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#include <string>
#include <ros/ros.h>
#include <tf/tf.h>
#include <tf/transform_listener.h>
#include <sensor_msgs/PointCloud2.h>
#include <pcl/filters/passthrough.h>
#include <pcl/filters/voxel_grid.h>
#include <pcl/kdtree/kdtree_flann.h>
#include <pcl/point_cloud.h>
#include <pcl/point_types.h>
#include <pcl/io/io.h>
#include "pcl/io/pcd_io.h"
#include <pcl/filters/extract_indices.h>
#include <pcl/segmentation/extract_clusters.h>
#include <pcl_ros/transforms.h>
#include "tabletop_object_detector/SegmentObjectInHand.h"
Go to the source code of this file.
Classes | |
class | tabletop_object_detector::ObjectInHandSegmenter |
Namespaces | |
namespace | tabletop_object_detector |
Functions | |
int | main (int argc, char **argv) |
int main | ( | int | argc, | |
char ** | argv | |||
) |
Definition at line 303 of file segment_object_in_hand.cpp.