Brute force N-body collision manager. More...
#include <broadphase_bruteforce.h>
Public Member Functions | |
void | clear () |
clear the manager More... | |
void | collide (BroadPhaseCollisionManager< S > *other_manager, void *cdata, CollisionCallBack< S > callback) const |
perform collision test with objects belonging to another manager More... | |
void | collide (CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const |
perform collision test between one object and all the objects belonging to the manager More... | |
void | collide (void *cdata, CollisionCallBack< S > callback) const |
perform collision test for the objects belonging to the manager (i.e., N^2 self collision) More... | |
void | distance (BroadPhaseCollisionManager< S > *other_manager, void *cdata, DistanceCallBack< S > callback) const |
perform distance test with objects belonging to another manager More... | |
void | distance (CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const |
perform distance computation between one object and all the objects belonging to the manager More... | |
void | distance (void *cdata, DistanceCallBack< S > callback) const |
perform distance test for the objects belonging to the manager (i.e., N^2 self distance) More... | |
bool | empty () const |
whether the manager is empty More... | |
void | getObjects (std::vector< CollisionObject< S > * > &objs) const |
return the objects managed by the manager More... | |
NaiveCollisionManager () | |
void | registerObject (CollisionObject< S > *obj) |
add one object to the manager More... | |
void | registerObjects (const std::vector< CollisionObject< S > * > &other_objs) |
add objects to the manager More... | |
void | setup () |
initialize the manager, related with the specific type of manager More... | |
size_t | size () const |
the number of objects managed by the manager More... | |
void | unregisterObject (CollisionObject< S > *obj) |
remove one object from the manager More... | |
void | update () |
update the condition of manager More... | |
Public Member Functions inherited from fcl::BroadPhaseCollisionManager< S > | |
BroadPhaseCollisionManager () | |
virtual void | update (CollisionObject< S > *updated_obj) |
update the manager by explicitly given the object updated More... | |
virtual void | update (const std::vector< CollisionObject< S > * > &updated_objs) |
update the manager by explicitly given the set of objects update More... | |
virtual | ~BroadPhaseCollisionManager () |
Protected Attributes | |
std::list< CollisionObject< S > * > | objs |
objects belonging to the manager are stored in a list structure More... | |
Protected Attributes inherited from fcl::BroadPhaseCollisionManager< S > | |
bool | enable_tested_set_ |
std::set< std::pair< CollisionObject< S > *, CollisionObject< S > * > > | tested_set |
tools help to avoid repeating collision or distance callback for the pairs of objects tested before. It can be useful for some of the broadphase algorithms. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from fcl::BroadPhaseCollisionManager< S > | |
void | insertTestedSet (CollisionObject< S > *a, CollisionObject< S > *b) const |
bool | inTestedSet (CollisionObject< S > *a, CollisionObject< S > *b) const |
Brute force N-body collision manager.
Definition at line 49 of file broadphase_bruteforce.h.
fcl::NaiveCollisionManager< S >::NaiveCollisionManager |
Definition at line 53 of file broadphase_bruteforce-inl.h.
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clear the manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 95 of file broadphase_bruteforce-inl.h.
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perform collision test with objects belonging to another manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 182 of file broadphase_bruteforce-inl.h.
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perform collision test between one object and all the objects belonging to the manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 110 of file broadphase_bruteforce-inl.h.
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perform collision test for the objects belonging to the manager (i.e., N^2 self collision)
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 140 of file broadphase_bruteforce-inl.h.
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perform distance test with objects belonging to another manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 209 of file broadphase_bruteforce-inl.h.
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perform distance computation between one object and all the objects belonging to the manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 123 of file broadphase_bruteforce-inl.h.
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perform distance test for the objects belonging to the manager (i.e., N^2 self distance)
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 161 of file broadphase_bruteforce-inl.h.
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whether the manager is empty
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 237 of file broadphase_bruteforce-inl.h.
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return the objects managed by the manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 102 of file broadphase_bruteforce-inl.h.
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add one object to the manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 74 of file broadphase_bruteforce-inl.h.
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add objects to the manager
Reimplemented from fcl::BroadPhaseCollisionManager< S >.
Definition at line 60 of file broadphase_bruteforce-inl.h.
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initialize the manager, related with the specific type of manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 81 of file broadphase_bruteforce-inl.h.
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the number of objects managed by the manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 244 of file broadphase_bruteforce-inl.h.
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remove one object from the manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 67 of file broadphase_bruteforce-inl.h.
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update the condition of manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 88 of file broadphase_bruteforce-inl.h.
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objects belonging to the manager are stored in a list structure
Definition at line 102 of file broadphase_bruteforce.h.