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00001 /* 00002 * Copyright (c) 2009, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef INTERACTIVE_MANIPULATION_FRAME 00031 #define INTERACTIVE_MANIPULATION_FRAME 00032 00033 #include <ros/ros.h> 00034 00035 #include "pr2_interactive_object_detection/UserCommandAction.h" 00036 #include "pr2_interactive_object_detection/interactive_object_detection_ui.h" 00037 00038 #include <actionlib/client/simple_action_client.h> 00039 00040 00041 namespace pr2_interactive_object_detection { 00042 00043 class InteractiveObjectDetectionDisplay; 00044 00045 class InteractiveObjectDetectionFrame : public InteractiveObjectDetectionFrameBase 00046 { 00047 public: 00048 InteractiveObjectDetectionFrame(InteractiveObjectDetectionDisplay *display, wxWindow *parent); 00049 00050 ~InteractiveObjectDetectionFrame(); 00051 00052 void update(); 00053 00054 protected: 00055 00056 // GUI events: 00057 virtual void segButtonClicked( wxCommandEvent& event ); 00058 00059 virtual void recButtonClicked( wxCommandEvent& event ); 00060 00061 virtual void detButtonClicked( wxCommandEvent& event ); 00062 00063 void cancelButtonClicked( wxCommandEvent& event ); 00064 00065 void resetButtonClicked( wxCommandEvent& event ); 00066 00067 // callbacks for user_cmd_action_client_ 00068 void userCmdDone(const actionlib::SimpleClientGoalState& state, 00069 const pr2_interactive_object_detection::UserCommandResultConstPtr& result); 00070 void userCmdActive(); 00071 void userCmdFeedback(const pr2_interactive_object_detection::UserCommandFeedbackConstPtr& feedback); 00072 00073 // execute a user command in a new thread 00074 void requestUserCommand( int8_t request, bool interactive ); 00075 00076 // execute a user command (send request to action server). May only be called from spawnUserCommand 00077 void executeRequest( int8_t request, bool interactive ); 00078 00079 // connection to the back end node which does the actual work 00080 actionlib::SimpleActionClient<pr2_interactive_object_detection::UserCommandAction> user_cmd_action_client_; 00081 00082 bool action_requested_; 00083 00084 //basic system stuff 00085 ros::NodeHandle root_nh_; 00086 ros::NodeHandle priv_nh_; 00087 00088 std::string status_; 00089 00090 std::string seg_status_; 00091 std::string rec_status_; 00092 std::string det_status_; 00093 00094 UserCommandGoal user_command_goal_; 00095 00096 boost::mutex mutex_; 00097 00098 boost::thread *executing_thread_; 00099 }; 00100 00101 00102 } 00103 00104 #endif