CHANGELOG
Changelog for package rmf_traffic_editor
1.6.3 (2024-11-05)
Fix reference file name being kept when loading new building (#503)
Contributors: Luca Della Vedova
1.6.2 (2023-08-10)
1.6.1 (2023-06-05)
Switch changelogs to rst format.
Contributors: Yadunund
1.6.0 (2022-10-05)
1.5.1 (2022-04-20)
update OSM tile server URL to full planet data (#430)
fix cmake ament_index_cpp dependency
add a github CI job for rolling
don’t double-trigger CI runs
update qt packages for jammy github workflow
build/install rmf_utils from source in ci_rolling
Contributors: Morgan Quigley, Youliang Tan
1.5.0 (2022-03-13)
fix #419 by calculating transformed x/y in image-based maps (#421)
validate reference level index before using it (avoid a crash)
Use C++17 for std::optional
move all CI to galactic on ubuntu 20.04
move the C++ style check into the ‘main’ CI test workflow
Feature/render OpenStreetMap tiles (#418) * “new building” dialog box which asks which coordinates to use * use a subdirectory in ~/.cache as the OSM tile cache * show the tile cache size on the status bar * use EPSG:3857 (meters) for rendering tile maps * WGS84 coordinate translation * render OSM tiles in grayscale, so the non-tile things are easier to see * populate lat, lon property fields in EPSG:3857 mode * remove obsolete “flattened” UI stuff * save global coords in wgs84 but render them in epsg3857 on OSM tiles * GUI box to set the local CRS for sim/nav generation * move all RMF keys into GeoJSON props. add start/end names * feature_type -> rmf_type in GeoJSON properties * translate robot spawn point along with the world
Handle simulation offsets for models and cameras (#408) * lat/lon translation behavior for models (previously, builds break when adding models due to WGS84 translation not having a “rotation” variable) * change naming for wgs84 model positions to lat/lon instead of x/y for consistency * apply offsets to the camera, so the camera view appears over the working area * Handle simulation offsets for models and cameras * Pass transform in Model constructor; pass un-transformed variables for to_yaml * Add check if global_transform was initialized; fix wrong computation of xy * parse model coordinates in wgs84 and project for viewing/editing * move model projection/translation to generate phase * set user-agent string in HTTP tile requests * workaround for 32-bit scrollbar overflow at extreme zoom * introduce a simple queuing system for tiles * reset zoom when loading a different filename
flip layer images right-side up in cartesian meters mode (#405)
Improve behavior for Cartesian maps (#401) * Improve behavior for Cartesian maps * because Cartesian maps have 1-meter units, we need to compute a better default scale for them. Previously it was always using a default scale of 0.05. * somewhat related, also fix the edge-select implementation so it spins through all edges in the map rather than just selecting the first edge within 10 units… that was OK when we were always using pixel-based maps, but now that meter-based maps are in use, it was just choosing the first edge that was within 10 meters of the click, which was a lot of edges and felt somewhat random. * stop drawing a 1-unit border around the scene rectangle * rotate vertex icons to +Y for cartesian maps
Cartesian worlds (y=up) and steps towards using GeoPackage (#396) * create passthrough transform for cartesian_meters coordinate systems * y-flip in traffic-editor GUI for cartesian worlds; only invert Y coordinate for legacy image-based maps * add coordinate system files for C++ GUI * pass coordinate system to vertex draw, to flip text as needed * correct deprecated setuptools key to fix warning * Fix errors when building maps with lifts / crowdsim * draw fewer arrowheads for increased speed on very large maps * add speed limit parameter to lane property-editor GUI * add speed limit param to generated nav-graph files * publish lane speed limits * add top-level metadata for building/site params * load/save top level building params. Zoom->reset to center map view if you get lost. * assign a nonsense CRS if one doesn’t exist * Change Legacy -> ReferenceImage throughout code
minor usability enhancements on traffic editor (#398) * revert lift vertex, and prevent delete of lift vertex * fix wall transparency models and update readme
Contributors: Morgan Quigley, Youliang Tan, Luca Della Vedova, Charayaphan Nakorn Boon Han
1.4.0 (2021-09-02)
Feature/graph names and widths (#384) * Graph data structure: default lane widths and a step towards #378
added support for ceilings with texture (#383)
added scaling features to wall texture (#382)
resolve build error on some systems with size_t namespace (#374) fix build error on some compilers/systems reported in https://github.com/open-rmf/rmf/discussions/85 by adding std:: prefix to size_t
sort list by model name, not Fuel group name (#373)
Feature: align vertices colinear (#372)
adding maintainer for buildfarm notifications (#368)
hotfix for #366, avoid exploding transform for 1 fudicual (#367)
Minor tweak to how empty crowd_sim and lift structures are serialized in YAML (#364)
Contributors: Marco A. Gutiérrez, Morgan Quigley, Xiyu
1.3.0 (2021-05-14)
