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00001 /* 00002 * Software License Agreement (Modified BSD License) 00003 * 00004 * Copyright (c) 2012, PAL Robotics, S.L. 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions 00009 * are met: 00010 * 00011 * * Redistributions of source code must retain the above copyright 00012 * notice, this list of conditions and the following disclaimer. 00013 * * Redistributions in binary form must reproduce the above 00014 * copyright notice, this list of conditions and the following 00015 * disclaimer in the documentation and/or other materials provided 00016 * with the distribution. 00017 * * Neither the name of PAL Robotics, S.L. nor the names of its 00018 * contributors may be used to endorse or promote products derived 00019 * from this software without specific prior written permission. 00020 * 00021 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00022 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00023 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00024 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00025 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00026 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00027 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00028 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00029 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00030 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00031 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00032 * POSSIBILITY OF SUCH DAMAGE. 00033 * 00034 * @file pal_util.cpp 00035 * @author Bence Magyar 00036 * @date April 2012 00037 * @version 0.1 00038 * @brief Util functions used in BLORT. 00039 */ 00040 00041 #include <blort/blort/pal_util.h> 00042 #include <opencv2/imgproc/imgproc.hpp> 00043 #include <cmath> 00044 #include <sstream> 00045 #include <iostream> 00046 #include <algorithm> 00047 00048 namespace pal_blort 00049 { 00050 //FIXME: check 'root' and put ./ instead of / to the beginning of the paths if it's empty 00051 std::string addRoot(const std::string& obj, const std::string& root) 00052 { 00053 std::stringstream ss; 00054 ss << root << "/" << obj; 00055 return ss.str(); 00056 } 00057 00058 geometry_msgs::Pose tgPose2RosPose(const TomGine::tgPose &pose) 00059 { 00060 geometry_msgs::Pose res; 00061 res.position.x = pose.t.x; 00062 res.position.y = pose.t.y; 00063 res.position.z = pose.t.z; 00064 res.orientation.x = pose.q.x; 00065 res.orientation.y = pose.q.y; 00066 res.orientation.z = pose.q.z; 00067 res.orientation.w = pose.q.w; 00068 return res; 00069 } 00070 00071 TomGine::tgPose rosPose2TgPose(const geometry_msgs::Pose &pose) 00072 { 00073 TomGine::tgPose res; 00074 res.t.x = pose.position.x; 00075 res.t.y = pose.position.y; 00076 res.t.z = pose.position.z; 00077 res.q.x = pose.orientation.x; 00078 res.q.y = pose.orientation.y; 00079 res.q.z = pose.orientation.z; 00080 res.q.w = pose.orientation.w; 00081 return res; 00082 } 00083 00084 tf::Transform rosPose2TfTransform(const geometry_msgs::Pose &pose) 00085 { 00086 tf::Transform result; 00087 result.setOrigin(tf::Vector3(pose.position.x, 00088 pose.position.y, 00089 pose.position.z)); 00090 result.setRotation(tf::Quaternion(pose.orientation.x, 00091 pose.orientation.y, 00092 pose.orientation.z, 00093 pose.orientation.w 00094 )); 00095 return result; 00096 } 00097 00098 geometry_msgs::Pose tfTransform2RosPose(const tf::Transform &transform) 00099 { 00100 geometry_msgs::Pose result; 00101 const tf::Vector3 position = transform.getOrigin(); 00102 const tf::Quaternion orientation = transform.getRotation(); 00103 result.position.x = position.x(); 00104 result.position.y = position.y(); 00105 result.position.z = position.z(); 00106 result.orientation.x = orientation.x(); 00107 result.orientation.y = orientation.y(); 00108 result.orientation.z = orientation.z(); 00109 result.orientation.w = orientation.w(); 00110 00111 return result; 00112 } 00113 00114 geometry_msgs::Pose blortPosesToRosPose(geometry_msgs::Pose reference, 00115 geometry_msgs::Pose target) 00116 { 00117 const tf::Transform blort_reference_frame = 00118 pal_blort::rosPose2TfTransform(reference); 00119 const tf::Transform blort_target_pose = 00120 pal_blort::rosPose2TfTransform(target); 00121 00122 return pal_blort::tfTransform2RosPose(blort_reference_frame.inverse()*blort_target_pose); 00123 } 00124 00125 geometry_msgs::Pose poseAbsDiff(geometry_msgs::Pose pose1, geometry_msgs::Pose pose2) 00126 { 00127 geometry_msgs::Pose result; 00128 result.position.x = abs(pose1.position.x-pose2.position.x); 00129 result.position.y = abs(pose1.position.y-pose2.position.y); 00130 result.position.z = abs(pose1.position.z-pose2.position.z); 00131 result.orientation.x = abs(pose1.orientation.x-pose2.orientation.x); 00132 result.orientation.y = abs(pose1.orientation.y-pose2.orientation.y); 00133 result.orientation.z = abs(pose1.orientation.z-pose2.orientation.z); 00134 result.orientation.w = abs(pose1.orientation.w-pose2.orientation.w); 00135 return result; 00136 } 00137 00138 bool poseValidate(geometry_msgs::Pose known_pose, 00139 geometry_msgs::Pose pose_estimate, 00140 geometry_msgs::Pose max_error) 00141 { 00142 const geometry_msgs::Pose diff = poseAbsDiff(pose_estimate, known_pose); 00143 if((diff.position.x - max_error.position.x < 0) && 00144 (diff.position.y - max_error.position.y < 0) && 00145 (diff.position.z - max_error.position.z < 0) && 00146 (diff.orientation.x - max_error.orientation.x < 0) && 00147 (diff.orientation.y - max_error.orientation.y < 0) && 00148 (diff.orientation.z - max_error.orientation.z < 0) && 00149 (diff.orientation.w - max_error.orientation.w < 0)) 00150 { 00151 return true; 00152 } 00153 else 00154 { 00155 return false; 00156 } 00157 } 00158 00159 cv::Mat quaternionTo3x3cvMat(geometry_msgs::Quaternion quaternion) 00160 { 00161 float x2 = quaternion.x * quaternion.x; 00162 float y2 = quaternion.y * quaternion.y; 00163 float z2 = quaternion.z * quaternion.z; 00164 float xy = quaternion.x * quaternion.y; 00165 float xz = quaternion.x * quaternion.z; 00166 float yz = quaternion.y * quaternion.z; 00167 float wx = quaternion.w * quaternion.x; 00168 float wy = quaternion.w * quaternion.y; 00169 float wz = quaternion.w * quaternion.z; 00170 00171 cv::Mat result(3,3, CV_32FC1); 00172 result.at<float>(0,0) = 1.0f - 2.0f * (y2 + z2); 00173 result.at<float>(0,1) = 2.0f * (xy - wz); 00174 result.at<float>(0,2) = 2.0f * (xz + wy); 00175 00176 result.at<float>(1,0) = 2.0f * (xy + wz); 00177 result.at<float>(1,1) = 1.0f - 2.0f * (x2 + z2); 00178 result.at<float>(1,2) = 2.0f * (yz - wx); 00179 00180 result.at<float>(2,0) = 2.0f * (xz - wy); 00181 result.at<float>(2,1) = 2.0f * (yz + wx); 00182 result.at<float>(2,2) = 1.0f - 2.0f * (x2 + y2); 00183 00184 return result; 00185 } 00186 }