Defines the simulation world that controls interactions between the world elements. More...
#include <list>
#include <vector>
#include <utility>
#include <set>
#include <QString>
#include <QObject>
#include "material.h"
#include <Inventor/SoType.h>
Go to the source code of this file.
Classes | |
class | World |
The simulation world holds the world elements and handles their static and dynamic interactions. More... | |
Defines | |
#define | WORLD_HXX |
Typedefs | |
typedef struct CollisionDataS | CollisionData |
typedef std::vector < CollisionData > | CollisionReport |
typedef struct ContactDataS | ContactData |
typedef std::vector< ContactData > | ContactReport |
typedef std::vector< position > | Neighborhood |
Defines the simulation world that controls interactions between the world elements.
Definition in file world.h.
typedef struct CollisionDataS CollisionData |
typedef std::vector<CollisionData> CollisionReport |
typedef struct ContactDataS ContactData |
typedef std::vector<ContactData> ContactReport |
typedef std::vector<position> Neighborhood |