Feature/display layer transforms in freefleet format (#347)
Feature/layer rendering palette mapping (#344)
Fix asset path after package renaming (#341)
Automatic alignment of robot-map layers to floorplans (#340)
Fix/ci package name (#339)
clarify labels on property add/delete buttons (#326)
handle editing multiple layers with same name. (#328)
fix #324, update layer image immediately after OK button (#327)
Bug/add layer button not visible in new building (#313)
provide zoom-reset and clamp on scale factor (#318)
avoid crash in empty crowdsim save routine (#312)
rename building_map_tools (#310)
Rename packages and delete moved packages (#308)
Refactoring and Migration #308 https://github.com/open-rmf/rmf_traffic_editor/pull/308
Contributors: Geoffrey Biggs, Luca Della Vedova, Morgan Quigley, youliang
1.2.0 (2021-01-05)
Adds undo capability to a large part of the actions. (#269) (#266)
Contibutors: Arjo, Morgan Quigley, Yadu
Merge pull request #276 from osrf/add_lane_vertex_snap_distance_scaling scale add-lane vertex snap distance correctly
undo features
compute the click-to-merge treshold in pixels
scale add-lane vertex snap distance correctly
fix to compilation when no opencv (#272)
Merge branch ‘feature/undo’ of https://github.com/osrf/traffic_editor into feature/undo
Added “save” to newly updated transition entries (#265)
Merge pull request #263 from osrf/dont_crash_on_new_project_crowdsim
Merge pull request #257 from Briancbn/pr-fix-disable-plugin-backwards-compatibility
Merge pull request #255 from osrf/feature/remove-plugin-option
Configured gui to load and save proper parameters for plugins
Using just the Lift object to propagate the plugin removal option
Added option to remove plugins for doors on gui and building_map_tools generator
Add GUI to traffic editor for crowd simulation configuration (#225)
Merge pull request #249 from osrf/fix/lift_dialog_saving
Add first pass of quality declarations for all packages (#235)
Contributors: Aaron Chong, Arjo Chakravarty, Chen Bainian, Geoffrey Biggs, Guoliang (Fred) Shao, Marco A. Gutiérrez, Morgan Quigley, Tian En
1.1.0 (2020-09-24)
Focal / Ignition dome support (#230)
Adding lift operation range selection (#220)
Add field in lift dialog for initial floor, handle invalid initial floor
Update lift display (#216)
Allowing modification on vertex coordinates (#215)
Merge pull request #212 from osrf/feature/model-list-sort-script Feature/model list sort script
Added helper script to sort model_list yamls
Support for adding and recognizing lift waypoints for multi-level navigation #201
fix initial model angle, so it doesn’t rotate 90 when placed (#202)
Add button to generate lift waypoints in the GUI
Configurable texture and transparency for wall #200
fix lifts not cleared when opening another project #196
New traffic editor thumbnail generator #191
View menu option to show/hide models #174
Add add_edge shift alignment feature #173
Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Kevin_Skywalker, Luca Della Vedova, MakinoharaShouko, Marco A. Gutierrez, Morgan Quigley, Yadu, Yadunund, kevinskwk, methylDragon, youliang
1.0.0 (2020-06-22)
Implement using thumbnails from installed traffic_editor_assets ament package (#152) * Implement parsing thumbnails from assets ament package * Remove ExternalProject * Update style * Catch missing package error Co-authored-by: Marco A. Gutiérrez <spyke.me@gmail.com>
Merge pull request #153 from osrf/bug/model_orientation Fixed orientation of model thumbnails in the gui
Fixed orientation of model thumbnails in the gui
Merge pull request #149 from osrf/simulation_plugin_interface process-flow sim plugin interface, and various other improvements
Merge pull request #150 from osrf/update_style_check Update style.yaml
Added braces around for in project.cpp
Update traffic_editor/package.xml Co-authored-by: Marco A. Gutiérrez <marco@openrobotics.org>
let’s not crash when loading an empty map
remove unused unique_ptr namespace inclusion
merging master
Merge pull request #148 from osrf/fix_crop_python_style merging since this is trivial (famous last words)
python line was too long
Merge pull request #147 from MakinoharaShouko/master Fix not generating cropped image with namespace
Fix not generating cropped image with namespace
Merge pull request #1 from MakinoharaShouko/crop_fix Fix not generating cropped image with namespace
Fix not generating cropped image with namespace
simplify by getting rid of pointers where possible
since opencv is only needed for video recording, it’s now optional
hide the sim controls if there is no plugin present
Merge pull request #132 from methylDragon/ch3/author-namespaced-thumbnails Support Author-namedspaced Thumbnails and Revamp building_map_generator
Merge branch ‘master’ into ch3/author-namespaced-thumbnails
Correct README
Merge pull request #128 from methylDragon/ch3/migrate-traffic-editor-thumbnails Migrate thumbnails to traffic_editor_assets repo
Fix build and import bug
Revert default directory and make directories if they don’t exist Also make it less fragile by allowing expansion of the home shortcut “~”
Add dependency on buiding_map_tools In order to ensure that pit_crew is accessible!
