btSimulationIslandManager.h
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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef BT_SIMULATION_ISLAND_MANAGER_H
00017 #define BT_SIMULATION_ISLAND_MANAGER_H
00018 
00019 #include "BulletCollision/CollisionDispatch/btUnionFind.h"
00020 #include "btCollisionCreateFunc.h"
00021 #include "LinearMath/btAlignedObjectArray.h"
00022 #include "btCollisionObject.h"
00023 
00024 class btCollisionObject;
00025 class btCollisionWorld;
00026 class btDispatcher;
00027 class btPersistentManifold;
00028 
00029 
00031 class btSimulationIslandManager
00032 {
00033         btUnionFind m_unionFind;
00034 
00035         btAlignedObjectArray<btPersistentManifold*>  m_islandmanifold;
00036         btAlignedObjectArray<btCollisionObject* >  m_islandBodies;
00037         
00038         bool m_splitIslands;
00039         
00040 public:
00041         btSimulationIslandManager();
00042         virtual ~btSimulationIslandManager();
00043 
00044 
00045         void initUnionFind(int n);      
00046         
00047                 
00048         btUnionFind& getUnionFind() { return m_unionFind;}
00049 
00050         virtual void    updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
00051         virtual void    storeIslandActivationState(btCollisionWorld* world);
00052 
00053 
00054         void    findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld);
00055 
00056         
00057 
00058         struct  IslandCallback
00059         {
00060                 virtual ~IslandCallback() {};
00061 
00062                 virtual void    ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold**     manifolds,int numManifolds, int islandId) = 0;
00063         };
00064 
00065         void    buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
00066 
00067         void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
00068 
00069         bool getSplitIslands()
00070         {
00071                 return m_splitIslands;
00072         }
00073         void setSplitIslands(bool doSplitIslands)
00074         {
00075                 m_splitIslands = doSplitIslands;
00076         }
00077 
00078 };
00079 
00080 #endif //BT_SIMULATION_ISLAND_MANAGER_H
00081 
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bullet
Author(s): Erwin Coumans, ROS package maintained by Tully Foote
autogenerated on Wed Oct 31 2012 07:54:31