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00001 /********************************************************************* 00002 * Software License Agreement (BSD License) 00003 * 00004 * Copyright (c) 2009, Willow Garage, Inc. 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions 00009 * are met: 00010 * 00011 * * Redistributions of source code must retain the above copyright 00012 * notice, this list of conditions and the following disclaimer. 00013 * * Redistributions in binary form must reproduce the above 00014 * copyright notice, this list of conditions and the following 00015 * disclaimer in the documentation and/or other materials provided 00016 * with the distribution. 00017 * * Neither the name of the Willow Garage nor the names of its 00018 * contributors may be used to endorse or promote products derived 00019 * from this software without specific prior written permission. 00020 * 00021 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00022 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00023 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00024 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00025 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00026 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00027 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00028 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00029 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00030 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00031 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00032 * POSSIBILITY OF SUCH DAMAGE. 00033 *********************************************************************/ 00034 00035 // Author(s): Marius Muja and Matei Ciocarlie 00036 00037 #ifndef _MODEL_FITTER_H_ 00038 #define _MODEL_FITTER_H_ 00039 00040 #include <string> 00041 #include <vector> 00042 #include <algorithm> 00043 00044 #include "tf/transform_datatypes.h" 00045 00046 #include "geometry_msgs/Point32.h" 00047 #include "sensor_msgs/PointCloud.h" 00048 #include "arm_navigation_msgs/Shape.h" 00049 00050 namespace distance_field { 00051 class PropagationDistanceField; 00052 } 00053 00054 namespace tabletop_object_detector { 00055 00057 00063 class ModelFitInfo { 00064 private: 00066 int model_id_; 00068 geometry_msgs::Pose fit_pose_; 00070 float score_; 00071 00072 public: 00074 ModelFitInfo(int model_id, const geometry_msgs::Pose &pose, float score) : model_id_(model_id), 00075 fit_pose_(pose), score_(score) {} 00076 00078 int getModelId() const {return model_id_;} 00080 float getScore() const {return score_;} 00082 geometry_msgs::Pose getPose() const {return fit_pose_;} 00083 00085 static bool compareScores(const ModelFitInfo &mf1, const ModelFitInfo &mf2) 00086 { 00087 return mf1.score_ < mf2.score_; 00088 } 00089 }; 00090 00092 00099 class ModelToCloudFitter 00100 { 00101 protected: 00103 int model_id_; 00104 00105 void sampleMesh(const arm_navigation_msgs::Shape &mesh, std::vector<btVector3> &btVectors, double resolution); 00106 00107 public: 00108 00110 ModelToCloudFitter() : model_id_(-1) {} 00112 virtual ~ModelToCloudFitter(){} 00113 00115 void setModelId(int id){model_id_=id;} 00117 int getModelId() const {return model_id_;} 00118 00119 //---------------------------------------------------------------- 00120 // Be sure to define these functions if you define your new awesome fitter: 00121 //---------------------------------------------------------------- 00122 00124 // void initializeFromMesh(const arm_navigation_msgs::Shape &mesh) {} 00125 00127 // template <class PointCloudType> 00128 // ModelFitInfo fitPointCloud(const PointCloudType &cloud); 00129 }; 00130 00132 00135 class DistanceFieldFitter : public ModelToCloudFitter 00136 { 00137 protected: 00139 distance_field::PropagationDistanceField* distance_voxel_grid_; 00141 double distance_field_resolution_; 00143 00144 float truncate_value_; 00145 00147 void initializeFromBtVectors(const std::vector<btVector3> &points); 00148 00149 public: 00151 DistanceFieldFitter(); 00153 ~DistanceFieldFitter(); 00154 00156 void initializeFromMesh(const arm_navigation_msgs::Shape &mesh); 00157 }; 00158 00159 } //namespace tabletop_object_detector 00160 00161 #endif