sound.hpp
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1 
9 /*****************************************************************************
10 ** Ifdefs
11 *****************************************************************************/
12 
13 #ifndef KOBUKI_SOUND_HPP_
14 #define KOBUKI_SOUND_HPP_
15 
16 /*****************************************************************************
17 ** Includes
18 *****************************************************************************/
19 
20 /*****************************************************************************
21 ** Namespaces
22 *****************************************************************************/
23 
24 namespace kobuki {
25 
26 /*****************************************************************************
27 ** Enums
28 *****************************************************************************/
29 
30 enum SoundSequences
31 {
32  On = 0x0,
33  Off = 0x1,
34  Recharge = 0x2,
35  Button = 0x3,
36  Error = 0x4,
37  CleaningStart = 0x5,
38  CleaningEnd = 0x6,
39 };
40 
41 } // namespace kobuki
42 
43 #endif /* KOBUKI_SOUND_HPP_ */
kobuki::Error
@ Error
Definition: sound.hpp:50
kobuki
Definition: command.hpp:31
kobuki::CleaningEnd
@ CleaningEnd
Definition: sound.hpp:52
kobuki::On
@ On
Definition: sound.hpp:46
kobuki::Button
@ Button
Definition: sound.hpp:49
kobuki::Off
@ Off
Definition: sound.hpp:47
kobuki::Recharge
@ Recharge
Definition: sound.hpp:48
kobuki::CleaningStart
@ CleaningStart
Definition: sound.hpp:51
kobuki::SoundSequences
SoundSequences
Definition: sound.hpp:36


kobuki_driver
Author(s): Daniel Stonier , Younghun Ju , Jorge Santos Simon
autogenerated on Wed Mar 2 2022 00:26:14