#include <vector>
#include <vcg/complex/trimesh/allocate.h>
#include <vcg/complex/trimesh/clean.h>
#include <vcg/complex/trimesh/update/topology.h>
#include <vcg/complex/trimesh/base.h>
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Classes | |
struct | vcg::tri::UpdateHalfEdges< MeshType >::FacePtrInt |
class | vcg::tri::UpdateHalfEdges< MeshType > |
This class is used to build edge based data structure from indexed data structure and viceversa. More... | |
struct | vcg::tri::UpdateIndexed< MeshType > |
struct | vcg::tri::UpdateIndexed< MeshType >::VertexPairEdgePtr |
struct | vcg::tri::UpdateHalfEdges< MeshType >::VertexPairEdgePtr |
Namespaces | |
namespace | vcg |
* | |
namespace | vcg::tri |