Public Member Functions | Public Attributes | Private Member Functions | List of all members
coal::Cylinder Class Reference

Cylinder along Z axis. The cylinder is defined at its centroid. More...

#include <geometric_shapes.h>

Inheritance diagram for coal::Cylinder:
Inheritance graph
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Public Member Functions

virtual Cylinderclone () const
 Clone *this into a new Cylinder. More...
 
void computeLocalAABB ()
 Compute AABB. More...
 
Matrix3s computeMomentofInertia () const
 compute the inertia matrix, related to the origin More...
 
CoalScalar computeVolume () const
 compute the volume More...
 
 Cylinder ()
 Default constructor. More...
 
 Cylinder (CoalScalar radius_, CoalScalar lz_)
 
 Cylinder (const Cylinder &other)
 
NODE_TYPE getNodeType () const
 Get node type: a cylinder. More...
 
std::pair< Cylinder, Transform3sinflated (const CoalScalar value) const
 Inflate the cylinder by an amount given by value. This value can be positive or negative but must always >= minInflationValue(). More...
 
CoalScalar minInflationValue () const
 
Cylinderoperator= (const Cylinder &other)
 
- Public Member Functions inherited from coal::ShapeBase
OBJECT_TYPE getObjectType () const
 Get object type: a geometric shape. More...
 
CoalScalar getSweptSphereRadius () const
 Get radius of sphere swept around the shape. This radius is always >= 0. More...
 
ShapeBaseoperator= (const ShapeBase &other)=default
 
void setSweptSphereRadius (CoalScalar radius)
 Set radius of sphere swept around the shape. Must be >= 0. More...
 
 ShapeBase ()
 
 ShapeBase (const ShapeBase &other)
   More...
 
virtual ~ShapeBase ()
 
- Public Member Functions inherited from coal::CollisionGeometry
 CollisionGeometry ()
 
 CollisionGeometry (const CollisionGeometry &other)=default
 Copy constructor. More...
 
virtual Vec3s computeCOM () const
 compute center of mass More...
 
virtual Matrix3s computeMomentofInertiaRelatedToCOM () const
 compute the inertia matrix, related to the com More...
 
void * getUserData () const
 get user data in geometry More...
 
bool isFree () const
 whether the object is completely free More...
 
bool isOccupied () const
 whether the object is completely occupied More...
 
bool isUncertain () const
 whether the object has some uncertainty More...
 
bool operator!= (const CollisionGeometry &other) const
 Difference operator. More...
 
bool operator== (const CollisionGeometry &other) const
 Equality operator. More...
 
void setUserData (void *data)
 set user data in geometry More...
 
virtual ~CollisionGeometry ()
 

Public Attributes

CoalScalar halfLength
 Half Length along z axis. More...
 
CoalScalar radius
 Radius of the cylinder. More...
 
- Public Attributes inherited from coal::CollisionGeometry
Vec3s aabb_center
 AABB center in local coordinate. More...
 
AABB aabb_local
 AABB in local coordinate, used for tight AABB when only translation transform. More...
 
CoalScalar aabb_radius
 AABB radius. More...
 
CoalScalar cost_density
 collision cost for unit volume More...
 
CoalScalar threshold_free
 threshold for free (<= is free) More...
 
CoalScalar threshold_occupied
 threshold for occupied ( >= is occupied) More...
 
void * user_data
 pointer to user defined data specific to this object More...
 

Private Member Functions

virtual bool isEqual (const CollisionGeometry &_other) const
 equal operator with another object of derived type. More...
 

Additional Inherited Members

- Protected Attributes inherited from coal::ShapeBase
CoalScalar m_swept_sphere_radius {0}
 Radius of the sphere swept around the shape. Default value is 0. Note: this property differs from inflated method of certain derived classes (e.g. Box, Sphere, Ellipsoid, Capsule, Cone, Cylinder) in the sense that inflated returns a new shape which can be inflated but also deflated. Also, an inflated shape is not rounded. It simply has a different size. Sweeping a shape with a sphere is a different operation (a Minkowski sum), which rounds the sharp corners of a shape. The swept sphere radius is a property of the shape itself and can be manually updated between collision checks. More...
 

Detailed Description

Cylinder along Z axis. The cylinder is defined at its centroid.

Definition at line 560 of file coal/shape/geometric_shapes.h.


The documentation for this class was generated from the following files:


hpp-fcl
Author(s):
autogenerated on Sat Nov 23 2024 03:45:00