#include <btSoftBodyInternals.h>
Public Member Functions | |
void | Process (const btDbvtNode *leaf) |
void | Process (btSoftBody *ps, btCollisionObject *colOb) |
Public Attributes | |
btCollisionObject * | m_colObj |
btSoftBody * | psb |
Definition at line 717 of file btSoftBodyInternals.h.
void btSoftColliders::CollideCL_RS::Process | ( | const btDbvtNode * | leaf | ) | [inline] |
don't collide an anchored cluster with a static/kinematic object
Reimplemented from btDbvt::ICollide.
Definition at line 722 of file btSoftBodyInternals.h.
void btSoftColliders::CollideCL_RS::Process | ( | btSoftBody * | ps, |
btCollisionObject * | colOb | ||
) | [inline] |
Bullet rigid body uses multiply instead of minimum to determine combined friction. Some customization would be useful.
Definition at line 756 of file btSoftBodyInternals.h.
btCollisionObject* btSoftColliders::CollideCL_RS::m_colObj |
Definition at line 721 of file btSoftBodyInternals.h.
Definition at line 719 of file btSoftBodyInternals.h.