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#include <wx/wx.h>
#include <wx/event.h>
#include <ros/ros.h>
#include <time.h>
#include <tabletop_object_detector/TabletopDetection.h>
#include <tabletop_object_detector/TabletopDetectionResult.h>
#include <tabletop_collision_map_processing/TabletopCollisionMapProcessing.h>
#include <object_manipulation_msgs/PickupAction.h>
#include <object_manipulation_msgs/PlaceAction.h>
#include <actionlib/client/simple_action_client.h>
#include <rgbd_assembler/RgbdAssembly.h>
#include <simple_robot_control/robot_control.h>
#include "ogre_tools/wx_ogre_render_window.h"
#include "ogre_tools/initialization.h"
#include <boost/shared_ptr.hpp>
#include <OGRE/OgreRoot.h>
#include <OGRE/OgreSceneManager.h>
#include <OGRE/OgreViewport.h>
#include <OGRE/OgreRectangle2D.h>
#include <OGRE/OgreMaterial.h>
#include <OGRE/OgreMaterialManager.h>
#include <OGRE/OgreTextureUnitState.h>
#include "image_segmentation_demo/grabcut3d_object_segmenter.h"
#include "image_segmentation_demo/table_detector.h"
#include "image_segmentation_demo/ros_image_texture.h"
#include "object_segmentation_frame.h"
Go to the source code of this file.
Classes | |
class | image_segmentation_demo::ObjectSegmentationUI |
Namespaces | |
namespace | image_segmentation_demo |