gtsam
3rdparty
Eigen
bench
btl
libs
blitz
btl_blitz.cpp
Go to the documentation of this file.
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//=====================================================
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// File : main.cpp
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// Author : L. Plagne <laurent.plagne@edf.fr)>
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// Copyright (C) EDF R&D, lun sep 30 14:23:30 CEST 2002
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//=====================================================
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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#include "utilities.h"
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#include "
blitz_interface.hh
"
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#include "
blitz_LU_solve_interface.hh
"
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#include "
bench.hh
"
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#include "
action_matrix_vector_product.hh
"
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#include "
action_matrix_matrix_product.hh
"
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#include "
action_axpy.hh
"
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#include "
action_lu_solve.hh
"
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#include "
action_ata_product.hh
"
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#include "
action_aat_product.hh
"
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#include "
action_atv_product.hh
"
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BTL_MAIN
;
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int
main
()
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{
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bench<Action_matrix_vector_product<blitz_interface<REAL_TYPE> > >(
MIN_MV
,
MAX_MV
,
NB_POINT
);
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bench<Action_atv_product<blitz_interface<REAL_TYPE> > >(
MIN_MV
,
MAX_MV
,
NB_POINT
);
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bench<Action_matrix_matrix_product<blitz_interface<REAL_TYPE> > >(
MIN_MM
,
MAX_MM
,
NB_POINT
);
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bench<Action_ata_product<blitz_interface<REAL_TYPE> > >(
MIN_MM
,
MAX_MM
,
NB_POINT
);
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bench<Action_aat_product<blitz_interface<REAL_TYPE> > >(
MIN_MM
,
MAX_MM
,
NB_POINT
);
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bench<Action_axpy<blitz_interface<REAL_TYPE> > >(
MIN_AXPY
,
MAX_AXPY
,
NB_POINT
);
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//bench<Action_lu_solve<blitz_LU_solve_interface<REAL_TYPE> > >(MIN_LU,MAX_LU,NB_POINT);
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return
0;
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}
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action_matrix_matrix_product.hh
action_matrix_vector_product.hh
bench.hh
BTL_MAIN
BTL_MAIN
Definition:
btl_blitz.cpp:32
action_atv_product.hh
action_axpy.hh
MAX_MV
#define MAX_MV
Definition:
bench_parameter.hh:36
blitz_interface.hh
action_lu_solve.hh
MIN_MV
#define MIN_MV
Definition:
bench_parameter.hh:34
NB_POINT
#define NB_POINT
Definition:
bench_parameter.hh:28
MAX_MM
#define MAX_MM
Definition:
bench_parameter.hh:40
main
int main()
Definition:
btl_blitz.cpp:34
MIN_MM
#define MIN_MM
Definition:
bench_parameter.hh:38
action_aat_product.hh
MIN_AXPY
#define MIN_AXPY
Definition:
bench_parameter.hh:30
action_ata_product.hh
blitz_LU_solve_interface.hh
MAX_AXPY
#define MAX_AXPY
Definition:
bench_parameter.hh:32
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Author(s):
autogenerated on Sat Nov 16 2024 04:01:56