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00038 #include <QtGui>
00039 #include <GL/glew.h>
00040 #include <QtOpenGL>
00041
00042 #include <math.h>
00043 #include "glwidget.h"
00044 #include <wrap/io_trimesh/import_PLY.h>
00045 #include <wrap/gl/picking.h>
00046 #include <wrap/gl/space.h>
00047 #include <wrap/gl/pos.h>
00048 #include <vcg/complex/trimesh/update/bounding.h>
00049 #include <vcg/complex/trimesh/update/normal.h>
00050 #include <vcg/complex/trimesh/update/topology.h>
00051
00052
00053 GLWidget::GLWidget(QWidget *parent)
00054 : QGLWidget(parent)
00055 {
00056 object = 0;
00057
00058 trolltechGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
00059 trolltechPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);
00060 track.SetPosition(vcg::Point3f(0.0,0.0,0.0));
00061 track.SetIdentity();
00062 track.radius = 0.4;
00063 pos.f=NULL;
00064 vfite.f = NULL;
00065 doPickVfIte = false;
00066 doPickPos = false;
00067 }
00068
00069 GLWidget::~GLWidget()
00070 {
00071 makeCurrent();
00072 glDeleteLists(object, 1);
00073 }
00074
00075 QSize GLWidget::minimumSizeHint() const
00076 {
00077 return QSize(50, 50);
00078 }
00079
00080 QSize GLWidget::sizeHint() const
00081 {
00082 return QSize(400, 400);
00083 }
00084
00085 void GLWidget::LoadTriMesh(QString &namefile)
00086 {
00087 vcg::tri::io::ImporterPLY<MyStraightMesh>::Open(mesh,namefile.toAscii());
00088 vcg::tri::UpdateBounding<MyStraightMesh>::Box(mesh);
00089 vcg::tri::UpdateNormals<MyStraightMesh>::PerFace(mesh);
00090 vcg::tri::UpdateNormals<MyStraightMesh>::PerVertex(mesh);
00091 vcg::tri::UpdateTopology<MyStraightMesh>::FaceFace(mesh);
00092 vcg::tri::UpdateTopology<MyStraightMesh>::VertexFace(mesh);
00093 pos.f=0;
00094 vfite.f=NULL;
00095 }
00096
00097 void GLWidget::OpenFile(){
00098 QStringList filters;
00099
00100
00101 QString fileName = QFileDialog::getOpenFileName(this,tr("Open File"),".", filters.join("\n"));
00102
00103 if (fileName.isEmpty()) return;
00104 else
00105 LoadTriMesh( fileName );
00106
00107 }
00108
00109 void GLWidget::flipV( ){
00110 if(pos.f) pos.FlipV();
00111 repaint();
00112 }
00113 void GLWidget::flipE( ){
00114 if(pos.f) pos.FlipE();
00115 repaint();
00116 }
00117 void GLWidget::flipF( ){
00118 if(pos.f) pos.FlipF();
00119 repaint();
00120 }
00121 void GLWidget::nextE( ){
00122 if(pos.f) pos.NextE();
00123 repaint();
00124 }
00125 void GLWidget::nextB( ){
00126 if(pos.f) pos.NextB();
00127 repaint();
00128 }
00129
00130 void GLWidget::nextVfite( ){
00131 if(vfite.F()) ++vfite;
00132 repaint();
00133 }
00134
00135 void GLWidget::initializeGL()
00136 {
00137 qglClearColor(trolltechPurple.dark());
00138 glShadeModel(GL_FLAT);
00139 glEnable(GL_DEPTH_TEST);
00140 glEnable(GL_CULL_FACE);
00141 }
00142
00143 template <class VertexType>
00144 void drawVertex(VertexType & v){
00145 glPushAttrib(0xffffffff);
00146 glPointSize(2.0);
00147 glBegin(GL_POINTS);
00148 glVertex(v.P());
00149 glEnd();
00150 glPopAttrib();
00151 }
00152
00153 void GLWidget::paintGL()
00154 {
00155 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00156 glMatrixMode(GL_MODELVIEW);
00157 glLoadIdentity();
00158 gluLookAt(0,0,2, 0,0,0, 0,1,0);
00159
00160 track.GetView();
00161 track.Apply();
00162
00163
00164 glScalef(1/glWrap.m->bbox.Diag(),1/glWrap.m->bbox.Diag(),1/glWrap.m->bbox.Diag());
