#include "btCollisionObject.h"#include "BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h"#include "LinearMath/btAlignedAllocator.h"#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"#include "btCollisionWorld.h"
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Classes | |
| class | btGhostPairCallback |
| The btGhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the btBroadphaseInterface to btGhostObject. More... | |
| class | btPairCachingGhostObject |
Functions | |
| ATTRIBUTE_ALIGNED16 (class) btGhostObject | |
| ATTRIBUTE_ALIGNED16 | ( | class | ) |
The btGhostObject can keep track of all objects that are overlapping By default, this overlap is based on the AABB This is useful for creating a character controller, collision sensors/triggers, explosions etc. We plan on adding rayTest and other queries for the btGhostObject
this method is mainly for expert/internal use only.
this method is mainly for expert/internal use only.
Definition at line 34 of file btGhostObject.h.