CollisionDataS Struct Reference

#include <collisionStructures.h>

List of all members.

Public Member Functions

 CollisionDataS (Body *b1, Body *b2)

Public Attributes

ContactReport contacts
Bodyfirst
Bodysecond

Detailed Description

A collision data structure contains pointers to the two bodies involved. When used for a collision, this is all the information available. If used for a contact, it also hold a list of all the contacts between the two bodies. Recall that a contact is defined as a location where the two bodies are separated by less than the contact threshold (but never interpenetrating).

Definition at line 80 of file collisionStructures.h.


Constructor & Destructor Documentation

CollisionDataS::CollisionDataS ( Body b1,
Body b2 
) [inline]

Definition at line 85 of file collisionStructures.h.


Member Data Documentation

Definition at line 84 of file collisionStructures.h.

Definition at line 82 of file collisionStructures.h.

Definition at line 83 of file collisionStructures.h.


The documentation for this struct was generated from the following file:
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graspit
Author(s):
autogenerated on Wed Jan 25 11:00:20 2012