *o2, void *cdata) |
| Callback for collision between two objects. Return value is whether can stop now. | |
| typedef bool(* | fcl::DistanceCallBack )(CollisionObject *o1, CollisionObject *o2, void *cdata, FCL_REAL &dist) |
| Callback for distance between two objects, Return value is whether can stop now, also return the minimum distance till now. | |