#include <btSoftBodyInternals.h>

Public Member Functions | |
| void | Process (btSoftBody *ps, btCollisionObject *colOb) |
| void | Process (const btDbvtNode *leaf) |
Public Attributes | |
| btCollisionObject * | m_colObj |
| btSoftBody * | psb |
Definition at line 718 of file btSoftBodyInternals.h.
| void btSoftColliders::CollideCL_RS::Process | ( | btSoftBody * | ps, | |
| btCollisionObject * | colOb | |||
| ) | [inline] |
Bullet rigid body uses multiply instead of minimum to determine combined friction. Some customization would be useful.
Definition at line 757 of file btSoftBodyInternals.h.
| void btSoftColliders::CollideCL_RS::Process | ( | const btDbvtNode * | leaf | ) | [inline] |
don't collide an anchored cluster with a static/kinematic object
Reimplemented from btDbvt::ICollide.
Definition at line 723 of file btSoftBodyInternals.h.
| btCollisionObject* btSoftColliders::CollideCL_RS::m_colObj |
Definition at line 722 of file btSoftBodyInternals.h.
Definition at line 720 of file btSoftBodyInternals.h.