Provides the collision map related services needed by object grasping. More...
#include <collision_map_interface.h>
Public Member Functions | |
CollisionMapInterface () | |
Connects and waits for all needed services and action servers. | |
bool | connectionsEstablished (ros::Duration timeout) |
Waits until all needed services and action servers are available, then connects all appropriate services. | |
bool | extendBoundingBoxZToTable (const tabletop_object_detector::Table &table, geometry_msgs::PoseStamped &pose_stamped, geometry_msgs::Vector3 &dimensions) |
Extends a bounding box along its Z dimension until it touches the table. | |
void | getClusterBoundingBox (const sensor_msgs::PointCloud &cluster, geometry_msgs::PoseStamped &pose_stamped, geometry_msgs::Vector3 &dimensions) |
Computes the outlier-resistant bounding box for a cluster. | |
void | processCollisionGeometryForBoundingBox (const object_manipulation_msgs::ClusterBoundingBox &box, std::string &collision_name) |
Sends collision geometry for a bounding box into the collision map. | |
void | processCollisionGeometryForCluster (const sensor_msgs::PointCloud &cluster, std::string &collision_name, float collision_size=-1.0) |
Sends collision geometry for a point cloud into the collision map. | |
void | processCollisionGeometryForObject (const household_objects_database_msgs::DatabaseModelPose &model_pose, std::string &collision_name) |
Sends collision geometry for object into the collision map. | |
void | processCollisionGeometryForTable (const tabletop_object_detector::Table &table, std::string table_collision_name) |
Sends table info into the collision map. | |
void | resetAttachedModels () |
Removes all the models attached to the robot in the collision map. | |
void | resetCollisionModels () |
Removes all collision models from the map. | |
void | resetStaticMap () |
Resets the static collision map. | |
void | takeStaticMap () |
Sets the laser to slow and creates a static collision map. | |
Private Member Functions | |
bool | connectionsPresent () |
Returns true if all needed services and action servers are available. | |
void | connectServices () |
Connects all the services that it uses to their appropriate service names. | |
bool | getMeshFromDatabasePose (const household_objects_database_msgs::DatabaseModelPose &model_pose, geometric_shapes_msgs::Shape &mesh) |
Produces an object mesh from a database object. | |
std::string | getNextObjectName () |
Creates a name for an object based on collision_object_current_id_, which is then incremented. | |
Private Attributes | |
ros::Publisher | attached_object_pub_ |
Publisher for attached objects. | |
ros::ServiceClient | cluster_bounding_box_client_ |
Client for computing the outlier-resistant bounding box of a cluster. | |
int | collision_box_size_ |
Only keep every point_skip_num_ points when adding a point cloud collision object. | |
ros::ServiceClient | collision_map_reset_client_ |
Client for resetting the dynamic collision map. | |
int | collision_object_current_id_ |
Counts the number of objects added to the map since the last reset. | |
ros::Publisher | collision_object_pub_ |
Publisher for objects in map. | |
bool | connections_established_ |
Flag that shows if all the needed service and action servers have been found. | |
ros::ServiceClient | get_model_mesh_srv_ |
Client for getting the mesh for a database object. | |
actionlib::SimpleActionClient < collision_environment_msgs::MakeStaticCollisionMapAction > | make_static_collision_map_client_ |
Action client for static map. | |
int | point_skip_num_ |
Only keep every point_skip_num_ points when adding a point cloud collision object. | |
ros::NodeHandle | priv_nh_ |
The private node handle. | |
ros::NodeHandle | root_nh_ |
The root node handle. | |
std::string | static_map_cloud_name_ |
The topic for the point cloud used for static maps. |
Provides the collision map related services needed by object grasping.
Definition at line 68 of file collision_map_interface.h.
tabletop_collision_map_processing::CollisionMapInterface::CollisionMapInterface | ( | ) |
Connects and waits for all needed services and action servers.
Definition at line 55 of file collision_map_interface.cpp.
bool tabletop_collision_map_processing::CollisionMapInterface::connectionsEstablished | ( | ros::Duration | timeout | ) |
Waits until all needed services and action servers are available, then connects all appropriate services.
Will wait at most timeout for the connections, then return false if the connections are not present. If all connections are found, future calls no longer check them and return true immediately.
Definition at line 88 of file collision_map_interface.cpp.
bool tabletop_collision_map_processing::CollisionMapInterface::connectionsPresent | ( | ) | [private] |
Returns true if all needed services and action servers are available.
Definition at line 76 of file collision_map_interface.cpp.
void tabletop_collision_map_processing::CollisionMapInterface::connectServices | ( | ) | [private] |
Connects all the services that it uses to their appropriate service names.
Definition at line 66 of file collision_map_interface.cpp.
bool tabletop_collision_map_processing::CollisionMapInterface::extendBoundingBoxZToTable | ( | const tabletop_object_detector::Table & | table, | |
geometry_msgs::PoseStamped & | pose_stamped, | |||
geometry_msgs::Vector3 & | dimensions | |||
) |
Extends a bounding box along its Z dimension until it touches the table.
Assumes the bounding box is in the same frame as the table
Definition at line 339 of file collision_map_interface.cpp.
void tabletop_collision_map_processing::CollisionMapInterface::getClusterBoundingBox | ( | const sensor_msgs::PointCloud & | cluster, | |
geometry_msgs::PoseStamped & | pose_stamped, | |||
geometry_msgs::Vector3 & | dimensions | |||
) |
Computes the outlier-resistant bounding box for a cluster.
