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Classes | |
| struct | plRayCastResult |
Defines | |
| #define | PL_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name |
Typedefs | |
| typedef void(* | btBroadphaseCallback )(void *clientData, void *object1, void *object2) |
| typedef plReal | plQuaternion [4] |
| typedef struct plRayCastResult | plRayCastResult |
| typedef float | plReal |
| typedef plReal | plVector3 [3] |
Functions | |
| PL_DECLARE_HANDLE (plCollisionWorldHandle) | |
| PL_DECLARE_HANDLE (plBroadphaseProxyHandle) | |
| PL_DECLARE_HANDLE (plCollisionBroadphaseHandle) | |
| PL_DECLARE_HANDLE (plMeshInterfaceHandle) | |
| PL_DECLARE_HANDLE (plConstraintHandle) | |
| PL_DECLARE_HANDLE (plCollisionShapeHandle) | |
| PL_DECLARE_HANDLE (plRigidBodyHandle) | |
| PL_DECLARE_HANDLE (plDynamicsWorldHandle) | |
| PL_DECLARE_HANDLE (plPhysicsSdkHandle) | |
| void | plAddChildShape (plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape, plVector3 childPos, plQuaternion childOrn) |
| void | plAddRigidBody (plDynamicsWorldHandle world, plRigidBodyHandle object) |
| void | plAddTriangle (plMeshInterfaceHandle meshHandle, plVector3 v0, plVector3 v1, plVector3 v2) |
| void | plAddVertex (plCollisionShapeHandle convexHull, plReal x, plReal y, plReal z) |
| plCollisionWorldHandle | plCreateCollisionWorld (plPhysicsSdkHandle physicsSdk) |
| plDynamicsWorldHandle | plCreateDynamicsWorld (plPhysicsSdkHandle physicsSdk) |
| plBroadphaseProxyHandle | plCreateProxy (plCollisionBroadphaseHandle bp, void *clientData, plReal minX, plReal minY, plReal minZ, plReal maxX, plReal maxY, plReal maxZ) |
| plRigidBodyHandle | plCreateRigidBody (void *user_data, float mass, plCollisionShapeHandle cshape) |
| plCollisionBroadphaseHandle | plCreateSapBroadphase (btBroadphaseCallback beginCallback, btBroadphaseCallback endCallback) |
| void | plDeleteDynamicsWorld (plDynamicsWorldHandle world) |
| void | plDeletePhysicsSdk (plPhysicsSdkHandle physicsSdk) |
| void | plDeleteRigidBody (plRigidBodyHandle body) |
| void | plDeleteShape (plCollisionShapeHandle shape) |
| void | plDestroyBroadphase (plCollisionBroadphaseHandle bp) |
| void | plDestroyProxy (plCollisionBroadphaseHandle bp, plBroadphaseProxyHandle proxyHandle) |
| void | plGetOpenGLMatrix (plRigidBodyHandle object, plReal *matrix) |
| void | plGetOrientation (plRigidBodyHandle object, plQuaternion orientation) |
| void | plGetPosition (plRigidBodyHandle object, plVector3 position) |
| double | plNearestPoints (float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]) |
| plCollisionShapeHandle | plNewBoxShape (plReal x, plReal y, plReal z) |
| plPhysicsSdkHandle | plNewBulletSdk () |
| plCollisionShapeHandle | plNewCapsuleShape (plReal radius, plReal height) |
| plCollisionShapeHandle | plNewCompoundShape () |
| plCollisionShapeHandle | plNewConeShape (plReal radius, plReal height) |
| plCollisionShapeHandle | plNewConvexHullShape () |
| plCollisionShapeHandle | plNewCylinderShape (plReal radius, plReal height) |
| plMeshInterfaceHandle | plNewMeshInterface () |
| plCollisionShapeHandle | plNewSphereShape (plReal radius) |
| plCollisionShapeHandle | plNewStaticTriangleMeshShape (plMeshInterfaceHandle) |
| int | plRayCast (plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plRayCastResult res) |
| void | plRemoveRigidBody (plDynamicsWorldHandle world, plRigidBodyHandle object) |
| void | plSetBoundingBox (plBroadphaseProxyHandle proxyHandle, plReal minX, plReal minY, plReal minZ, plReal maxX, plReal maxY, plReal maxZ) |
| void | plSetEuler (plReal yaw, plReal pitch, plReal roll, plQuaternion orient) |
| void | plSetOpenGLMatrix (plRigidBodyHandle object, plReal *matrix) |
| void | plSetOrientation (plRigidBodyHandle object, const plQuaternion orientation) |
| void | plSetPosition (plRigidBodyHandle object, const plVector3 position) |
| void | plSetScaling (plCollisionShapeHandle shape, plVector3 scaling) |
| void | plStepSimulation (plDynamicsWorldHandle, plReal timeStep) |
| #define PL_DECLARE_HANDLE | ( | name | ) | typedef struct name##__ { int unused; } *name |
Definition at line 26 of file Bullet-C-Api.h.
| typedef void(* btBroadphaseCallback)(void *clientData, void *object1, void *object2) |
Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects
Definition at line 73 of file Bullet-C-Api.h.
| typedef plReal plQuaternion[4] |
Definition at line 35 of file Bullet-C-Api.h.
| typedef struct plRayCastResult plRayCastResult |
| typedef float plReal |
Definition at line 31 of file Bullet-C-Api.h.
