#include <vcg/container/simple_temporary_data.h>
Go to the source code of this file.
Classes | |
class | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > |
class | vcg::tri::TextureOptimizer< MESH_TYPE > |
Namespaces | |
namespace | vcg |
* | |
namespace | vcg::tri |
Defines | |
#define | v0 (f->V0(i)->T().P()) |
#define | v1 (f->V1(i)->T().P()) |
#define | v2 (f->V2(i)->T().P()) |
Functions | |
template<class MESH_TYPE > | |
bool | vcg::tri::IsFoldFree (MESH_TYPE &m) |
template<class MESH_TYPE > | |
int | vcg::tri::MarkFolds (MESH_TYPE &m) |
template<class MESH_TYPE > | |
void | vcg::tri::SmoothTextureCoords (MESH_TYPE &m) |
#define v0 (f->V0(i)->T().P()) |
#define v1 (f->V1(i)->T().P()) |
#define v2 (f->V2(i)->T().P()) |