Unify building_map_generators With argparse and pit_crew!
Pit-crewify thumbnail_generators
thumbnails::yeet() Let’s try this again..
Merge branch ‘master’ into ch3/migrate-traffic-editor-thumbnails
Merge pull request #130 from osrf/fix/model-thumbnail-names Fix/model thumbnail names
Corrected thumbnail for PotatoChipChair
Changed the name for model and thumbnail Table
Retarget thumbnail search path to ~/.traffic_editor
Implement git clone on build
avoid deadlock
adding debugging drawing hooks to simulation plugin interface
osrf repo
migrate behavior stuff into plugins, out of main tree
render mixed lane colors in a predictable z-stack
remove logging from the core traffic-editor, do it in plugins
option to release reserved lanes during waiting behavior node
adjust mutex: sim proceeds while video frame is writing to disk
helper function to retrieve model instances
WIP simplifying internal API and removing YAML scripting nonsense
add load function to configure simulation interface from yaml
epic restructuring of include files to allow a plugin interface for sim
Merge pull request #118 from osrf/feature/teleport-dispenser Feature/teleport dispenser
learn cmake
WIP trying to bring in ignition-plugin
log simulations to csv
models name instances can be edited, and saved
print less to the console
added teleport dispenser ingestor thumbnails, same as robot placeholder
allow editing of model instance name
on startup, restore editor to previous level
WIP process flow animation machinery
Merge pull request #117 from osrf/master bring in medium-size surgical trolley
Merge pull request #116 from osrf/feature/surgical-trolley-med added thumbnail for SurgicalTrolleyMed
added thumbnail for SurgicalTrolleyMed
restore rotation of StorageRack thumbnail
Merge pull request #115 from osrf/master bring new thumbnails to dev branch
Merge pull request #114 from osrf/feature/trolley-bed-thumbnails Feature/trolley bed thumbnails
copied to wrong places, replaced old thumbnails
added thumbnails
WIP teleporting other models for cargo pickup/dropoff
improve nav graph following, simplify creation of non-zero graph_idx
Merge pull request #113 from osrf/master merge in thumbnail improvements
Merge pull request #112 from osrf/feature/more-thumbnails added new thumbnails for hospital environment
added new thumbnails for hospital environment
WIP smarter NPC motions…
clean up compiler warnings
add string interpolation and a signaling method
set vertex label red if selected. try to fix github build workflow
checkboxes for show/hide internal traffic lanes. sim starts paused.
use opencv for video recording
loop at end of behavior schedule
rotate models to face the direction of travel
path traversal starting to work
basic a* planner seems ok
WIP agent planning
WIP scenario non-robot animation
WIP towards beginnings of 2d model scripting
load images concurrently on all CPU cores
Merge pull request #111 from osrf/fix/robot-placeholder-thumbnails fix model thumbnail and naming convention
fix model thumbnail and naming convention
Merge pull request #110 from osrf/fix/thumbnail-name fixed bookshelf thumbnail name
propagate unique_ptr usage to allow polymorphic compositions
fixed bookshelf thumbnail name
allow modifying of lanes in traffic mode and simplify renderings of bidirectional lanes.
