CollisionDetector.h
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1 #ifndef __PATHENGINE_COLLISION_DETECTOR_H__
2 #define __PATHENGINE_COLLISION_DETECTOR_H__
3 #include <string>
4 
5 namespace PathEngine
6 {
8  public:
9  virtual void updatePositions()=0;
10  virtual bool checkCollision()=0;
11  virtual const std::pair<std::string, std::string>& collidingPair()=0;
12  };
13 };
14 
15 #endif
16 
PathEngine::CollisionDetector::collidingPair
virtual const std::pair< std::string, std::string > & collidingPair()=0
PathEngine::CollisionDetector::checkCollision
virtual bool checkCollision()=0
PathEngine::CollisionDetector::updatePositions
virtual void updatePositions()=0
PathEngine::CollisionDetector
Definition: CollisionDetector.h:7
PathEngine
Definition: Algorithm.h:13


openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Wed Sep 7 2022 02:51:02