perfect_spatial_hashing.h File Reference
#include <vector>
#include <list>
#include <algorithm>
#include <vcg/space/index/base.h>
#include <vcg/space/index/grid_util.h>
#include <vcg/space/point2.h>
#include <vcg/space/point3.h>
#include <vcg/space/box3.h>
Go to the source code of this file.
Classes |
class | vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::BinaryImage |
struct | vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::HashTable::Data |
struct | vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::Dereferencer< TYPE > |
struct | vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::UniformGrid::EntryIterator |
class | vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::HashTable |
struct | vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::Neighbor |
struct | vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::NeighboringEntryIterator |
class | vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::OffsetTable |
class | vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE > |
struct | vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::OffsetTable::PreImage |
struct | vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::ReferenceType< TYPE > |
struct | vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::ReferenceType< TYPE * > |
class | vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::UniformGrid |
Namespaces |
namespace | vcg |
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Defines |
#define | _USE_GRID_UTIL_PARTIONING_ 1 |
#define | _USE_OCTREE_PARTITIONING_ (1-_USE_GRID_UTIL_PARTIONING_) |
Functions |
int | vcg::GreatestCommonDivisor (const int a, const int b) |
Define Documentation
#define _USE_GRID_UTIL_PARTIONING_ 1 |
#define _USE_OCTREE_PARTITIONING_ (1-_USE_GRID_UTIL_PARTIONING_) |