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00010 #ifndef TG_ENGINE
00011 #define TG_ENGINE
00012
00013 #include <blort/TomGine/headers.h>
00014
00015 #include <blort/GLWindow/GLWindow.h>
00016 #include <blort/TomGine/tgCamera.h>
00017 #include <blort/TomGine/tgLighting.h>
00018 #include <blort/TomGine/tgRenderModel.h>
00019 #include <blort/TomGine/tgPose.h>
00020 #include <blort/TomGine/tgTimer.h>
00021 #include <blort/TomGine/tgVector3.h>
00022 #include <blort/TomGine/tgMathlib.h>
00023
00024 namespace TomGine{
00025
00027 class tgEngine
00028 {
00029 private:
00030 unsigned m_width;
00031 unsigned m_height;
00032 float m_far;
00033 float m_near;
00034
00035 float m_input_rotation_speed;
00036 float m_input_translation_speed;
00037 float m_input_zoom_speed;
00038
00039 blortGLWindow::GLWindow* m_window;
00040 tgTexture* m_background_image;
00041
00042 tgCamera m_cam[6];
00043 tgCamera m_camera;
00044 tgCamera m_cam_ortho;
00045
00046 tgLighting m_lighting;
00047 tgLight m_light0;
00048 tgTimer m_timer;
00049 tgVector3 m_cor;
00050
00051 int m_mouse_pos[2];
00052 bool p_pressed;
00053
00054 float m_frametime;
00055 bool m_bfc;
00056 bool m_button_left, m_button_middle, m_button_right;
00057 bool m_wireframe;
00058 bool m_smoothshading;
00059 bool m_show_background_image;
00060 bool m_flip_background_image;
00061
00062
00063 tgFont m_font;
00064
00065 void DrawBackgroundImage();
00066
00067 public:
00075 tgEngine( unsigned width=640,
00076 unsigned height=480,
00077 float far=10.0f,
00078 float near=0.01f,
00079 const char* name="TomGine",
00080 bool bfc=false);
00081
00082 ~tgEngine();
00083
00085 void Welcome();
00086
00090 bool Update();
00091 bool Update(float &fTime);
00092 bool Update(std::vector<blortGLWindow::Event> &eventlist);
00093 bool Update(float &fTime, std::vector<blortGLWindow::Event> &eventlist);
00094
00095
00097 bool InputControl(blortGLWindow::Event &event);
00098
00100 void DrawCoordinates();
00101
00103 void SetCamera(tgCamera cam);
00104 void UpdateCameraViews(tgCamera cam);
00105
00107 void SetCenterOfRotation(float x, float y, float z);
00108
00110 void Activate3D();
00111
00113 void Activate2D();
00114
00116 void Swap();
00117
00118 void LoadBackgroundImage(unsigned char* image_data, int width, int height, GLenum format=GL_RGB, bool flip=false);
00119 void UnloadBackgroundImage();
00120
00122 vec3 GetCameraPosition(){ tgVector3 tgv = m_camera.GetPos(); return vec3(tgv.x, tgv.y, tgv.z); }
00123
00125 void GetCamera0(tgCamera &cam){ cam = m_camera; }
00126
00128 bool GetWireframeMode(){ return m_wireframe; }
00129
00130 void PrintText3D(std::string text, vec3 pos, int size=16);
00131 void PrintText2D(std::string text, vec2 pos, int size=16);
00132
00134 void SetInputRotationSpeed(float v){ m_input_rotation_speed = v; }
00135 void SetInputTranslationSpeed(float v){ m_input_translation_speed = v; }
00136 void SetInputZoomSpeed(float v){ m_input_zoom_speed = v; }
00137 void SetSpeeds(float rotation, float translation, float zoom){
00138 m_input_rotation_speed = rotation;
00139 m_input_translation_speed = translation;
00140 m_input_zoom_speed = zoom;
00141 }
00142
00143 tgVector3 Get3DPointFrom2D(int x, int y);
00144 bool GetNewPoint(vec3& v);
00145
00146 };
00147
00148 }
00149
00150 #endif
blort
Author(s): Michael Zillich,
Thomas Mörwald,
Johann Prankl,
Andreas Richtsfeld,
Bence Magyar (ROS version)
autogenerated on Thu Jan 2 2014 11:38:26