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#include "rigidbodyinertia.hpp"
#include <Eigen/Core>
Go to the source code of this file.
Namespaces | |
namespace | KDL |
Functions | |
RigidBodyInertia | KDL::operator* (const Rotation &M, const RigidBodyInertia &I) |
RigidBodyInertia | KDL::operator* (const Frame &T, const RigidBodyInertia &I) |
Wrench | KDL::operator* (const RigidBodyInertia &I, const Twist &t) |
RigidBodyInertia | KDL::operator* (double a, const RigidBodyInertia &I) |
RigidBodyInertia | KDL::operator+ (const RigidBodyInertia &Ia, const RigidBodyInertia &Ib) |
Variables | |
static const bool | KDL::mhi = true |