don’t insert scenario table twice
beginnings of sim thread
learning about elite c++11 memory features
working towards minimalist behavior sequencing
Merge pull request #108 from osrf/feature/new-thumbnails Feature/new thumbnails
removed empty newlines
changed back camera height
corrected thumbnail names to point to open source gazebo models
WIP external traffic files
more gazebo thumbnails, compressed largge thumbnails
add skeleton for traffic map dialog
render traffic map names in tablewidget
Merge pull request #104 from osrf/feature/thumbnail-generation Feature/thumbnail generation
save/load traffic-map references in project file
lint :sparkles:
added generation and merging utility scripts
removed ros2 launch
basic pipeline and docs added
start of external traffic map files in GUI
Merge pull request #103 from osrf/feature/demo-assets added new demo asset thumbnails
added new demo asset thumbnails
Merge pull request #100 from osrf/double_swing_doors_directions branch on double swing door direction for sim generation
branch on double swing door direction for sim generation
Merge pull request #94 from osrf/static_parameter_for_models Static parameter for models Tested manually on a few worlds, looks OK
add static param to models in GUI
Merge pull request #90 from osrf/feature/single-doors Feature/single doors
abs values for motion degrees, use motion direction instead
fix merge conflict
Merge pull request #81 from osrf/add_flattened_offsets XY translation of each level in a ‘flattened’ world generation mode
XY translation of each level in a ‘flattened’ world generation mode
Merge pull request #80 from osrf/floor_holes Floor holes
click selects holes first, then other polygon types
Merge branch ‘master’ of ssh://github.com/osrf/traffic_editor into floor_holes
Merge pull request #79 from osrf/feature/model-elevation Feature/model elevation
reverted back to using double for model::z, makes yaml parsing cleaner
clear all fields of project when creating a new one
added elevation/z param to model
WIP floor holes GUI tool
add some icons as we add a new tool for polygon-holes
only override drawing scale if >2 fiducials are present
more small fixes for levels without scale
trivial: update level table after adding a level
Merge pull request #71 from osrf/fix_initial_creation_workflow Fix initial creation workflow. Load drawing floorplan images immediately after they are specified in the level dialog, rather than only doing it when loading the building level from YAML.
refactor drawing loading so it can happen after level dialog also
fix crash when no levels are present
Merge pull request #69 from osrf/create_vertex_when_starting_wall create a new vertex if the add-edge click is not near an existing one
create a new vertex if the add-edge click is not near an existing one
Merge pull request #67 from osrf/create_vertex_as_needed_for_edges finish implementing #63 to allow continuous clicks for edge creation
finish implementing #63 to allow continuous clicks for edge creation
Merge pull request #66 from osrf/click_walls_instead_of_drag implement part of #63 so you can just keep clicking to chain vertices together
don’t automatically chain doors/measurements in edge tool
implement part of #63 so you can just keep clicking to chain vertices together
Merge pull request #64 from osrf/specify_floor_textures Specify floor textures
allow specification of floor texture and scale
Merge branch ‘master’ of ssh://github.com/osrf/traffic_editor into specify_floor_textures
fix #62, scale vertex click and paint doorjamb last
add explicit polygon texture params for now
Merge pull request #59 from osrf/scenario_roi_polygon_tool lots of refactoring and cleanup to allow modifying scenario polygons
lots of refactoring and cleanup to allow modifying scenario polygons
Merge pull request #58 from osrf/restore_viewport_center_and_zoom restore viewport translation and scale on startup
restore viewport translation and scale on startup
update readme
draw traffic vertices in building coords still, for now
Merge pull request #53 from osrf/correct_thumbnail_size use cropped thumbnails. add four new models.
use cropped thumbnails. add four new models.
Merge pull request #52 from osrf/separate_building_map_and_traffic_map_files Separate building map and traffic map files
fix move-model bug
allow deleting vertices from scenario
Merge branch ‘master’ of ssh://github.com/osrf/traffic_editor into separate_building_map_and_traffic_map_files
working towards adding vertices in scenarios
change toolbar in response to edit mode. add to scenario skeleton.
scenario save/load skeleton
start scenario data structure
add tabs
project dialog box to set the building path
starting to place building within a project…
Merge pull request #51 from osrf/add_thumbnails add some new office furniture thumbnails
add some new office furniture thumbnails
finish propagating and refactoring buildings, so things compile again
everything is now broken
migrate Map to Building class
Merge pull request #49 from osrf/restore_window_position_and_size use qsettings to save/restore window position and size
use qsettings to save/restore window position and size
Merge pull request #48 from osrf/add_elevation_to_level_dialog set level elevation via dialog box. Various cleanups.
set level elevation via dialog box. Various cleanups.
