#include <map>
#include <wrap/callback.h>
#include <vcg/complex/trimesh/allocate.h>
#include <wrap/io_trimesh/io_mask.h>
#include "io_material.h"
#include <lib3ds/file.h>
#include <lib3ds/io.h>
#include <lib3ds/mesh.h>
#include <lib3ds/types.h>
#include <lib3ds/material.h>
#include <vector>
#include <iostream>
#include <fstream>
#include <QString>
#include <QMessageBox>
Go to the source code of this file.
Classes | |
class | vcg::tri::io::Exporter3DS< SaveMeshType > |
Namespaces | |
namespace | vcg |
* | |
namespace | vcg::tri |
namespace | vcg::tri::io |
Defines | |
#define | MAX_POLYGONS 65535 |
#define MAX_POLYGONS 65535 |
Definition at line 176 of file export_3ds.h.