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00001 /* 00002 * Copyright (c) 2010, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #include "mesh_resource_marker.h" 00031 00032 #include "marker_selection_handler.h" 00033 #include "rviz/default_plugin/marker_display.h" 00034 #include "rviz/selection/selection_manager.h" 00035 00036 #include "rviz/visualization_manager.h" 00037 #include "rviz/mesh_loader.h" 00038 #include "marker_display.h" 00039 00040 #include <OGRE/OgreSceneNode.h> 00041 #include <OGRE/OgreSceneManager.h> 00042 #include <OGRE/OgreEntity.h> 00043 #include <OGRE/OgreSubEntity.h> 00044 #include <OGRE/OgreMaterialManager.h> 00045 #include <OGRE/OgreTextureManager.h> 00046 00047 namespace rviz 00048 { 00049 00050 MeshResourceMarker::MeshResourceMarker(MarkerDisplay* owner, VisualizationManager* manager, Ogre::SceneNode* parent_node) 00051 : MarkerBase(owner, manager, parent_node) 00052 , entity_(0) 00053 { 00054 } 00055 00056 MeshResourceMarker::~MeshResourceMarker() 00057 { 00058 reset(); 00059 } 00060 00061 void MeshResourceMarker::reset() 00062 { 00063 //destroy entity 00064 if (entity_) 00065 { 00066 vis_manager_->getSceneManager()->destroyEntity( entity_ ); 00067 entity_ = 0; 00068 } 00069 00070 // destroy all the materials we've created 00071 S_MaterialPtr::iterator it; 00072 for ( it = materials_.begin(); it!=materials_.end(); it++ ) 00073 { 00074 Ogre::MaterialPtr material = *it; 00075 if (!material.isNull()) 00076 { 00077 for (size_t i = 0; i < material->getNumTechniques(); ++i) 00078 { 00079 Ogre::Technique* t = material->getTechnique(i); 00080 // hack hack hack, really need to do a shader-based way of picking, rather than 00081 // creating a texture for each object 00082 if (t->getSchemeName() == "Pick") 00083 { 00084 Ogre::TextureManager::getSingleton().remove(t->getPass(0)->getTextureUnitState(0)->getTextureName()); 00085 } 00086 } 00087 00088 material->unload(); 00089 Ogre::MaterialManager::getSingleton().remove(material->getName()); 00090 } 00091 } 00092 materials_.clear(); 00093 } 00094 00095 void MeshResourceMarker::onNewMessage(const MarkerConstPtr& old_message, const MarkerConstPtr& new_message) 00096 { 00097 ROS_ASSERT(new_message->type == visualization_msgs::Marker::MESH_RESOURCE); 00098 00099 scene_node_->setVisible(false); 00100 00101 if (!entity_ || old_message->mesh_resource != new_message->mesh_resource) 00102 { 00103 reset(); 00104 00105 if (new_message->mesh_resource.empty()) 00106 { 00107 return; 00108 } 00109 00110 if (loadMeshFromResource(new_message->mesh_resource).isNull()) 00111 { 00112 std::stringstream ss; 00113 ss << "Mesh resource marker [" << getStringID() << "] could not load [" << new_message->mesh_resource << "]"; 00114 if ( owner_ ) 00115 { 00116 owner_->setMarkerStatus(getID(), status_levels::Error, ss.str()); 00117 } 00118 ROS_DEBUG("%s", ss.str().c_str()); 00119 return; 00120 } 00121 00122 static uint32_t count = 0; 00123 std::stringstream ss; 00124 ss << "mesh_resource_marker_" << count++; 00125 std::string id = ss.str(); 00126 entity_ = vis_manager_->getSceneManager()->createEntity(id, new_message->mesh_resource); 00127 scene_node_->attachObject(entity_); 00128 00129 if ( new_message->mesh_use_embedded_materials ) 00130 { 00131 // make clones of all embedded materials so selection works correctly 00132 S_MaterialPtr materials = getMaterials(); 00133 00134 S_MaterialPtr::iterator it; 00135 for ( it = materials.begin(); it!=materials.end(); it++ ) 00136 { 00137 Ogre::MaterialPtr new_material = (*it)->clone( id + (*it)->getName() ); 00138 materials_.insert( new_material ); 00139 } 00140 00141 // make sub-entities use cloned materials 00142 for (uint32_t i = 0; i < entity_->getNumSubEntities(); ++i) 00143 { 00144 std::string mat_name = entity_->getSubEntity(i)->getMaterialName(); 00145 entity_->getSubEntity(i)->setMaterialName( id + mat_name ); 00146 } 00147 } 00148 else 00149 { 00150 // create a new single material for all the sub-entities 00151 ss << "Material"; 00152 Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create( ss.str(), ROS_PACKAGE_NAME ); 00153 material->setReceiveShadows(false); 00154 material->getTechnique(0)->setLightingEnabled(true); 00155 material->getTechnique(0)->setAmbient( 0.5, 0.5, 0.5 ); 00156 00157 float r = new_message->color.r; 00158 float g = new_message->color.g; 00159 float b = new_message->color.b; 00160 float a = new_message->color.a; 00161 material->getTechnique(0)->setAmbient( r*0.5, g*0.5, b*0.5 ); 00162 material->getTechnique(0)->setDiffuse( r, g, b, a ); 00163 00164 if ( a < 0.9998 ) 00165 { 00166 material->getTechnique(0)->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA ); 00167 material->getTechnique(0)->setDepthWriteEnabled( false ); 00168 } 00169 else 00170 { 00171 material->getTechnique(0)->setSceneBlending( Ogre::SBT_REPLACE ); 00172 material->getTechnique(0)->setDepthWriteEnabled( true ); 00173 } 00174 entity_->setMaterial( material ); 00175 materials_.insert( material ); 00176 } 00177 00178 vis_manager_->getSelectionManager()->removeObject(coll_); 00179 coll_ = vis_manager_->getSelectionManager()->createCollisionForEntity(entity_, SelectionHandlerPtr(new MarkerSelectionHandler(this, MarkerID(new_message->ns, new_message->id))), coll_); 00180 } 00181 00182 Ogre::Vector3 pos, scale; 00183 Ogre::Quaternion orient; 00184 transform(new_message, pos, orient, scale); 00185 00186 scene_node_->setVisible(true); 00187 setPosition(pos); 00188 setOrientation(orient); 00189 scene_node_->setScale(scale); 00190 } 00191 00192 S_MaterialPtr MeshResourceMarker::getMaterials() 00193 { 00194 S_MaterialPtr materials; 00195 extractMaterials( entity_, materials ); 00196 return materials; 00197 } 00198 00199 } 00200