Classes | |
class | AlignedBox< _Scalar, _AmbientDim > |
An axis aligned box. More... | |
class | AngleAxis< _Scalar > |
Represents a 3D rotation as a rotation angle around an arbitrary 3D axis. More... | |
class | Hyperplane< _Scalar, _AmbientDim > |
A hyperplane. More... | |
class | ParametrizedLine< _Scalar, _AmbientDim > |
A parametrized line. More... | |
class | Quaternion< _Scalar > |
The quaternion class used to represent 3D orientations and rotations. More... | |
class | Rotation2D< _Scalar > |
Represents a rotation/orientation in a 2 dimensional space. More... | |
class | Scaling< _Scalar, _Dim > |
Represents a possibly non uniform scaling transformation. More... | |
class | Transform< _Scalar, _Dim > |
Represents an homogeneous transformation in a N dimensional space. More... | |
class | Translation< _Scalar, _Dim > |
Represents a translation transformation. More... | |
Typedefs | |
typedef AngleAxis< double > | AngleAxisd |
typedef AngleAxis< float > | AngleAxisf |
typedef Quaternion< double > | Quaterniond |
typedef Quaternion< float > | Quaternionf |
typedef Rotation2D< double > | Rotation2Dd |
typedef Rotation2D< float > | Rotation2Df |
typedef Scaling< double, 2 > | Scaling2d |
typedef Scaling< float, 2 > | Scaling2f |
typedef Scaling< double, 3 > | Scaling3d |
typedef Scaling< float, 3 > | Scaling3f |
typedef Transform< double, 2 > | Transform2d |
typedef Transform< float, 2 > | Transform2f |
typedef Transform< double, 3 > | Transform3d |
typedef Transform< float, 3 > | Transform3f |
typedef Translation< double, 2 > | Translation2d |
typedef Translation< float, 2 > | Translation2f |
typedef Translation< double, 3 > | Translation3d |
typedef Translation< float, 3 > | Translation3f |
Functions | |
Matrix< Scalar, 3, 1 > | MatrixBase::eulerAngles (int a0, int a1, int a2) const |
typedef AngleAxis<double> AngleAxisd |
double precision angle-axis type
Definition at line 166 of file AngleAxis.h.
typedef AngleAxis<float> AngleAxisf |
single precision angle-axis type
Definition at line 163 of file AngleAxis.h.
typedef Quaternion<double> Quaterniond |
double precision quaternion type
Definition at line 225 of file Quaternion.h.
typedef Quaternion<float> Quaternionf |
single precision quaternion type
Definition at line 222 of file Quaternion.h.
typedef Rotation2D<double> Rotation2Dd |
double precision 2D rotation type
Definition at line 133 of file Rotation2D.h.
typedef Rotation2D<float> Rotation2Df |
single precision 2D rotation type
Definition at line 130 of file Rotation2D.h.
typedef Transform<double,2> Transform2d |
Definition at line 303 of file Transform.h.
typedef Transform<float,2> Transform2f |
Definition at line 299 of file Transform.h.
typedef Transform<double,3> Transform3d |
Definition at line 305 of file Transform.h.
typedef Transform<float,3> Transform3f |
Definition at line 301 of file Transform.h.
typedef Translation<double,2> Translation2d |
Definition at line 158 of file Translation.h.
typedef Translation<float, 2> Translation2f |
Definition at line 157 of file Translation.h.
typedef Translation<double,3> Translation3d |
Definition at line 160 of file Translation.h.
typedef Translation<float, 3> Translation3f |
Definition at line 159 of file Translation.h.
Matrix< typename MatrixBase< Derived >::Scalar, 3, 1 > MatrixBase< Derived >::eulerAngles | ( | int | a0, | |
int | a1, | |||
int | a2 | |||
) | const [inline, inherited] |
*this
using the convention defined by the triplet (a0,a1,a2)Each of the three parameters a0,a1,a2 represents the respective rotation axis as an integer in {0,1,2}. For instance, in:
Vector3f ea = mat.eulerAngles(2, 0, 2);
"2" represents the z axis and "0" the x axis, etc. The returned angles are such that we have the following equality:
mat == AngleAxisf(ea[0], Vector3f::UnitZ()) * AngleAxisf(ea[1], Vector3f::UnitX()) * AngleAxisf(ea[2], Vector3f::UnitZ());
This corresponds to the right-multiply conventions (with right hand side frames).
Definition at line 46 of file EulerAngles.h.