Definition at line 318 of file collision_map_interface.cpp.
bool tabletop_collision_map_processing::CollisionMapInterface::getMeshFromDatabasePose | ( | const household_objects_database_msgs::DatabaseModelPose & | model_pose, | |
geometric_shapes_msgs::Shape & | mesh | |||
) | [private] |
Produces an object mesh from a database object.
Definition at line 290 of file collision_map_interface.cpp.
std::string tabletop_collision_map_processing::CollisionMapInterface::getNextObjectName | ( | ) | [private] |
Creates a name for an object based on collision_object_current_id_, which is then incremented.
Definition at line 142 of file collision_map_interface.cpp.
void tabletop_collision_map_processing::CollisionMapInterface::processCollisionGeometryForBoundingBox | ( | const object_manipulation_msgs::ClusterBoundingBox & | box, | |
std::string & | collision_name | |||
) |
Sends collision geometry for a bounding box into the collision map.
Definition at line 222 of file collision_map_interface.cpp.
void tabletop_collision_map_processing::CollisionMapInterface::processCollisionGeometryForCluster | ( | const sensor_msgs::PointCloud & | cluster, | |
std::string & | collision_name, | |||
float | collision_size = -1.0 | |||
) |
Sends collision geometry for a point cloud into the collision map.
Definition at line 249 of file collision_map_interface.cpp.
void tabletop_collision_map_processing::CollisionMapInterface::processCollisionGeometryForObject | ( | const household_objects_database_msgs::DatabaseModelPose & | model_pose, | |
std::string & | collision_name | |||
) |
Sends collision geometry for object into the collision map.
Definition at line 200 of file collision_map_interface.cpp.
void tabletop_collision_map_processing::CollisionMapInterface::processCollisionGeometryForTable | ( | const tabletop_object_detector::Table & | table, | |
std::string | table_collision_name | |||
) |
Sends table info into the collision map.
Definition at line 171 of file collision_map_interface.cpp.
void tabletop_collision_map_processing::CollisionMapInterface::resetAttachedModels | ( | ) |
Removes all the models attached to the robot in the collision map.
Definition at line 117 of file collision_map_interface.cpp.
void tabletop_collision_map_processing::CollisionMapInterface::resetCollisionModels | ( | ) |
Removes all collision models from the map.
Definition at line 106 of file collision_map_interface.cpp.
void tabletop_collision_map_processing::CollisionMapInterface::resetStaticMap | ( | ) |
Resets the static collision map.
Definition at line 132 of file collision_map_interface.cpp.
void tabletop_collision_map_processing::CollisionMapInterface::takeStaticMap | ( | ) |
Sets the laser to slow and creates a static collision map.
Definition at line 150 of file collision_map_interface.cpp.
ros::Publisher tabletop_collision_map_processing::CollisionMapInterface::attached_object_pub_ [private] |
Publisher for attached objects.
Definition at line 84 of file collision_map_interface.h.
ros::ServiceClient tabletop_collision_map_processing::CollisionMapInterface::cluster_bounding_box_client_ [private] |
Client for computing the outlier-resistant bounding box of a cluster.
Definition at line 90 of file collision_map_interface.h.
Only keep every point_skip_num_ points when adding a point cloud collision object.
Definition at line 122 of file collision_map_interface.h.
ros::ServiceClient tabletop_collision_map_processing::CollisionMapInterface::collision_map_reset_client_ [private] |
Client for resetting the dynamic collision map.
Definition at line 87 of file collision_map_interface.h.
int tabletop_collision_map_processing::CollisionMapInterface::collision_object_current_id_ [private] |
Counts the number of objects added to the map since the last reset.
Definition at line 99 of file collision_map_interface.h.
ros::Publisher tabletop_collision_map_processing::CollisionMapInterface::collision_object_pub_ [private] |
Publisher for objects in map.
Definition at line 81 of file collision_map_interface.h.
Flag that shows if all the needed service and action servers have been found.
Definition at line 78 of file collision_map_interface.h.
ros::ServiceClient tabletop_collision_map_processing::CollisionMapInterface::get_model_mesh_srv_ [private] |
Client for getting the mesh for a database object.
Definition at line 93 of file collision_map_interface.h.
actionlib::SimpleActionClient<collision_environment_msgs::MakeStaticCollisionMapAction> tabletop_collision_map_processing::CollisionMapInterface::make_static_collision_map_client_ [private] |
Action client for static map.
Definition at line 103 of file collision_map_interface.h.
Only keep every point_skip_num_ points when adding a point cloud collision object.
Definition at line 119 of file collision_map_interface.h.
ros::NodeHandle tabletop_collision_map_processing::CollisionMapInterface::priv_nh_ [private] |
The private node handle.
Definition at line 75 of file collision_map_interface.h.
ros::NodeHandle tabletop_collision_map_processing::CollisionMapInterface::root_nh_ [private] |
The root node handle.
Definition at line 72 of file collision_map_interface.h.
std::string tabletop_collision_map_processing::CollisionMapInterface::static_map_cloud_name_ [private] |
The topic for the point cloud used for static maps.
Definition at line 96 of file collision_map_interface.h.