Merge pull request #46 from osrf/calculate_and_show_scale_using_fiducials Calculate and show scale using fiducials
use measurement data only on the reference level. otherwise, ficudials
fix QGraphicsView item lookup to fix regression in selecting doors/walls
specify reference level via map-dialog box
redraw scene immediately after adding level
Merge branch ‘master’ into calculate_and_show_scale_using_fiducials
Merge pull request #45 from osrf/fix_new_document_problems deal more gracefully with an empty world by not crashing
deal more gracefully with an empty world by not crashing
update docs to reflect new way to add levels
map dialog for ‘global’ model properties
factor level table into its own file. add meas+fiducial counts to it.
Merge pull request #42 from osrf/align_lift_layer Fiducials to align layers
level alignment starting to work hooray
WIP alignment
working towards fiducial alignment
Merge pull request #41 from osrf/create_lifts Lifts
make ficudials easier to see
add fiducial tool
rotate lift doors correctly. Fix lift door yaml load bug
copy lift-door checkbox matrix to data structure on OK button
change data structure to deal with multi-door scenario on same level
respond appropriately to edits in door table
push lift elements into QGraphicsGroup and don’t transform in dialog rendering
live updates for lift preview
start rendering lifts on the map using modeless dialog param updates
save lift x,y,yaw,width,depth
update level-door table combo box options when a door name changes
add tables for editing doors and level-door mapping
start working on adding lifts
Merge pull request #39 from osrf/some_toolbar_icons add a few toolbar icons
add a few toolbar icons
Merge pull request #38 from osrf/set_modified_flag Set modified flag
Merge pull request #37 from osrf/unify_move_tools unify move-vertex and move-model tools. Toolbar on top.
ask to save changes on exit
unify move-vertex and move-model tools. Toolbar on top.
Merge pull request #35 from osrf/levels_layers_tabs migrate level selection from a button bar into a tabbed table
migrate level selection from a button bar into a tabbed table
Merge pull request #34 from osrf/editor_ui_cleanup Editor UI cleanup
allow deletion of vertices and models
refactoring model selection into its own dialog
Merge pull request #33 from osrf/add_more_models Add more models
trolley bed thumbnails
storage rack model thumbnail
add new model thumbnails
add storage rack thumbnails
trivial cleanup
Merge pull request #32 from osrf/use_layer_visibility_checkboxes use checkboxes to specify layer visibility
oops. optional parameter…
Merge pull request #31 from osrf/rendering_layers_controls Rendering layers controls
fix compile
rendering starting to work
render layers
layer yaml save/load, working towards layer dialog
annotate YAML document with flow styles, and emit them
add layer table and dialog for add/edit layers
working towards selectable layers
Merge pull request #28 from osrf/generate_doors Generate doors
add various door gazebo generation stuff and demo mock lift floor changes
Merge pull request #27 from osrf/add_dock_points add dock points and generate docking nav graph params
add dock points and generate docking nav graph params
Merge pull request #25 from osrf/rotate_models_visually_with_discretization show model pixmaps rotating, with optional discretization
show model pixmaps rotating, with optional discretization
Merge pull request #21 from osrf/spawn_robot_parameters robot parameters for spawning and Gazebo world generation
create vertex parameters for spawning robots in simulation
Merge pull request #19 from osrf/redraw_after_new_file_create redraw after file->new, also give explicit model path for gazebo gen
redraw after file->new, also give explicit model path for gazebo gen
Merge pull request #18 from osrf/add_install_target add install step in cmake
add install step in cmake
Merge pull request #17 from osrf/ci_update_first update before installing in github workflow
update before installing in github workflow
Merge pull request #16 from osrf/repository_reorganization Repository reorganization
Merge branch ‘master’ of ssh://github.com/osrf/traffic_editor into repository_reorganization
grand reorganization as colcon-buildable packages for ros2 integration
Contributors: Aaron, Aaron Chong, MakinoharaShouko, Morgan Quigley, Yadu, Yadunund, methylDragon