Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld. More...
#include <btActionInterface.h>

Public Member Functions | |
| virtual void | debugDraw (btIDebugDraw *debugDrawer)=0 |
| virtual void | updateAction (btCollisionWorld *collisionWorld, btScalar deltaTimeStep)=0 |
| virtual | ~btActionInterface () |
Static Protected Member Functions | |
| static btRigidBody & | getFixedBody () |
Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld.
Definition at line 26 of file btActionInterface.h.
| virtual btActionInterface::~btActionInterface | ( | ) | [inline, virtual] |
Definition at line 39 of file btActionInterface.h.
| virtual void btActionInterface::debugDraw | ( | btIDebugDraw * | debugDrawer | ) | [pure virtual] |
Implemented in btKinematicCharacterController, and btRaycastVehicle.
| static btRigidBody& btActionInterface::getFixedBody | ( | ) | [inline, static, protected] |
Definition at line 30 of file btActionInterface.h.
| virtual void btActionInterface::updateAction | ( | btCollisionWorld * | collisionWorld, | |
| btScalar | deltaTimeStep | |||
| ) | [pure virtual] |
Implemented in btKinematicCharacterController, and btRaycastVehicle.