00165 glTranslate(-glWrap.m->bbox.Center());
00166
00167
00168 MyStraightMesh::FaceType* fp=NULL;
00169 MyStraightMesh::VertexType* vp=NULL;
00170 if(doPickPos)
00171 {
00172 std::vector<MyStraightMesh::FaceType*> res;
00173 int yes = vcg::Pick<MyStraightMesh::FaceContainer>(pic_x,ScreenH-pic_y+1,mesh.face,res,vcg::glTriangle3<MyStraightMesh::FaceType>,1,1);
00174 if(yes)
00175 {fp = res[0];
00176 pos.Set(fp,0,fp->V(0));
00177 }
00178 doPickPos=false;
00179 }else
00180 if(doPickVfIte)
00181 {
00182 std::vector<MyStraightMesh::VertexType*> res;
00183 int yes = vcg::Pick<MyStraightMesh::VertContainer>(pic_x,ScreenH-pic_y+1,mesh.vert,res,drawVertex<MyStraightMesh::VertexType>,3,3);
00184 if(yes)
00185 {vp = res[0];
00186 MyStraightMesh::FaceType* g = vp->VFp();
00187 vfite=vcg::face::VFIterator<MyStraightMesh::FaceType>(vp);
00188 }
00189
00190 doPickVfIte = false;
00191 }
00192
00193 glWrap.Draw<vcg::GLW::DMFlatWire,vcg::GLW::CMNone,vcg::GLW::TMNone> ();
00194
00195 if(pos.f!=NULL) {
00196 glPushAttrib(0xffffffff);
00197 glDisable(GL_LIGHTING);
00198 glColor3f(0.0,1.0,0.0);
00199 glDepthRange(0.0,0.999);
00200 vcg::GlPos<vcg::face::Pos<MyStraightMesh::FaceType> >::Draw(pos);
00201 glPopAttrib();
00202 }
00203 if(vfite.F()!=NULL) {
00204 glPushAttrib(0xffffffff);
00205 glDisable(GL_LIGHTING);
00206 glColor3f(0.0,1.0,0.0);
00207 glDepthRange(0.0,0.99);
00208 vcg::GlVfIterator<vcg::face::VFIterator<MyStraightMesh::FaceType> >::Draw(vfite);
00209 glPopAttrib();
00210 }
00211
00212 }
00213
00214
00215
00216
00217
00218 void GLWidget::mouseMoveEvent(QMouseEvent *e)
00219 {
00220 track.MouseMove(e->x(),ScreenH-e->y()+1);
00221 repaint();
00222
00223
00224
00225
00226
00227
00228
00229 }
00230 void GLWidget::keyPressEvent ( QKeyEvent * e ) {
00231 if((keypress == Qt::Key_Control)&&(e->key()==Qt::Key_Control))
00232 keypress = -1;
00233 else
00234 keypress = e->key();
00235 }
00236 void GLWidget::mouseDoubleClickEvent(QMouseEvent *e){
00237 if(e->button() == Qt::RightButton)
00238 doPickPos=true;
00239
00240 }
00241 void GLWidget:: mousePressEvent(QMouseEvent *e)
00242 {
00243 if( (keypress==Qt::Key_Control) && (e->button() == Qt::LeftButton) )
00244 track.MouseDown(e->x(),ScreenH-e->y()+1,vcg::Trackball::KEY_CTRL|vcg::Trackball::BUTTON_LEFT );
00245 else
00246 if(e->button() == Qt::LeftButton )
00247 track.MouseDown(e->x(),ScreenH-e->y()+1,vcg::Trackball::BUTTON_LEFT);
00248 else
00249 if(e->button() == Qt::RightButton)
00250 {
00251 doPickVfIte=true;
00252 pic_x = e->x();
00253 pic_y = e->y();
00254 }
00255 repaint();
00256 }
00257
00258 void GLWidget::mouseReleaseEvent ( QMouseEvent * e ){
00259
00260 if( (keypress==Qt::Key_Control) && (e->button() == Qt::LeftButton) )
00261 track.MouseUp(e->x(),ScreenH-e->y()+1,vcg::Trackball::KEY_CTRL );
00262 else
00263 if(e->button() == Qt::LeftButton )
00264 track.MouseUp(e->x(),ScreenH-e->y()+1,vcg::Trackball::BUTTON_LEFT);
00265 repaint();
00266 }
00267
00268
00269 void GLWidget::resizeGL(int w,int h){
00270 ScreenW=w; ScreenH=h;
00271 glViewport(0,0,w,h);
00272 glMatrixMode(GL_PROJECTION);
00273 glLoadIdentity();
00274 gluPerspective(45,ScreenW/(float)ScreenH,0.01,5);
00275 }
00276 void GLWidget::wheelEvent ( QWheelEvent * e ){
00277 int v = e->delta()/(float) 120;
00278 track.MouseWheel(v);
00279 repaint();
00280 }