#include <map>
#include <algorithm>
#include <stack>
#include <vcg/simplex/face/pos.h>
#include <vcg/simplex/face/topology.h>
#include <vcg/complex/trimesh/base.h>
#include <vcg/complex/trimesh/closest.h>
#include <vcg/space/index/grid_static_ptr.h>
#include <vcg/space/index/spatial_hashing.h>
#include <vcg/complex/trimesh/allocate.h>
#include <vcg/complex/trimesh/update/selection.h>
#include <vcg/complex/trimesh/update/flag.h>
#include <vcg/complex/trimesh/update/normal.h>
#include <vcg/complex/trimesh/update/topology.h>
#include <vcg/space/triangle3.h>
Go to the source code of this file.
Classes | |
class | vcg::tri::Clean< CleanMeshType > |
Class of static functions to clean/correct/restore meshs. More... | |
class | vcg::tri::ConnectedIterator< ConnectedMeshType > |
class | vcg::tri::Clean< CleanMeshType >::RemoveDuplicateVert_Compare |
class | vcg::tri::Clean< CleanMeshType >::SortedTriple |
Namespaces | |
namespace | vcg |
* | |
namespace | vcg::tri |