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00026 #ifndef _graspitcollision_h_
00027 #define _graspitcollision_h_
00028
00034 #include <map>
00035 #include <set>
00036 #include <list>
00037 #include <vector>
00038
00039 #include "collisionInterface.h"
00040
00041 namespace Collision{
00042 class CollisionModel;
00043 }
00044 using namespace Collision;
00045
00046 class GraspitCollision : public CollisionInterface
00047 {
00048 private:
00049
00051 std::vector<CollisionModel*> mModels;
00052
00054 std::map<const Body*, CollisionModel*> mModelMap;
00056 std::map<const CollisionModel*, Body*> mBodyMap;
00057
00058 inline Body* getBody(const CollisionModel* model);
00059 inline CollisionModel* getModel(const Body* body);
00060
00061 typedef std::multimap<const CollisionModel*,
00062 const CollisionModel*>::iterator DisabledIterator;
00064
00068 std::multimap<const CollisionModel*, const CollisionModel*> mDisabledMap;
00069
00070 typedef std::pair<const CollisionModel*, const CollisionModel*> CollisionPair;
00072 void getActivePairs(std::list<CollisionPair> *activePairs,
00073 const std::set<CollisionModel*> *interestList);
00074
00075 void convertInterestList(const std::vector<Body*> *inList, std::set<CollisionModel*> *outSet);
00076
00077 public:
00078 GraspitCollision(){}
00079 virtual ~GraspitCollision(){}
00080
00081
00082 virtual bool addBody(Body *body, bool ExpectEmpty = false);
00083 virtual bool updateBodyGeometry(Body* body, bool ExpectEmpty = false);
00084 virtual void removeBody(Body *body);
00085 virtual void cloneBody(Body*, const Body*);
00086 virtual void setBodyTransform(Body *body, const transf &t);
00087
00088
00089 virtual void activateBody(const Body*, bool);
00090 virtual void activatePair(const Body*, const Body*, bool);
00091 virtual bool isActive(const Body*, const Body*);
00092
00093
00094 virtual int allCollisions(DetectionType type, CollisionReport *report,
00095 const std::vector<Body*> *interestList);
00096
00097
00098 virtual int allContacts(CollisionReport *report, double threshold,
00099 const std::vector<Body*> *interestList);
00100 virtual int contact(ContactReport *report, double threshold,
00101 const Body *body1, const Body *body2);
00102
00103
00104 virtual double pointToBodyDistance(const Body *body1, position point,
00105 position &closestPoint, vec3 &closestNormal);
00106 virtual double bodyToBodyDistance(const Body *body1, const Body *body2,
00107 position &p1, position &p2);
00108
00109
00110 virtual void bodyRegion(const Body *body, position point, vec3 normal,
00111 double radius, Neighborhood *neighborhood);
00112
00113
00114 virtual void getBoundingVolumes(const Body*, int, std::vector<BoundingBox>*);
00115
00116
00117 virtual void newThread(){}
00118 virtual int getThread(){return 0;}
00119 };
00120
00121 Body*
00122 GraspitCollision::getBody(const CollisionModel* model)
00123 {
00124 std::map<const CollisionModel*, Body*>::const_iterator it = mBodyMap.find(model);
00125 if (it==mBodyMap.end()) return NULL;
00126 return (*it).second;
00127 }
00128
00129 CollisionModel*
00130 GraspitCollision::getModel(const Body* body)
00131 {
00132 std::map<const Body*, CollisionModel*>::const_iterator it = mModelMap.find(body);
00133 if (it==mModelMap.end()) return NULL;
00134 return (*it).second;
00135 }
00136
00137 #endif