tf2
rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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Member
ATTRIBUTE_ALIGNED16
(a)
: check out alignment methods for other platforms/compilers define
ATTRIBUTE_ALIGNED16(a)
a
attribute
((aligned (16))) define
ATTRIBUTE_ALIGNED64(a)
a
attribute
((aligned (64))) define
ATTRIBUTE_ALIGNED128(a)
a
attribute
((aligned (128)))
Member
tf2::Quaternion::farthest
(const
Quaternion
&qd) const
document this and it's use
Member
tf2::Quaternion::nearest
(const
Quaternion
&qd) const
document this and it's use
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