Definition at line 34 of file Bullet-C-Api.h.
| PL_DECLARE_HANDLE | ( | plCollisionWorldHandle | ) |
| PL_DECLARE_HANDLE | ( | plBroadphaseProxyHandle | ) |
| PL_DECLARE_HANDLE | ( | plCollisionBroadphaseHandle | ) |
Broadphase Scene/Proxy Handles (C-API)
| PL_DECLARE_HANDLE | ( | plMeshInterfaceHandle | ) |
Triangle Mesh interface (C-API)
| PL_DECLARE_HANDLE | ( | plConstraintHandle | ) |
Constraint for Rigid Bodies (C-API)
| PL_DECLARE_HANDLE | ( | plCollisionShapeHandle | ) |
Collision Shape/Geometry, property of a Rigid Body (C-API)
| PL_DECLARE_HANDLE | ( | plRigidBodyHandle | ) |
Rigid Body that can be part of a Dynamics World (C-API)
| PL_DECLARE_HANDLE | ( | plDynamicsWorldHandle | ) |
Dynamics world, belonging to some physics SDK (C-API)
| PL_DECLARE_HANDLE | ( | plPhysicsSdkHandle | ) |
Particular physics SDK (C-API)
| void plAddChildShape | ( | plCollisionShapeHandle | compoundShape, | |
| plCollisionShapeHandle | childShape, | |||
| plVector3 | childPos, | |||
| plQuaternion | childOrn | |||
| ) |
| void plAddRigidBody | ( | plDynamicsWorldHandle | world, | |
| plRigidBodyHandle | object | |||
| ) |
| plCollisionWorldHandle plCreateCollisionWorld | ( | plPhysicsSdkHandle | physicsSdk | ) |
| plDynamicsWorldHandle plCreateDynamicsWorld | ( | plPhysicsSdkHandle | physicsSdk | ) |
| plBroadphaseProxyHandle plCreateProxy | ( | plCollisionBroadphaseHandle | bp, | |
| void * | clientData, | |||
| plReal | minX, | |||
| plReal | minY, | |||
| plReal | minZ, | |||
| plReal | maxX, | |||
| plReal | maxY, | |||
| plReal | maxZ | |||
| ) |
| plRigidBodyHandle plCreateRigidBody | ( | void * | user_data, | |
| float | mass, | |||
| plCollisionShapeHandle | cshape | |||
| ) |
| plCollisionBroadphaseHandle plCreateSapBroadphase | ( | btBroadphaseCallback | beginCallback, | |
| btBroadphaseCallback | endCallback | |||
| ) |
| void plDeleteDynamicsWorld | ( | plDynamicsWorldHandle | world | ) |
| void plDeletePhysicsSdk | ( | plPhysicsSdkHandle | physicsSdk | ) |
| void plDeleteRigidBody | ( | plRigidBodyHandle | body | ) |
| void plDeleteShape | ( | plCollisionShapeHandle | shape | ) |
| void plDestroyBroadphase | ( | plCollisionBroadphaseHandle | bp | ) |
| void plDestroyProxy | ( | plCollisionBroadphaseHandle | bp, | |
| plBroadphaseProxyHandle | proxyHandle | |||
| ) |
| void plGetOpenGLMatrix | ( | plRigidBodyHandle | object, | |
| plReal * | matrix | |||
| ) |
| void plGetOrientation | ( | plRigidBodyHandle | object, | |
| plQuaternion | orientation | |||
| ) |
| void plGetPosition | ( | plRigidBodyHandle | object, | |
| plVector3 | position | |||
| ) |
| double plNearestPoints | ( | float | p1[3], | |
| float | p2[3], | |||
| float | p3[3], | |||
| float | q1[3], | |||
| float | q2[3], | |||
| float | q3[3], | |||
| float * | pa, | |||
| float * | pb, | |||
| float | normal[3] | |||
| ) |
| plPhysicsSdkHandle plNewBulletSdk | ( | ) |
Create and Delete a Physics SDK
| plCollisionShapeHandle plNewCompoundShape | ( | ) |
| plCollisionShapeHandle plNewConvexHullShape | ( | ) |
| plMeshInterfaceHandle plNewMeshInterface | ( | ) |
| plCollisionShapeHandle plNewSphereShape | ( | plReal | radius | ) |
| plCollisionShapeHandle plNewStaticTriangleMeshShape | ( | plMeshInterfaceHandle | ) |
| int plRayCast | ( | plDynamicsWorldHandle | world, | |
| const plVector3 | rayStart, | |||
| const plVector3 | rayEnd, | |||
| plRayCastResult | res | |||
| ) |
| void plRemoveRigidBody | ( | plDynamicsWorldHandle | world, | |
| plRigidBodyHandle | object | |||
| ) |
| void plSetBoundingBox | ( | plBroadphaseProxyHandle | proxyHandle, | |
| plReal | minX, | |||
| plReal | minY, | |||
| plReal | minZ, | |||
| plReal | maxX, | |||
| plReal | maxY, | |||
| plReal | maxZ | |||
| ) |
| void plSetEuler | ( | plReal | yaw, | |
| plReal | pitch, | |||
| plReal | roll, | |||
| plQuaternion | orient | |||
| ) |
| void plSetOpenGLMatrix | ( | plRigidBodyHandle | object, | |
| plReal * | matrix | |||
| ) |
| void plSetOrientation | ( | plRigidBodyHandle | object, | |
| const plQuaternion | orientation | |||
| ) |
| void plSetPosition | ( | plRigidBodyHandle | object, | |
| const plVector3 | position | |||
| ) |
| void plSetScaling | ( | plCollisionShapeHandle | shape, | |
| plVector3 | scaling | |||
| ) |
| void plStepSimulation | ( | plDynamicsWorldHandle | , | |
| plReal | timeStep | |||
| ) |