00001
00002 #include <blort/ThreadObject/TomGineThread.h>
00003 #include <blort/TomGine/tgEngine.h>
00004 #include <blort/TomGine/tgShapeCreator.h>
00005 #include <stdexcept>
00006
00007 using namespace TomGine;
00008 using namespace std;
00009
00010 CTomGineThread::CTomGineThread(int width, int height)
00011 {
00012 m_mutex.Lock();
00013 m_quit = false;
00014 m_use_campars = false;
00015 m_width = width;
00016 m_height = height;
00017 m_mutex.Unlock();
00018 }
00019
00020 CTomGineThread::CTomGineThread(int width, int height, const TomGine::tgCamera::Parameter& tgCamParams)
00021 {
00022 m_mutex.Lock();
00023 m_quit = false;
00024 m_use_campars = true;
00025 m_width = width;
00026 m_height = height;
00027 m_camPars = tgCamParams;
00028 m_mutex.Unlock();
00029 }
00030
00031 CTomGineThread::~CTomGineThread()
00032 {
00033 m_mutex.Lock();
00034 m_quit = true;
00035 m_mutex.Unlock();
00036
00037 m_running.Wait();
00038 }
00039
00040 void CTomGineThread::SetModel(const TomGine::tgModel& model)
00041 {
00042 m_mutex.Lock();
00043
00044 m_max_vertex_length = 0.0f;
00045 float l;
00046 for(unsigned int i=0; i<model.m_vertices.size(); i++){
00047 l = model.m_vertices[i].pos.length();
00048
00049 if( l > m_max_vertex_length )
00050 m_max_vertex_length = l;
00051 }
00052
00053 m_model = model;
00054 m_mutex.Unlock();
00055 }
00056
00057 void CTomGineThread::SetPose(const TomGine::tgPose& pose)
00058 {
00059 m_mutex.Lock();
00060 m_pose = pose;
00061 m_mutex.Unlock();
00062 }
00063
00064 void CTomGineThread::AddSifts(const std::vector<blortRecognizer::Siftex>& sl)
00065 {
00066 m_mutex.Lock();
00067 m_lastsiftexlist = sl;
00068 for(unsigned i=0; i<sl.size(); i++)
00069 m_siftexlist.push_back(sl[i]);
00070 m_mutex.Unlock();
00071
00072 double pos[3] = {0,0,0};
00073 double normal[3] = {0,0,0};
00074 double view[3] = {0,0,0};
00075 unsigned sc = sl.size();
00076
00077 for(unsigned i=0; i<sc; i++){
00078 pos[0] += sl[i].pos.x;
00079 pos[1] += sl[i].pos.y;
00080 pos[2] += sl[i].pos.z;
00081 normal[0] += sl[i].normal.x;
00082 normal[1] += sl[i].normal.y;
00083 normal[2] += sl[i].normal.z;
00084 view[0] += sl[i].viewray.x;
00085 view[1] += sl[i].viewray.y;
00086 view[2] += sl[i].viewray.z;
00087 }
00088
00089 vec3 vPos = vec3(float(pos[0]/sc), float(pos[1]/sc), float(pos[2]/sc));
00090 vec3 vNormal = vec3(float(normal[0]/sc), float(normal[1]/sc), float(normal[2]/sc));
00091 vec3 vView = vec3(float(view[0]/sc), float(view[1]/sc), float(view[2]/sc));
00092
00093 vec3 p = vPos - vView;
00094
00095
00096 vec3 f = vView; f.normalize();
00097 vec3 u = vec3(0,0,1);
00098 vec3 s;
00099 s.cross(u,f); s.normalize();
00100 u.cross(f,s); u.normalize();
00101
00102 float rad = 0.0f;
00103 for(unsigned i=0; i<sc; i++){
00104 vec3 d = vPos - sl[i].pos;
