00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H 00017 #define BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H 00018 00019 #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" 00020 00021 00024 ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape 00025 { 00026 00027 00028 btVector3 m_localScaling; 00029 00030 btBvhTriangleMeshShape* m_bvhTriMeshShape; 00031 00032 public: 00033 00034 00035 btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling); 00036 00037 virtual ~btScaledBvhTriangleMeshShape(); 00038 00039 00040 virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; 00041 virtual void setLocalScaling(const btVector3& scaling); 00042 virtual const btVector3& getLocalScaling() const; 00043 virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; 00044 00045 virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; 00046 00047 btBvhTriangleMeshShape* getChildShape() 00048 { 00049 return m_bvhTriMeshShape; 00050 } 00051 00052 const btBvhTriangleMeshShape* getChildShape() const 00053 { 00054 return m_bvhTriMeshShape; 00055 } 00056 00057 //debugging 00058 virtual const char* getName()const {return "SCALEDBVHTRIANGLEMESH";} 00059 00060 virtual int calculateSerializeBufferSize() const; 00061 00063 virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; 00064 00065 }; 00066 00068 struct btScaledTriangleMeshShapeData 00069 { 00070 btTriangleMeshShapeData m_trimeshShapeData; 00071 00072 btVector3FloatData m_localScaling; 00073 }; 00074 00075 00076 SIMD_FORCE_INLINE int btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const 00077 { 00078 return sizeof(btScaledTriangleMeshShapeData); 00079 } 00080 00081 00083 SIMD_FORCE_INLINE const char* btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const 00084 { 00085 btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*) dataBuffer; 00086 m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData,serializer); 00087 scaledMeshData->m_trimeshShapeData.m_collisionShapeData.m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE; 00088 m_localScaling.serializeFloat(scaledMeshData->m_localScaling); 00089 return "btScaledTriangleMeshShapeData"; 00090 } 00091 00092 00093 #endif //BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H