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00001 /* 00002 * Copyright (c) 2009, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef RVIZ_VALIDATE_FLOAT_H 00031 #define RVIZ_VALIDATE_FLOAT_H 00032 00033 #include <cmath> 00034 00035 #include <geometry_msgs/PointStamped.h> 00036 #include <geometry_msgs/Point32.h> 00037 #include <geometry_msgs/Vector3.h> 00038 #include <geometry_msgs/PoseStamped.h> 00039 #include <geometry_msgs/Twist.h> 00040 #include <std_msgs/ColorRGBA.h> 00041 #include <OGRE/OgreVector3.h> 00042 #include <OGRE/OgreQuaternion.h> 00043 00044 #include <boost/array.hpp> 00045 00046 namespace rviz 00047 { 00048 00049 inline bool validateFloats(float val) 00050 { 00051 return !(std::isnan(val) || std::isinf(val)); 00052 } 00053 00054 inline bool validateFloats(double val) 00055 { 00056 return !(std::isnan(val) || std::isinf(val)); 00057 } 00058 00059 inline bool validateFloats(const Ogre::Vector3& vec) 00060 { 00061 bool valid = true; 00062 valid = valid && validateFloats(vec.x); 00063 valid = valid && validateFloats(vec.y); 00064 valid = valid && validateFloats(vec.z); 00065 return valid; 00066 } 00067 00068 inline bool validateFloats(const Ogre::Quaternion& quat) 00069 { 00070 bool valid = true; 00071 valid = valid && validateFloats(quat.x); 00072 valid = valid && validateFloats(quat.y); 00073 valid = valid && validateFloats(quat.z); 00074 valid = valid && validateFloats(quat.w); 00075 return valid; 00076 } 00077 00078 inline bool validateFloats(const geometry_msgs::Point& msg) 00079 { 00080 bool valid = true; 00081 valid = valid && validateFloats(msg.x); 00082 valid = valid && validateFloats(msg.y); 00083 valid = valid && validateFloats(msg.z); 00084 return valid; 00085 } 00086 00087 inline bool validateFloats(const geometry_msgs::Point32& msg) 00088 { 00089 bool valid = true; 00090 valid = valid && validateFloats(msg.x); 00091 valid = valid && validateFloats(msg.y); 00092 valid = valid && validateFloats(msg.z); 00093 return valid; 00094 } 00095 00096 inline bool validateFloats(const geometry_msgs::Vector3& msg) 00097 { 00098 bool valid = true; 00099 valid = valid && validateFloats(msg.x); 00100 valid = valid && validateFloats(msg.y); 00101 valid = valid && validateFloats(msg.z); 00102 return valid; 00103 } 00104 00105 inline bool validateFloats(const geometry_msgs::Twist& twist) 00106 { 00107 bool valid = true; 00108 valid = valid && validateFloats(twist.linear); 00109 valid = valid && validateFloats(twist.angular); 00110 return valid; 00111 } 00112 00113 inline bool validateFloats(const geometry_msgs::Quaternion& msg) 00114 { 00115 bool valid = true; 00116 valid = valid && validateFloats(msg.x); 00117 valid = valid && validateFloats(msg.y); 00118 valid = valid && validateFloats(msg.z); 00119 valid = valid && validateFloats(msg.w); 00120 return valid; 00121 } 00122 00123 inline bool validateFloats(const std_msgs::ColorRGBA& msg) 00124 { 00125 bool valid = true; 00126 valid = valid && validateFloats(msg.r); 00127 valid = valid && validateFloats(msg.g); 00128 valid = valid && validateFloats(msg.b); 00129 valid = valid && validateFloats(msg.a); 00130 return valid; 00131 } 00132 00133 inline bool validateFloats(const geometry_msgs::PointStamped& msg) 00134 { 00135 return validateFloats(msg.point); 00136 } 00137 00138 inline bool validateFloats(const geometry_msgs::Pose& msg) 00139 { 00140 bool valid = true; 00141 valid = valid && validateFloats(msg.position); 00142 valid = valid && validateFloats(msg.orientation); 00143 return valid; 00144 } 00145 00146 inline bool validateFloats(const geometry_msgs::PoseStamped& msg) 00147 { 00148 return validateFloats(msg.pose); 00149 } 00150 00151 template<typename T> 00152 inline bool validateFloats(const std::vector<T>& vec) 00153 { 00154 typedef std::vector<T> VecType; 00155 typename VecType::const_iterator it = vec.begin(); 00156 typename VecType::const_iterator end = vec.end(); 00157 for (; it != end; ++it) 00158 { 00159 if (!validateFloats(*it)) 00160 { 00161 return false; 00162 } 00163 } 00164 00165 return true; 00166 } 00167 00168 template<typename T, size_t N> 00169 inline bool validateFloats(const boost::array<T, N>& arr) 00170 { 00171 typedef boost::array<T, N> ArrType; 00172 typename ArrType::const_iterator it = arr.begin(); 00173 typename ArrType::const_iterator end = arr.end(); 00174 for (; it != end; ++it) 00175 { 00176 if (!validateFloats(*it)) 00177 { 00178 return false; 00179 } 00180 } 00181 00182 return true; 00183 } 00184 00185 } // namespace rviz 00186 00187 #endif // RVIZ_VALIDATE_FLOAT_H