box.h
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35 
38 #ifndef FCL_SHAPE_BOX_H
39 #define FCL_SHAPE_BOX_H
40 
42 
43 #include <ostream>
44 #include <string>
45 
46 namespace fcl
47 {
48 
50 template <typename S_>
51 class FCL_EXPORT Box : public ShapeBase<S_>
52 {
53 public:
54 
55  using S = S_;
56 
58  Box(S x, S y, S z);
59 
61  Box(const Vector3<S>& side);
62 
64  Box();
65 
68 
70  void computeLocalAABB() override;
71 
73  NODE_TYPE getNodeType() const override;
74 
75  // Documentation inherited
76  S computeVolume() const override;
77 
78  // Documentation inherited
79  Matrix3<S> computeMomentofInertia() const override;
80 
83  std::vector<Vector3<S>> getBoundVertices(const Transform3<S>& tf) const;
84 
90  std::string representation(int precision = 20) const;
91 
92  friend
93  std::ostream& operator<<(std::ostream& out, const Box& box) {
94  out << "Box" << box.side.transpose();
95  return out;
96  }
97 };
98 
99 using Boxf = Box<float>;
101 
102 } // namespace fcl
103 
105 
106 #endif
fcl::Transform3
Eigen::Transform< S, 3, Eigen::Isometry > Transform3
Definition: types.h:91
fcl::Box::operator<<
friend std::ostream & operator<<(std::ostream &out, const Box &box)
Definition: box.h:93
fcl::Box::S
S_ S
Definition: box.h:55
fcl::ShapeBase
Base class for all basic geometric shapes.
Definition: shape_base.h:48
shape_base.h
box-inl.h
fcl::Vector3
Eigen::Matrix< S, 3, 1 > Vector3
Definition: types.h:70
fcl::Matrix3
Eigen::Matrix< S, 3, 3 > Matrix3
Definition: types.h:85
fcl::Box
Center at zero point, axis aligned box.
Definition: box.h:51
fcl::NODE_TYPE
NODE_TYPE
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18,...
Definition: collision_geometry.h:53
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
fcl::Box::side
Vector3< S > side
box side length
Definition: box.h:67


fcl
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autogenerated on Tue Dec 5 2023 03:40:48