00105 float l = d.length();
00106 if(rad < l)
00107 rad=l;
00108 }
00109 m_viewscale.push_back(vec3(rad, rad, vView.length()));
00110
00111 float fR[9] = { s.x, s.y, s.z,
00112 u.x, u.y, u.z,
00113 f.x, f.y, f.z};
00114 mat3 R = mat3(fR);
00115 TomGine::tgPose pose;
00116 pose.SetPose(R, p);
00117 m_viewlist.push_back(pose);
00118 }
00119
00120 void CTomGineThread::AddView(const TomGine::tgPose& view)
00121 {
00122
00123
00124
00125 }
00126
00127 BOOL CTomGineThread::OnTask()
00128 {
00129 m_running.Lock();
00130
00131 m_mutex.Lock();
00132 tgEngine m_engine(m_width, m_height, 5.0f, 0.01f, "TomGine", true);
00133
00134 if(m_use_campars)
00135 {
00136 TomGine::tgCamera cam;
00137 cam.Load(m_camPars);
00138 m_engine.SetCamera(cam);
00139 m_engine.UpdateCameraViews(cam);
00140 }
00141 m_mutex.Unlock();
00142
00143 tgMaterial matBlueBlend;
00144 matBlueBlend.Color(0.0f, 0.0f, 1.0f, 0.5f);
00145 m_cone.m_material = matBlueBlend;
00146
00147 tgShapeCreator m_shape_creator;
00148 m_shape_creator.CreateSphere(m_sphere, 0.1, 5, ICOSAHEDRON);
00149 m_shape_creator.CreateCone(m_cone, 1.0, 1.0, 16, 1, false);
00150
00151
00152 glClearColor(1,1,1,0);
00153
00154 while(!m_quit)
00155 {
00156 m_mutex.Lock();
00157
00158
00159 m_pose.Activate();
00160 m_model.DrawFaces();
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172 glColor3f(0.0f,1.0f,0.0f);
00173 glDisable(GL_LIGHTING);
00174 glPointSize(2);
00175 glBegin(GL_POINTS);
00176 for(unsigned int i=0; i<m_siftexlist.size(); i++)
00177 {
00178 glVertex3f(m_siftexlist[i].pos.x, m_siftexlist[i].pos.y, m_siftexlist[i].pos.z);
00179 }
00180 glEnd();
00181 glEnable(GL_LIGHTING);
00182
00183
00184 glColor3f(0.0f, 0.0f, 1.0f);
00185 glDisable(GL_LIGHTING);
00186 glBegin(GL_LINES);
00187 for(unsigned int i=0; i<m_lastsiftexlist.size(); i++)
00188 {
00189 glVertex3f(m_lastsiftexlist[i].pos.x, m_lastsiftexlist[i].pos.y, m_lastsiftexlist[i].pos.z);
00190 glVertex3f( m_lastsiftexlist[i].pos.x - m_lastsiftexlist[i].viewray.x,
00191 m_lastsiftexlist[i].pos.y - m_lastsiftexlist[i].viewray.y,
00192 m_lastsiftexlist[i].pos.z - m_lastsiftexlist[i].viewray.z);
00193 }
00194 glEnd();
00195 glEnable(GL_LIGHTING);
00196
00197 for(unsigned i=0; i<m_viewlist.size(); i++)
00198 {
00199 m_viewlist[i].Activate();
00200
00201 glPushMatrix();
00202 glScalef(m_viewscale[i].x,m_viewscale[i].y,m_viewscale[i].z);
00203 glEnable(GL_BLEND);
00204 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
00205 m_cone.DrawFaces();
00206 glDisable(GL_BLEND);
00207 glPopMatrix();
00208
00209 m_viewlist[i].Deactivate();
00210 }
00211
00212 m_pose.Deactivate();
00213 m_mutex.Unlock();
00214
00215 Sleep(10);
00216
00217 m_engine.Update();
00218 }
00219
00220 m_running.Unlock();
00221 return TRUE;
00222 }
00223
00224
00225
00226